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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 114978 times)

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December 29, 2011, 07:59:06 AM
Reply #75

Offline Awbawlisk

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Re: Mario Kart, yes, Mario Kart
« Reply #75 on: December 29, 2011, 07:59:06 AM »
Well pretty much my opinion on the Mario Kart 7 Nitro Courses

Mushroom Cup: Beginner Cup like always

1. Toad Circuit - ey....... nothing really special... All circuits are like "There is an audience at the starting/finish line" And you just race through it getting mushrooms to take shortcuts on ramps.. But I'm not complaining it is pretty good

2. Daisy Hill - I for some unknown reason have nothing to say about this course.... But I do know it kinda felt like I was racing on Yoshi Falls from MKDS, except less water streams.... I have to give them so much credit for the level design though... The graphics were fairly nice...

3. Cheep Cheep Lagoon - Ah yes the well known Underwater type/Beach type course.. It was great for them to start them off on racing through water on this course where the underwater segment is fairly huge. I have to say they did a pretty good job on the shortcuts though as one of them actually takes some skill to stay on that one shortcut in the cave segment since you can easily get pushed off into the water and having to take more time to get out of the ca- No what am I talking.. those routes are almost the same..  If you want to glide then good luck staying on that line. Want to drive underwater again then do so.

4. Shy Guy's Bazaar - I'm am very excited to see Shy Guy in the actual Mario Kart character roster for the first time ever without being haxed in... OH! Off topic. I like the music in this course its great. They did a great job with the shortcuts.. The only thing that haunts me on that stage is that gliding segment over nothingness... "8TH Place CPU gets a Lightning Bolt *uses it* Back to where you started and your 1st place is gone" Oh for the love of me and my continuous bad luck in Mario Kart History....

Flower Cup: Pretty Nice...

1. Wuhu Loop - I was shocked that they brought the Wii Sports Resort Island back in this game. I always wondered what it would be like racing through there and his game granted my wish. So this course introduces course halves I don't really have the time to explain all of them as they pretty much mean the same to me. Pretty good shortcuts. One of them I really didn't get why they put that there (I mean those pillars). Overall pretty good course I actually enjoyed this course.

2. Mario Circuit - as being one of the courses that pretty much appear in every Mario Kart game, yea... This one is cool.. I nearly like it better than the Mario Kart Wii Mario Circuit, but is nowhere near better than the Mario Kart DS Mario Circuit in my opinion... I really don't want to talk more about this course except where you enter the castle and drift turn into the path to that pipe from that N64 Mario Raceway course.

3. Music Park - AH YES!!1111 ITS EVERYONES' FAVORITE COURSE AND IF SOMEBODY DOESNT THINK ITS THE BEST COURSE IN MARIO KART 7 THEN THEY OBVIOUSLY HAVE PROBLEMS!!111111 -.- F them. Well at least I can tell why it would be their favorite course out of the nitro ones. With the piano, (Wooden Xylophone?) and the Xylo.  Like Mr. X said, "The music note thing at the end is weird, I admit, but not a problem." Yes I love drifting but I'M NOT THAT CRAZY for this course.. However!

4. Alpine Pass/Rock Rock Mountain - This course is hands down my favorite course of the Nitro courses. Even if its pretty bland awesome Level Design/layout
 pretty awesome gliding segments (Especially that one shortcut you can make with the glide at the end), kick ass music. The course was pretty much perfect for me. I in my opinion think this is the best nitro course of the bunch and I just love to time trial this course to death (Same with Neo Bowser City).

Hnnng I don't want to type the rest down... I'll update my thoughts on the Nitro courses later :[

December 29, 2011, 09:48:06 PM
Reply #76

Offline Blathers

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Re: Mario Kart, yes, Mario Kart
« Reply #76 on: December 29, 2011, 09:48:06 PM »
Wuhu Maku is my least favourite course of them all. It is constantly voted on by people with high VR simply so they can abuse a glitch and easily get in first place to increase their VR some more.

But other then that one course, (And the remake of Rainbow Road Snes UUUUUGH) I'm pretty happy with what they've done with this game.

December 30, 2011, 04:36:51 AM
Reply #77

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #77 on: December 30, 2011, 04:36:51 AM »
Yeah, I can't do an online match without at the very least two people picking Maka Wuhu over and over to do the glitch.  Hopefully Nintendo will patch it.  I mean, they're already doing their first patch ever for Skyward Sword so I guess there's a slim chance.

December 30, 2011, 07:25:53 AM
Reply #78

Offline Mrguy891

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Re: Mario Kart, yes, Mario Kart
« Reply #78 on: December 30, 2011, 07:25:53 AM »
Mario Kart DS anyone

(click to show/hide)

December 30, 2011, 04:23:20 PM
Reply #79

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #79 on: December 30, 2011, 04:23:20 PM »
So guys, I hear that we are going to have a good time on the Cutstuff Community on Mario Kart 7 tonight right?
I want to come! What time will it be at??

December 30, 2011, 04:27:18 PM
Reply #80

Offline Solar Equinox

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Re: Mario Kart, yes, Mario Kart
« Reply #80 on: December 30, 2011, 04:27:18 PM »
About the friday fragfest, the odds are I won't be able to show up, so enjoy.

December 30, 2011, 11:06:19 PM
Reply #81

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #81 on: December 30, 2011, 11:06:19 PM »
Guys, its 6:00! Is the fragfest starting yet??

December 31, 2011, 12:13:16 AM
Reply #82

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #82 on: December 31, 2011, 12:13:16 AM »
It's FLAGfest :ugeek:

and it doesn't start until 7:30

brb, playing Pushmo

December 31, 2011, 12:16:21 AM
Reply #83

Offline Max

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Re: Mario Kart, yes, Mario Kart
« Reply #83 on: December 31, 2011, 12:16:21 AM »
can we start 15 mins early... now?

i mean it's 00:15 over here

December 31, 2011, 12:17:32 AM
Reply #84

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #84 on: December 31, 2011, 12:17:32 AM »
Well, I guess it couldn't hurt.

December 31, 2011, 12:29:59 AM
Reply #85

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #85 on: December 31, 2011, 12:29:59 AM »
I'm going in there.

EDIT: Guys, me and Metora are in the Cutstuff community! Get the hell in here!!

December 31, 2011, 12:44:54 AM
Reply #86

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #86 on: December 31, 2011, 12:44:54 AM »
You guys need to go in the chat room

because apparently we're in TWO DIFFERENT ROOMS

we need to join into one room yo

December 31, 2011, 01:14:23 AM
Reply #87

Offline Max

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Re: Mario Kart, yes, Mario Kart
« Reply #87 on: December 31, 2011, 01:14:23 AM »
smashbro playing pushmo

I'M GLAD I'M AWAKE FOR THIS GREAT FLAGFEST AT 01:14AM

December 31, 2011, 05:02:41 AM
Reply #88

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #88 on: December 31, 2011, 05:02:41 AM »
So, I was extremely bored today and decided to compile 2 lists of possible Retro Cups for the next Mario Kart.  While doing so, I came to a startling realization:  Almost all of the Mushroom Cup and most of the Flower Cup courses for every game through Double Dash have already been used.  And beyond that, most of the good early cup courses for DS and Wii have been used.  Plus there's the problem of the 3DS courses losing significant sections if hang gliding and underwater portions aren't permanent additions (which I don't think they will be given the history of adding a twist and removing it in the next game with two riders per kart, mission mode, and bikes).

Anyhoo, here were my two Retro Cup wishlists:  The first is a more likely selection of courses based on both courses I like and courses that would fit.  What I mean by fit is that most of my favorite courses come in the Star/Special cups of games which simply wouldn't work for the Shell and Banana Cups.  Therefore, for the first list, I stuck to a more realistic goal:  fairly even amount of courses from each game, all games represented, and no game represented twice in one cup.  I also set another more realistic restrictions:  no more than 1 Rainbow Road, no extremely similar courses (keeping Bowser's Castles to a minimum, keeping the number of courses with Wario in the title to a minimum), and etc.  The 2nd list is my dream list:  a list of 16 courses not arranged by cup that I simply love and want to see in one single game.  As such, some courses already used in other Mario Kart Retro Cups get used again and there's very uneven representation of games.

But enough talk.  Have at you Here are my lists:

List 1:  The realistic list for the next Mario Kart.
Self-imposed Requirements - Courses must be appropriate for the cup.  Must have equal numbers of courses from all games with the two most recent games getting an extra course each.  No courses already used in previous Retro Cups.  No 2 courses from the same game within a single cup.
(click to show/hide)

List 2 - The Dream List - must include only 16 courses...and that's about it (Well, I kind of felt obligated to include something from every game but it's still a solid list IMO)
(click to show/hide)

I'd love to see your lists/hear your opinions.

December 31, 2011, 05:27:47 AM
Reply #89

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #89 on: December 31, 2011, 05:27:47 AM »
if Moonview Highway was in the next Retro Cup line up I would eat a couch

my second-least-favorite track of the game (nothing gets worse than LUIGI CIRCUIT)

Mario Kart Wii had a lot of good tracks (especially Bowser's Castle) but Moonview Highway felt sort of rushed

it seemed to me like Nintendo was all "oh crap, let's slap a traffic course together real quick"

and the tacked-on hill area on the side just to MAKE SURE it had tricks felt REALLY sloppy