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Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
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Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8 (Read 114978 times)
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December 29, 2011, 07:59:06 AM
Reply #75
Awbawlisk
Warrior
I can now see the rest of my medals again.
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Date Registered: January 04, 2011, 02:18:59 AM
Re: Mario Kart, yes, Mario Kart
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Reply #75 on:
December 29, 2011, 07:59:06 AM »
Well pretty much my opinion on the Mario Kart 7 Nitro Courses
Mushroom Cup
: Beginner Cup like always
1. Toad Circuit - ey....... nothing really special... All circuits are like "There is an audience at the starting/finish line" And you just race through it getting mushrooms to take shortcuts on ramps.. But I'm not complaining it is pretty good
2. Daisy Hill - I for some unknown reason have nothing to say about this course.... But I do know it kinda felt like I was racing on Yoshi Falls from MKDS, except less water streams.... I have to give them so much credit for the level design though... The graphics were fairly nice...
3. Cheep Cheep Lagoon - Ah yes the well known Underwater type/Beach type course.. It was great for them to start them off on racing through water on this course where the underwater segment is fairly huge. I have to say they did a pretty good job on the shortcuts though as one of them actually takes some skill to stay on that one shortcut in the cave segment since you can easily get pushed off into the water and having to take more time to get out of the ca- No what am I talking.. those routes are almost the same.. If you want to glide then good luck staying on that line. Want to drive underwater again then do so.
4. Shy Guy's Bazaar - I'm am very excited to see Shy Guy in the actual Mario Kart character roster for the first time ever without being haxed in... OH! Off topic. I like the music in this course its great. They did a great job with the shortcuts.. The only thing that haunts me on that stage is that gliding segment over nothingness... "8TH Place CPU gets a Lightning Bolt *uses it* Back to where you started and your 1st place is gone" Oh for the love of me and my continuous bad luck in Mario Kart History....
Flower Cup
: Pretty Nice...
1. Wuhu Loop - I was shocked that they brought the Wii Sports Resort Island back in this game. I always wondered what it would be like racing through there and his game granted my wish. So this course introduces course halves I don't really have the time to explain all of them as they pretty much mean the same to me. Pretty good shortcuts. One of them I really didn't get why they put that there (I mean those pillars). Overall pretty good course I actually enjoyed this course.
2. Mario Circuit - as being one of the courses that pretty much appear in every Mario Kart game, yea... This one is cool.. I nearly like it better than the Mario Kart Wii Mario Circuit, but is nowhere near better than the Mario Kart DS Mario Circuit in my opinion... I really don't want to talk more about this course except where you enter the castle and drift turn into the path to that pipe from that N64 Mario Raceway course.
3. Music Park -
AH YES!!1111 ITS EVERYONES' FAVORITE COURSE AND IF SOMEBODY DOESNT THINK ITS THE BEST COURSE IN MARIO KART 7 THEN THEY OBVIOUSLY HAVE PROBLEMS!!111111
-.- F them. Well at least I can tell why it would be their favorite course out of the nitro ones. With the piano, (Wooden Xylophone?) and the Xylo. Like Mr. X said, "The music note thing at the end is weird, I admit, but not a problem." Yes I love drifting but I'M NOT THAT CRAZY for this course.. However!
4. Alpine Pass/Rock Rock Mountain - This course is hands down my favorite course of the Nitro courses. Even if its pretty bland awesome Level Design/layout
pretty awesome gliding segments (Especially that one shortcut you can make with the glide at the end), kick ass music. The course was pretty much perfect for me. I in my opinion think this is the best nitro course of the bunch and I just love to time trial this course to death (Same with Neo Bowser City).
Hnnng I don't want to type the rest down... I'll update my thoughts on the Nitro courses later :[
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December 29, 2011, 09:48:06 PM
Reply #76
Blathers
Standard Member
Date Registered: September 02, 2011, 06:45:21 PM
Re: Mario Kart, yes, Mario Kart
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Reply #76 on:
December 29, 2011, 09:48:06 PM »
Wuhu Maku is my least favourite course of them all. It is constantly voted on by people with high VR simply so they can abuse a glitch and easily get in first place to increase their VR some more.
But other then that one course, (And the remake of Rainbow Road Snes UUUUUGH) I'm pretty happy with what they've done with this game.
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December 30, 2011, 04:36:51 AM
Reply #77
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: Mario Kart, yes, Mario Kart
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Reply #77 on:
December 30, 2011, 04:36:51 AM »
Yeah, I can't do an online match without at the very least two people picking Maka Wuhu over and over to do the glitch. Hopefully Nintendo will patch it. I mean, they're already doing their first patch ever for Skyward Sword so I guess there's a slim chance.
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December 30, 2011, 07:25:53 AM
Reply #78
Mrguy891
Standard Member
Date Registered: June 01, 2011, 08:43:05 PM
Re: Mario Kart, yes, Mario Kart
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Reply #78 on:
December 30, 2011, 07:25:53 AM »
Mario Kart DS anyone
(click to show/hide)
Nah no one plays that game online anymore
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December 30, 2011, 04:23:20 PM
Reply #79
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: Mario Kart, yes, Mario Kart
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Reply #79 on:
December 30, 2011, 04:23:20 PM »
So guys, I hear that we are going to have a good time on the Cutstuff Community on Mario Kart 7 tonight right?
I want to come! What time will it be at??
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December 30, 2011, 04:27:18 PM
Reply #80
Solar Equinox
Standard Member
Date Registered: January 20, 2011, 10:19:47 PM
Re: Mario Kart, yes, Mario Kart
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Reply #80 on:
December 30, 2011, 04:27:18 PM »
About the friday fragfest, the odds are I won't be able to show up, so enjoy.
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December 30, 2011, 11:06:19 PM
Reply #81
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: Mario Kart, yes, Mario Kart
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Reply #81 on:
December 30, 2011, 11:06:19 PM »
Guys, its 6:00! Is the fragfest starting yet??
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December 31, 2011, 12:13:16 AM
Reply #82
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Mario Kart, yes, Mario Kart
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Reply #82 on:
December 31, 2011, 12:13:16 AM »
It's FLAGfest
and it doesn't start until 7:30
brb, playing Pushmo
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December 31, 2011, 12:16:21 AM
Reply #83
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Mario Kart, yes, Mario Kart
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Reply #83 on:
December 31, 2011, 12:16:21 AM »
can we start 15 mins early... now?
i mean it's 00:15 over here
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December 31, 2011, 12:17:32 AM
Reply #84
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Mario Kart, yes, Mario Kart
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Reply #84 on:
December 31, 2011, 12:17:32 AM »
Well, I guess it couldn't hurt.
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December 31, 2011, 12:29:59 AM
Reply #85
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: Mario Kart, yes, Mario Kart
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Reply #85 on:
December 31, 2011, 12:29:59 AM »
I'm going in there.
EDIT: Guys, me and Metora are in the Cutstuff community! Get the hell in here!!
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December 31, 2011, 12:44:54 AM
Reply #86
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Mario Kart, yes, Mario Kart
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Reply #86 on:
December 31, 2011, 12:44:54 AM »
You guys need to go in the chat room
because apparently we're in TWO DIFFERENT ROOMS
we need to join into one room yo
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December 31, 2011, 01:14:23 AM
Reply #87
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Mario Kart, yes, Mario Kart
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Reply #87 on:
December 31, 2011, 01:14:23 AM »
smashbro playing pushmo
I'M GLAD I'M AWAKE FOR THIS GREAT FLAGFEST AT 01:14AM
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December 31, 2011, 05:02:41 AM
Reply #88
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: Mario Kart, yes, Mario Kart
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Reply #88 on:
December 31, 2011, 05:02:41 AM »
So, I was extremely bored today and decided to compile 2 lists of possible Retro Cups for the next Mario Kart. While doing so, I came to a startling realization: Almost all of the Mushroom Cup and most of the Flower Cup courses for every game through Double Dash have already been used. And beyond that, most of the good early cup courses for DS and Wii have been used. Plus there's the problem of the 3DS courses losing significant sections if hang gliding and underwater portions aren't permanent additions (which I don't think they will be given the history of adding a twist and removing it in the next game with two riders per kart, mission mode, and bikes).
Anyhoo, here were my two Retro Cup wishlists: The first is a more likely selection of courses based on both courses I like and courses that would fit. What I mean by fit is that most of my favorite courses come in the Star/Special cups of games which simply wouldn't work for the Shell and Banana Cups. Therefore, for the first list, I stuck to a more realistic goal: fairly even amount of courses from each game, all games represented, and no game represented twice in one cup. I also set another more realistic restrictions: no more than 1 Rainbow Road, no extremely similar courses (keeping Bowser's Castles to a minimum, keeping the number of courses with Wario in the title to a minimum), and etc. The 2nd list is my dream list: a list of 16 courses not arranged by cup that I simply love and want to see in one single game. As such, some courses already used in other Mario Kart Retro Cups get used again and there's very uneven representation of games.
But enough talk.
Have at you
Here are my lists:
List 1: The realistic list for the next Mario Kart.
Self-imposed Requirements - Courses must be appropriate for the cup. Must have equal numbers of courses from all games with the two most recent games getting an extra course each. No courses already used in previous Retro Cups. No 2 courses from the same game within a single cup.
(click to show/hide)
Shell Cup
3DS Daisy Hills
- While I like Cheep Cheep Lagoon better and it would fit in an early cup, Daisy Hills fits better than the other courses in this cup and Cheep Cheep Lagoon as a starting course for the Retro Cup since it's less gimmick oriented. In the event that hang gliders are removed in the next game, the section would either be replaced with a series of islands with jumps or one big cannon-like jump. Preferably the first option.
SNES Ghost House 1
- My 2nd favorite course in Super Mario Kart's Mushroom Cup (after Mario Circuit 2 which isn't here for obvious reasons) and an all around good starting cup course.
GBA Cheese Land
- Cheese Land was either my first or 2nd course I ever played in Super Circuit as I played it at my local electronics store (the other course played that night was Sky Garden) and it's still an enjoyable yet short course that's well suited for a fairly early cup.
Wii Toad Factory
- Toad Factory is arguably one of the must complex courses ever seen in a Mushroom Cup. In fact, all of the Mario Kart Wii courses are the most complex and thus the best IMO. Too bad the items ruin it. Anyhoo, it's here because it fits well and I like it, end of story.
Banana Cup
DS Shroom Ridge
- Shroom Ridge is one of those courses that grows on me the more I play it. It's a nice traffic course with nice scenery and plenty of drifting opportunities. (It's also here because every other DS Flower Cup course was taken)
3DS Music Park
- Lots of drifting and a great addition to any retro line-up
SNES Bowser's Castle 2
- My favorite SNES Bowser's Castle. This course is one of those that really stands out to me in Super Mario Kart, and the layout lends itself to the trick and drift system for newer games.
N64 Royal Raceway
- One of my two favorite N64 courses. There's nothing overly complex in this course so it should fit well even if it's actually a Star Cup course. Lots of drifting and "the jump" would be great to relive again!
Leaf Cup
DS Mario Circuit
- When it comes to Mario Circuits, this one takes the cake. It's an absolute joy to race on and is a great addition to any cup.
Wii Moonview Highway
- This course is weird. When I first played it, I thought it was one of the more mediocre courses in Mario Kart Wii. However, upon replaying it over and over, it's grown to one of my (many many) favorites. To me, this is the king of traffic stages. It's fairly simple layout still allows it to pass as a penultimate cup course IMO so that's why it's here.
GBA Sunset Wilds
- I like the layout of this course a lot, and the music even more. However, I'm not going to lie: Shy Guys are a huge reason why this stage is on this list. I love 'em!
GCN Wario Coliseum
- This one is probably the most out-of-place course cup-wise but the reasoning behind it is my self-imposed restrictions. I feel that it could still (barely) pass as a penultimate cup course. Regardless, I have to include it. Overall, I find the stage design in Double Dash to be lacking, but when it wasn't lacking, it was soaring. Wario Coliseum is the greatest Mario Kart course ever created. It's a wild roller coaster that is frantic until the very end.
Lightning Cup
3DS Piranha Plant Slide
- This stage has grown on me a lot over the past two days. However, I still like Wario Shipyard and Neo Bowser City better. Why did I not pick either of those then? Simple: Given the previous and next course choices both being Wario themed, I simply couldn't find putting three Wario courses in a row to be realistic. As for Neo Bowser City, while I love it for drifting, there isn't enough wackiness in the course to warrant it being anything more than a Star Cup/equivalent course. Piranha Plant Slide has enough wackiness to warrant the bump to a higher level cup. You could remove the water in the underwater section if underwater racing isn't in the next Mario Kart and the hang gliding section could just be a big jump.
N64 Wario Stadium
- I love this course - it's my other of the 2 favorites from MK64. It's long, it can be full of tricks, and the layout involves an extreme amount of turns. I have no problems bumping this up to a modern Special/Lightning Cup level.
Wii Bowser's Castle
- The Bowser's Castle to end all Bowser's Castle. Just from seeing the level preview before the race for the first time, I knew this was going to be one crazy race. The wobbly floors, the giant halfpipe of flaming death, the giant jumps, flames everywhere, and a song that's almost too good to not be in an actual Mario adventure, this course is as Bowser's Castle-y as Bowser's Castle is ever going to get.
GCN Rainbow Road
- I find this to be the hardest yet best Rainbow Road. The music and the scenery make it even better. Anytime N64 Rainbow Road's music is used in a stage, I get goosebumps and this (and the 3DS version) is no exception.
List 2 - The Dream List - must include only 16 courses...and that's about it (Well, I kind of felt obligated to include something from every game but it's still a solid list IMO)
(click to show/hide)
SNES Bowser's Castle 2
N64 Royal Raceway
N64 Wario Stadium
GBA Sky Garden (Honestly, it's mostly here due to the DS version although I like the original a lot too)
GBA Sunset Wilds
GCN Wario Coliseum
GCN Rainbow Road
DS Waluigi Pinball
DS Airship Fortress
Wii Coconut Mall
Wii Koopa Cape
Wii Maple Treeway
Wii Bowser's Castle
Wii Rainbow Road (Can you tell which game has my favorite tracks?)
3DS Wario Shipyard
3DS Neo Bowser City
I'd love to see your lists/hear your opinions.
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December 31, 2011, 05:27:47 AM
Reply #89
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Mario Kart, yes, Mario Kart
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Reply #89 on:
December 31, 2011, 05:27:47 AM »
if Moonview Highway was in the next Retro Cup line up I would eat a couch
my second-least-favorite track of the game (nothing gets worse than LUIGI CIRCUIT)
Mario Kart Wii had a lot of good tracks (especially Bowser's Castle) but Moonview Highway felt sort of rushed
it seemed to me like Nintendo was all "oh crap, let's slap a traffic course together real quick"
and the tacked-on hill area on the side just to MAKE SURE it had tricks felt REALLY sloppy
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