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Author Topic: FGG Maps [Beta Maps on Page 11]  (Read 34658 times)

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April 29, 2012, 04:06:04 PM
Reply #75

Offline fortegigasgospel

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Re: FGG Maps [some Skull GB Textures]
« Reply #75 on: April 29, 2012, 04:06:04 PM »
Double post for some extra textures to put into your Skull Man themed maps.  The glowing bones from the end of his Gameboy stage, the ladder from the same game, AND the spikes from there as well.

I made the bones glow white as apposed to 4MI's neon blue.

Some textures from Skullman's stage in Megaman III for the Gameboy
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May 14, 2012, 09:46:04 PM
Reply #76

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo]
« Reply #76 on: May 14, 2012, 09:46:04 PM »
(Demo Map) Aries - Iron Works: http://www.mediafire.com/download.php?1rk2qzximjcq4mn
Small map designed to be simple, similar to MM1CUT - Cutman.  Rails Block the lava flowing through the middle of the stage, Hyper Bomb and Flame Blast are up high and along with Scorch Wheel over little cover getting.  Scorch Wheel is serving as Heat Wave's possible placeholder, Flame Blast and Hyper Bomb are in the map due to the bosses that gave both weapons having been in Aries' stage in the original game.
Map ID = RMSARI
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May 15, 2012, 12:50:24 AM
Reply #77

Offline Fyone

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Re: FGG Maps [Aries - Iron Works demo]
« Reply #77 on: May 15, 2012, 12:50:24 AM »
Looks pretty good from dem screenies.

May 15, 2012, 07:20:59 PM
Reply #78

Offline Knux

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Re: FGG Maps [Aries - Iron Works demo]
« Reply #78 on: May 15, 2012, 07:20:59 PM »
Map's looking good. Nice and small. There's a major problem though: health and ammo right in the middle of the roads. Anyone can just zip along and get it all, which is almost as bad as having an excess of them. Try dispersing them to near walls, and don't stick them so close together either.

May 15, 2012, 07:37:08 PM
Reply #79

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #79 on: May 15, 2012, 07:37:08 PM »
Quote from: "Knux"
Map's looking good. Nice and small. There's a major problem though: health and ammo right in the middle of the roads. Anyone can just zip along and get it all, which almost as bad as having an excess of them. Try dispersing them to near walls, and don't stick them so close together either.
Simple enough change, fixed and reuploaded

http://www.mediafire.com/download.php?07wf35c82tr1dae

May 15, 2012, 09:26:11 PM
Reply #80

Offline Knux

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #80 on: May 15, 2012, 09:26:11 PM »
Only the small healths in the middle of the hallways remain. You really shouldn't leave them in the way in such a small level.

May 15, 2012, 09:49:16 PM
Reply #81

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #81 on: May 15, 2012, 09:49:16 PM »
Quote from: "Knux"
Only the small healths in the middle of the hallways remain. You really shouldn't leave them in the way in such a small level.
Hm, I removed 1 from each spot cause those are in choke points and there is no other health in the top and bottom halls.  If I cut them back to just 1 in those spots would it be better of should I just remove those ones?

May 15, 2012, 10:31:31 PM
Reply #82

Offline Knux

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #82 on: May 15, 2012, 10:31:31 PM »
See the 3 and 3 ammo to the sides? Why not replace the ammo of the middle with health and take out the ones in the middle of the road?

May 15, 2012, 10:46:52 PM
Reply #83

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #83 on: May 15, 2012, 10:46:52 PM »
Quote from: "Knux"
See the 3 and 3 ammo to the sides? Why not replace the ammo of the middle with health and take out the ones in the middle of the road?
http://www.mediafire.com/download.php?qz9oelsienkjwg3

Ok, took out the HP up there and swapped all the rest of the HP and Ammo in the halls, so now top and bottom has HP, the sides have Ammo with HP in the middle.

May 16, 2012, 08:38:11 PM
Reply #84

Offline Magnet Dood

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #84 on: May 16, 2012, 08:38:11 PM »
Um, hrm. I find this map a bit too small.

I'd actually prefer this layout on a larger scale with some more added stuff. It's pretty nice, though.

May 16, 2012, 11:19:01 PM
Reply #85

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #85 on: May 16, 2012, 11:19:01 PM »
Quote from: "Star Dood"
Um, hrm. I find this map a bit too small.

I'd actually prefer this layout on a larger scale with some more added stuff. It's pretty nice, though.
If you recall, I started the Strategy expansion, hence this is the demo, and Aries is the first listed Constellation Droid, so this would be the first map, out of about 11, so its to be a warm up map, its even the same size as Cut, I checked.

May 16, 2012, 11:40:07 PM
Reply #86

Offline Magnet Dood

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #86 on: May 16, 2012, 11:40:07 PM »
Well, yeah, but, not all beginning maps have to be small. Air Man's isn't, Toad Man's isn't, Freeze Man's isn't...

I mean, it's a nice start, but I think it would benefit from a larger size... like maybe a little bigger than Flash Man.

May 20, 2012, 01:42:44 AM
Reply #87

Offline Rozark

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #87 on: May 20, 2012, 01:42:44 AM »
mm2 starts with bubbleman, not airman.

May 20, 2012, 02:17:52 AM
Reply #88

Offline fortegigasgospel

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #88 on: May 20, 2012, 02:17:52 AM »
Star, the map is influenced by Cutman's, which is the simplest map, and again, remember, Strategy had 12 main bosses AND Luna and Apollo. 2 of those bosses used the same map layout, and the last two's map layouts were the same taking place in the same spot.  So a 10 map campaign should probably start off soft and end rough.
Cut, Bubble, Snake, Pharaoh, Charge, Tomahawk, Freeze.  All are rather simple maps, Pharaoh maybe being the most complex layout wise.

May 20, 2012, 02:40:14 PM
Reply #89

Offline Magnet Dood

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Re: FGG Maps [Aries - Iron Works demo hotfix]
« Reply #89 on: May 20, 2012, 02:40:14 PM »
Yes, I know, but... It just seems TOO small. Cut's map isn't exactly what I would want to base a map off of, since it's really small. I'd just make it a little bigger if I was making it.

Whatever. Looks good otherwise.