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Author Topic: [EXPANSION] Metroid Prime: Hunters  (Read 10374 times)

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December 29, 2011, 02:42:30 AM
Reply #15

Offline LifeCraft J

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #15 on: December 29, 2011, 02:42:30 AM »
The one on the right looks EXACTLY like the one Samus uses in Metroid Prime Hunters!
Excellent!

January 01, 2012, 04:38:49 AM
Reply #16

Offline TheFancyEddie20

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #16 on: January 01, 2012, 04:38:49 AM »
Holy, shit.
I have that fucking game and FUUUCK YEEES

January 01, 2012, 05:03:11 PM
Reply #17

Offline Russel

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #17 on: January 01, 2012, 05:03:11 PM »
Quote from: "DarkAura"
????? ??????: OPEN

First off, I believe this was called the Omega Cannon, it was given when you fought Gorea 2.

It was THE MOST OP THING EVER and had only one spawn at the top of the tower where you fought Gorea 2 in that game's version of Deathmatch.

Second, I have no fucking clue if any coder/anyone is going to help with a metroid-based expansion, considering what happened with Tsuki's expansion I have made an Imperialist that uses Railgun attacks, but it kind of sucks and is OP (Instant death hitscan)
I asked Tsuki for his HUDs for Miscellaneous weapons that I have made I might help with this at some time...

EDIT: The HUD you have there is one of the many Tsuki made

January 01, 2012, 05:41:45 PM
Reply #18

Offline DarkAura

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #18 on: January 01, 2012, 05:41:45 PM »
Quote from: "Lego"
Quote from: "DarkAura"
????? ??????: OPEN

First off, I believe this was called the Omega Cannon, it was given when you fought Gorea 2.

It was THE MOST OP THING EVER and had only one spawn at the top of the tower where you fought Gorea 2 in that game's version of Deathmatch.

Second, I have no clue if any coder/anyone is going to help with a metroid-based expansion, considering what happened with Tsuki's expansion I have made an Imperialist that uses Railgun attacks, but it kind of sucks and is OP (Instant death hitscan)
I asked Tsuki for his HUDs for Miscellaneous weapons that I have made I might help with this at some time...

EDIT: The HUD you have there is one of the many Tsuki made

I do know it's called the Omega Cannon, but I had it questioned as a spoiler for those who didn't beat the game. Now that I see it like that, that's not really much of a reason to be like that, so undo-ing. At least the cannon is a one-use weapon that should have an uber-long respawn.

January 01, 2012, 06:01:56 PM
Reply #19

Offline LifeCraft J

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #19 on: January 01, 2012, 06:01:56 PM »
I think you should take out the Omega Cannon DarkAura.

Anyways, it could take me awhile to make Noxus... do you know how HARD it is to create from scratch? His front, back, sides, diagonal, its difficult work.

January 19, 2012, 07:14:28 PM
Reply #20

Offline Duora Super Gyro

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #20 on: January 19, 2012, 07:14:28 PM »
You should probably do a seperate classes expansion for this. I would so enjoy being Sylux & Trace... and maybe Spire.
Edit: Im going to go ahead and do combat hall. and maybe a few others if I have time.

February 04, 2012, 11:56:10 PM
Reply #21

Offline DarkAura

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #21 on: February 04, 2012, 11:56:10 PM »
Processor Core:
(click to show/hide)

Okay, Truth Time:

Before I even started this "expansion" It was an idea that bubbled in my mind for a good month. Since this and DeathMatch were kinda equal to an extent, I thought that this would jar alot of intrest. Unfortunately, it was brought up way too soon.

So...question:
Keep it because it was a great idea, put it off for later because it was a decent idea, or just bury it because it was MY idea?

For me, I'd probably say save for later. So can I have this topic temporarily locked until some of the other expansions are done?

February 05, 2012, 12:24:22 AM
Reply #22

Offline ice

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #22 on: February 05, 2012, 12:24:22 AM »
I'd say keep it, heck all of my projects were "too early" but I still work on them in my off time, heck, I even eventually release them too. Sooner or later someone will post in the thread then support will start rolling in again

February 06, 2012, 10:58:38 AM
Reply #23

Offline -Daiki-TheOni

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #23 on: February 06, 2012, 10:58:38 AM »
"Madre de Dios"!! (Mother of God!!).
The Processor Core looks fantastic!! you are a genius!!
If my computer work,s correctly I,ll try to help...

February 06, 2012, 01:40:59 PM
Reply #24

Offline Russel

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #24 on: February 06, 2012, 01:40:59 PM »
I would love to help with maps, but unfortunatly my Hunters cartridge borked...

But I think I remember how the weapons worked if you want me to make those...(everything but the death alt are within my ability)

February 06, 2012, 03:00:07 PM
Reply #25

Offline MasterXman

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I just beat Duora to making the map. HAH.
« Reply #25 on: February 06, 2012, 03:00:07 PM »
Combat Hall is almost done.
It was very hard to do because I do not know how to make 3d floors so it may not look the same. I will bring screen shots as soon as I fininsh it.

Edit: It sucks. Alot. I'm just going to put it down...
COMBAT HALL:
(click to show/hide)
I know there is alot of Yammato rocks... I will fix that later.

February 06, 2012, 03:38:09 PM
Reply #26

Offline DarkAura

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This is what happens when I beg...
« Reply #26 on: February 06, 2012, 03:38:09 PM »
It's...good for a start.

Anyway, If anyone wants to make the weapons, that's fine by me. I'll try to put down an explanation of the weapons, just in case, if I get the chance.

In the mean time, I guess I'll try my hand at Ice Hive.

March 10, 2012, 02:03:24 AM
Reply #27

Offline DarkAura

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #27 on: March 10, 2012, 02:03:24 AM »
Ice Hive:
(click to show/hide)
My minds been on and off about taking the maps I made so far and putting them in a map-pack.

Dare I?

March 10, 2012, 06:55:19 PM
Reply #28

Offline Davregis

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #28 on: March 10, 2012, 06:55:19 PM »
Ice Hive looks great!
The colors on Combat Hall look negative, though..?

March 24, 2012, 01:55:35 AM
Reply #29

Offline DarkAura

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Re: [EXPANSION] Metroid Prime: Hunters
« Reply #29 on: March 24, 2012, 01:55:35 AM »
Okay, this has been starting to bug me. I honestly think that making this into an "expansion" might...no, HAS been a bad idea, despite having put so much thought into it. So, since I have a few maps of it done already, I'm thinking of just demoting this "expansion" to a "map pack" instead.

Opinions?
Of course not...