0 Members and 1 Guest are viewing this topic.
Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.
I don't know how good I am at programming, I may look into the easier ones. What I could do is do a list of weapons and changes needed. A comprehensive list would be good, yes.EDIT: ...Well, I'll make such a list anyway.-Rolling Cutter has less range and power.-Super Arm would require a complete overhaul of a bunch of maps, so we can probably keep it.-Ice Slasher does little to no damage, but freezes enemies in place. Plus a much slower RoF.-Hyper Bomb...Actually, nevermind.-Fire Storm: Nerf the projectile to mega buster level damage.-Thunder Beam: Make the two horizontal beams go vertical. (I believe this is what it used to be)-Crash Bomb doesn't explode upon contact with an enemy. Instead, it deals a small amount of damage and disappears.-Nerf Atomic Fire's power.-Leaf Shield is around you when you stand in place, but when you move, it flies off in that direction.-Air Shooter shoots three tornadoes that all go forward, at three different distances.-Hard Knuckle holds you in place when you use it. Make it only aimable slightly up or down.-Top Spin isn't instant kill and deals a random amount of damage instead.-Magnet Missile only does 1 90 degree turn.-Shadow Blade should not be a ripper.-Spark Shock should deal no damage, but have a longer stun period.-Gemini Laser should have a slower RoF.-Flash Stopper freezes nearby foes in place, like Time Bender. You can shoot your buster during this time period.-When holding Pharaoh Shot, the thing above you goes away when you come into contact with an enemy, but you still hold the charge. Does it already do damage in MM8BDM? I forget.-Dust Crusher splits into 4 pieces on contact with anything: diagonally up and back, down and back, up and forward, and down and forward. Main projectile should hit twice if it hits an enemy.-Skull Barrier creates a one-use barrier that goes away on contact with enemy projectile or enemy. Deals a laughably small amount of damage to enemies.-Star Crash: Same as Skull Barrier, but can shoot it. Sorry guys, no hugging.-Gravity Hold damage not based off of how high enemy is, doesn't thrust them to ground. Instead it randomly is no damage and throwing all nearby enemies into the air, or OHKO to all nearby enemies.-Gyro Attack goes straight up or down on second press-Crystal Eye has less fragments (?) and is much,much weaker.-Napalm Bomb sees the same change as Crash Bomb.-Power Stone goes vertically instead of horizontally and passes through walls.-Charge Kick gives you temporary invincibility.-Water Wave is only usable on the ground.-Wind Storm should be more powerful than Mega Buster. (?)-Blizzard Attack is more vertical: shoots two shots straight and one in each diagonal. Cannot be aimed.-Plant Barrier sees same change as Skull Barrier-Silver Tomahawk: more arc (?), possibly a power nerf.-Yamato Spear doesn't have varrying direction when shot, just goes upward slightly. Not rapid-fire, but instead deals fixed damage regardless of armor.-Knight Crush has a bit more of an arc to it.-Centaur Flash doesn't deflect projectiles(?), freezes time for split second, and also freezes user in place.-Freeze Cracker should burst in all 8 vertical directions, making it easier to hit with than Dust, but less powerful.-Danger Wrap gets a damage buff. (?)-Thunder Bolt spread is vertical.-Junk Shield creates three objects that rotate around you and each have their own HP. You can shoot them off as v2c, but only with the amount you have remaining. The objects are so big, it's pretty much impossible to pierce them.-Slash Claw is more consistent.-Scorch Wheel doesn't speed you up while you use it, but you can use it for ripping damage-Wild Coil discharges in front and behind you-Proto Buster's shield only works in the air.-Bass Buster causes you to come to a stop while using it.
already halfway done with this actually, complete with turbo fire toggle, temporary invincability, and support items (magnet beam, item 1 and 2, rush jet, rush coil, rush marine, and working on rush marine and beat)
Quote from: "Human Destroyer"Instead of Hard Knuckle's kickback, it's more like a period where you're COMPLETELY unable to move, leaving you vulnerable to attack. Plus a slower RoF.This is what it did originally. I don't know why it was changed, but it was.
Rolling Cutter- less range, a bit of a damage nerf
I sent my stuffI made a megaman that gains temporary invincability when hit so damage wont be too much of an issue if you want accuracy over playability
Michael: Hey, guys, check it out. They got brass knuckles.(Pause…)Michael: And numchucks.David: Sweeeeet.