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Author Topic: UnHoly Classes: TRUE ZETA!!!  (Read 43805 times)

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May 17, 2012, 11:27:59 PM
Reply #60

Offline pikmin555

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #60 on: May 17, 2012, 11:27:59 PM »
Thought this Topic was dead, but anywho.....Unholy V2BTrueZeta.

http://www.mediafire.com/?x5r4gfou4a34yyi

This is Totally not an update.

This does not contain 6 additonal classes.

They are not:

-SiteWorker, TreeHugger, TheDentist, Trapist, Aerounit, Astrologist.

May 18, 2012, 12:00:21 AM
Reply #61

Offline fortegigasgospel

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #61 on: May 18, 2012, 12:00:21 AM »
Quote from: "pikmin555"
Thought this Topic was dead, but anywho.....Unholy V2BTrueZeta.

http://www.mediafire.com/?x5r4gfou4a34yyi

This is Totally not an update.

This does not contain 6 additonal classes.

They are not:

-SiteWorker, TreeHugger, TheDentist, Trapist, Aerounit, Astrologist.

Issues:
SiteWorker: can change weapons while holding a boulder
Trapist: can change weapons always (though possible intended? if so still not useful)
Astrologist: same as SiteWorker

Copy Weapons still useless making Newmegaman useless and he still uses the defult Megabuster so he only has more speed and HP, not the damage output to match the other classes.

4 classes all using the Megaman skin now not counting regular Megaman (Megaman, NewMegaman, TangoUnit, BusterExpert, AeroUnit). 2 using Napalm (Heavy Gunner and Decoybot). Colors or not it can still get confusing.

Maybe make Aerounit (who seems op over the others) use Cloud Man, BusterExpert maybe use Bass, Tangounit maybe use Slashman and Decoybot maybe Auto.

May 18, 2012, 12:15:48 AM
Reply #62

Offline Rozark

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #62 on: May 18, 2012, 12:15:48 AM »
remember, HD will be focusing on making it balanced/on our suggestions (?) if i recall correctly.

May 18, 2012, 12:24:52 AM
Reply #63

Offline fortegigasgospel

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #63 on: May 18, 2012, 12:24:52 AM »
Quote from: "Rozark"
remember, HD will be focusing on making it balanced/on our suggestions (?) if i recall correctly.
I'm pretty sure the weapon changing on the two wasn't intended.

And remember an issue with classes, sometimes your weapon's colors don't load right at the start of a match until you die, if that happens no one can tell if you are Buster Expert, NewMegaman (who would be this one anyway with it being unable to do decent damage), TangoUnit, normal Megaman (same reason as New) or AeroUnit until you shoot. (well AeroUnit is obvious) Same reasons you can't change skins in other class mods minus CSCC.

May 18, 2012, 12:34:12 AM
Reply #64

Offline HD_

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #64 on: May 18, 2012, 12:34:12 AM »
Oh I stopped developing a while ago lol

I just didn't update

May 18, 2012, 06:38:00 PM
Reply #65

Offline xColdxFusionx

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Re: UnEpic Classes: Pikmin Blue and HD Yellow!
« Reply #65 on: May 18, 2012, 06:38:00 PM »
Whee, new classes to look at! I haven't seen them in proper action yet, so no comments on balance just yet.

(click to show/hide)

May 18, 2012, 07:22:29 PM
Reply #66

Offline Tengu

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #66 on: May 18, 2012, 07:22:29 PM »
Hi forte, I am a beta tester of this mod. Aero units skin caus error when windman was used, the only usable skin was mega. Also, astrologist knocks players away from you when hit.

May 18, 2012, 07:49:04 PM
Reply #67

Offline Korby

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #67 on: May 18, 2012, 07:49:04 PM »
Set the first frame in spawn to PLAY instead of whatever Wind's code is. That'll solve your errors.

August 04, 2012, 06:38:23 PM
Reply #68

Offline Hilman170499

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #68 on: August 04, 2012, 06:38:23 PM »
I know this is dead but I THINK I can contribute.

If this bothers anyone(especially the people involved in this pack), I am sorry.

August 07, 2012, 09:00:53 PM
Reply #69

Offline Tengu

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #69 on: August 07, 2012, 09:00:53 PM »
Hilman, this mod is still being worked on in secret. It will come back, I'll let Pik know that you're interested.

August 19, 2012, 11:56:18 PM
Reply #70

Offline Exi<3

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #70 on: August 19, 2012, 11:56:18 PM »
This thread might be dead, but seriously, this was the most fun I've had in ages, fighting bots was actually entertaining, don't even get me started on Igniter's bot, dat flame buster. But anyway, I'd love to see this mod continue to expand, and if it's still being worked on, that's fantastic. Thanks for such an entertaining mod. We need to see servers for this.

December 02, 2012, 10:40:30 PM
Reply #71

Offline pikmin555

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #71 on: December 02, 2012, 10:40:30 PM »
http://www.mediafire.com/?4hb82c7lu0ell4v

This is Basically a Small Release which is V2D

V2D isn't finished, this is just a test for those who would love to try it out.

December 02, 2012, 10:43:07 PM
Reply #72

Offline Tengu

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #72 on: December 02, 2012, 10:43:07 PM »
What. Well I thought this died. I guess I was mistaken.

December 03, 2012, 02:37:05 AM
Reply #73

Offline Spikeboy

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Re: UnHoly Classes: True Zeta
« Reply #73 on: December 03, 2012, 02:37:05 AM »
Pik has been having trouble with fixing this error that I keep getting, can anyone help with it?
Code: [Select]
Code: C0000005 (Access Violation - tried to read address 5338CE9A (this address changes everytime I try to run it))
Address: 772CE3BE
This error seems to occur everytime Skulltag reaches P_Init (used to be the second ParseSbarInfo)

January 17, 2013, 07:44:22 PM
Reply #74

Offline pikmin555

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Re: UnHoly Classes: TRUE ZETA!!!
« Reply #74 on: January 17, 2013, 07:44:22 PM »
Sorry for Bumping,

However I doubt anyone would read this but, I'm trying to get some ideas to improve the classes mod.

-Things that need nerfing
-Things that need buffing
-Things that need to be changed or fixed.

I'd really like some help or support.