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April 09, 2010, 10:16:01 AM
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Offline CutmanMike

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Map submission thread
« on: April 09, 2010, 10:16:01 AM »
As stated in this post, I am going to start accepting new map submissions. I find it's the biggest want in the community, so as well as updating the old maps I will accept new ones if you're willing to submit them here!

If you'd rather not have it viewed publicly, simply drop me a PM instead!

I know some people posted some maps in this forum but just to make sure you want them in the official version, please post them here with the link  :cool:

April 09, 2010, 11:48:08 AM
Reply #1

Offline TERRORsphere

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Re: Map submission thread
« Reply #1 on: April 09, 2010, 11:48:08 AM »
Good luck.

Do you think a remixed version of E1M1 would be too small?

April 09, 2010, 11:52:18 AM
Reply #2

Offline CutmanMike

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Re: Map submission thread
« Reply #2 on: April 09, 2010, 11:52:18 AM »
I dunno, try it?  :p

April 09, 2010, 07:34:23 PM
Reply #3

Offline Grymmoire

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Re: Map submission thread
« Reply #3 on: April 09, 2010, 07:34:23 PM »
I know Pred was putting together a map pack for GVH a while ago, you could try making it official, you'd get a bunch of maps that way  :p

April 10, 2010, 02:01:19 PM
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Offline CarThief

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Re: Map submission thread
« Reply #4 on: April 10, 2010, 02:01:19 PM »
Well i'd like to have my map added if it isnt too laggy or anything. Even fixed some small things and a very few small ajustments. Its the Lava & Metal map i sometimes update and bugfix.

People seem to love using the vents in the hopes of getting a suprise attack on other people, hehe. And aside the vents its a bit of a run and gun map, but plenty of corners, heights, and stuff, especially vents, to approach the humans without getting instagibbed.

http://www.speedyshare.com/files/21868293/GVHLM6.zip

April 10, 2010, 03:13:26 PM
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Offline Mobius

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Re: Map submission thread
« Reply #5 on: April 10, 2010, 03:13:26 PM »
Quote from: "CarThief"
http://www.speedyshare.com/files/21868293/GVHLM6.zip

If this is the map you got me to test 947857835789 times then I support the idea. I actually like this map.

April 10, 2010, 03:59:26 PM
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Offline PR3D (Backup)

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Re: Map submission thread
« Reply #6 on: April 10, 2010, 03:59:26 PM »
Hey guys um i will be willing to donate a shit load of maps but i have bad news um my computer broke and it has the new update on it with all new maps for the mappack and um its not turning on so i cant get it on my usb

but ill Slap My mother to fix the computer im already starting on a new map guys dont worry dont worry!

April 10, 2010, 05:57:22 PM
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Offline CutmanMike

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Re: Map submission thread
« Reply #7 on: April 10, 2010, 05:57:22 PM »
Quote from: "CarThief"
Well i'd like to have my map added if it isnt too laggy or anything. Even fixed some small things and a very few small ajustments. Its the Lava & Metal map i sometimes update and bugfix.

People seem to love using the vents in the hopes of getting a suprise attack on other people, hehe. And aside the vents its a bit of a run and gun map, but plenty of corners, heights, and stuff, especially vents, to approach the humans without getting instagibbed.

http://www.speedyshare.com/files/21868293/GVHLM6.zip

I remember this one! Will add for next version


April 12, 2010, 02:58:17 PM
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Offline CutmanMike

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Re: Map submission thread
« Reply #9 on: April 12, 2010, 02:58:17 PM »
Well looking good so far, keep it up!

April 16, 2010, 01:21:32 PM
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Offline CutmanMike

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Re: Map submission thread
« Reply #10 on: April 16, 2010, 01:21:32 PM »
Captain Toenail said I'm good to use his Tomb map. I haven't looked at it yet but here's the link

http://files.drdteam.org/index.php/file ... estomb.zip

April 21, 2010, 01:13:33 PM
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Offline PR3D (Backup)

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Re: Map submission thread
« Reply #11 on: April 21, 2010, 01:13:33 PM »
argh i was planning to throw the tomb map into the next mappack update god damnyou cutman D=

April 21, 2010, 02:10:19 PM
Reply #12

Offline Mobius

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Re: Map submission thread
« Reply #12 on: April 21, 2010, 02:10:19 PM »
If you are allowing more maps still, here is something Damage was going over with me

http://www.sendspace.com/file/q2c9zg

I suggested a loop by the south end of the map. Apparently he added a loop with 2 routes and a teleport. I personally see this as a potentially great map. It hasn't been fully tested yet, but Damage and I did spend an hour and a half playing gvh against each other on it. I'll vouch for it. Hell, the theme it has is pretty fitting too.

The Tomb level seems a bit small. I feel bad for humans without any proper place for them to regroup and there isn't many escape routes for either class. It's a series of dead ends. I do like the design, idea, textures, and that cave like echo effect. Give it some work.

April 22, 2010, 12:47:08 AM
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Offline r_rr

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Don't get hit by a speeding tram!
« Reply #13 on: April 22, 2010, 12:47:08 AM »
This is my latest little project for Ghouls vs Humans.  I promise this map is 100% lag free (at least I think)  :shock:

Well, here it is:  http://wadhost.fathax.com/files/onarailbeta3.zip

Here are some screenshots:
(click to show/hide)

The Trams move happily on their tracks, but if you get in their way....

I originally had the idea of using polyobjects for this, but due to lag issues I went with super fast moving sectors.  Credit goes to an XWE tutorial for showing me how to do this.

EDIT:  There are a few bugs I'm still working on fixing.  One is the sector above the tram raising higher than it's supposed to after annihilating a player.  Another is a glitch that allows certain Ghouls to survive a tram collision under certain circumstances, but I won't be telling which ghoul or how its done.  :p

April 22, 2010, 08:59:23 AM
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Offline CutmanMike

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Re: Don't get hit by a speeding tram!
« Reply #14 on: April 22, 2010, 08:59:23 AM »
You will have to fix these glitches before I can use this in the official GVH (if that was your intention). I played it a few times and the tram kept glitching.