0 Members and 1 Guest are viewing this topic.
I've ran small private testings, about 4v4 - 8v8 range. It played very nicely and my feed back was positive.
It is possible to widen the outside, but I'll just keep it as it is for now until I get some more feed back on it. The private testing shown it to be an ideal size. No classes were too overly powered. But then, 16+ games are a whole different story.
Hey Everyone im here to post one of my Maps I've added some changes and it looks alot better please add it to gvh http://www.filefront.com/16937757/Predator_Cave.wad
Hey, Guys Ok, this might be a stupid map submission and probably impossible to make in a doom map editor.But...I was thinking of (if you have played any of the Unreal Tournaments) Facing worlds (yes the CTF map).also for respawn points (in team death match), the ghouls are on one side and humans are on the other side (just to even the odds a bit)Lets see if you guys think if i'm a NOOB or notwe'll see.....