Advanced Search

Author Topic: Map submission thread  (Read 28346 times)

0 Members and 1 Guest are viewing this topic.

June 17, 2010, 02:35:42 PM
Reply #30

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Map submission thread
« Reply #30 on: June 17, 2010, 02:35:42 PM »
Well i took a look and it seems nice so far, those blasted round corners have more or less a pillar making them rather a circle, making it not that easy for humans to wait in a corner, shoot with incredible accuracy, run away, repeat.

And his idea about having some sparkers move around are interesting indeed, shouldnt be too difficult to do in DECORATE, though i'm no expert myself. Would contribute to the theme, in any case. Though aside the Hell Froze Over map i havent seen much hellish themes in GVH.

So far looks nice, but hard to say more about it yet, havent seen it in action really. Also, i am capable of hosting, but hey, i'm bound to lag somewhat, in particular if its more then 4 players or so. :P

EDIT: Cutman, did you notice the map version i uploaded that has no camera yet? I think that one should do, and probaly saves you some editing. Now its just steam and fire, neither lag and steam only makes noise.
I'll copy the link here in any case. Didnt check if it still works though;
http://www.speedyshare.com/files/22900177/GVHLMv3.zip

June 17, 2010, 09:35:53 PM
Reply #31

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Map submission thread
« Reply #31 on: June 17, 2010, 09:35:53 PM »
Quote from: "Ivory"
I've ran small private testings, about 4v4 - 8v8 range. It played very nicely and my feed back was positive.

That really depends all on who you were playing with. I mean, I can see what the map is going for but.. I don't know.


Quote from: "Ivory"
It is possible to widen the outside, but I'll just keep it as it is for now until I get some more feed back on it. The private testing shown it to be an ideal size. No classes were too overly powered. But then, 16+ games are a whole different story.

Like I said, it is really dependent on who was there during this testing. I can already see where creepers will have a hard time with all the green and blue basically pointing flags on them that says, "HERE I AM RAPE MY FACE!" on both software and hardware mode. Jitters would love the exact size and height variations that gives them the ability to be hardly hit by projectiles and sjas... well, sjas.

I'd curb my aesthetic gripes with it in favor of flow, and I think of it as a replacement for Wugi cave for damn sure.

June 29, 2010, 01:37:33 PM
Reply #32

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Map submission thread
« Reply #32 on: June 29, 2010, 01:37:33 PM »
You seem to call everything a potential replacement for Wagi Caves, do you hate that map so badly? :P

Though i dont like it much either, cave and/or the tunnel area with pillars(that obstruct movement even more while not giving cover!), make for some dreadfully effecient camping spots, especially with cyborgs and some snipers, maybe even a ghostbuster/engineer to top it up with traps. And they say its a ghoul map! Maybe on large games...

June 29, 2010, 01:46:10 PM
Reply #33

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Map submission thread
« Reply #33 on: June 29, 2010, 01:46:10 PM »
I like Wagi caves for small games, which are happening more frequently it seems.

July 02, 2010, 12:42:02 PM
Reply #34

Offline PR3D (Backup)

  • Standard Member
  • Date Registered: March 02, 2010, 11:35:04 PM

    • View Profile
Re: Map submission thread
« Reply #34 on: July 02, 2010, 12:42:02 PM »
Hey Everyone im here to post one of my Maps I've added some changes and it looks alot better please add it to gvh http://www.filefront.com/16937757/Predator_Cave.wad

July 04, 2010, 10:17:36 PM
Reply #35

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Map submission thread
« Reply #35 on: July 04, 2010, 10:17:36 PM »
Hmm... I remember that one, not too bad, not perfect either, though still misses music quite badly. I think it could do with some improvements regarding detail, but i cant remember if it needed any gameplay improvements.

Hmm... Also slightly suprising after re-reading the first post that only... 1,2, maybe tops 3 maps are being added so far. I mean, GVH is quite popular, hmm... perhaps not such a popular place, here.

July 28, 2010, 09:17:07 AM
Reply #36

Anonymous

  • Guest
Re: Map submission thread
« Reply #36 on: July 28, 2010, 09:17:07 AM »
Currently working on a fair sized map for ya Mike, I'll try to have it finished and submitted ASAP.  :)

July 30, 2010, 09:56:59 AM
Reply #37

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #37 on: July 30, 2010, 09:56:59 AM »
Hey, Guys  :p

Ok, this might be a stupid map submission and probably impossible to make in a doom map editor.

But...

I was thinking of (if you have played any of the Unreal Tournaments) Facing worlds (yes the CTF map).

also for respawn points (in team death match), the ghouls are on one side and humans are on the other side (just to even the odds a bit)

Lets see if you guys think if i'm a NOOB or not

we'll see.....

August 01, 2010, 12:07:14 AM
Reply #38

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Map submission thread
« Reply #38 on: August 01, 2010, 12:07:14 AM »
Quote from: "PR3D  (Backup)"
Hey Everyone im here to post one of my Maps I've added some changes and it looks alot better please add it to gvh http://www.filefront.com/16937757/Predator_Cave.wad

Link appears to be broke now I've actually come to check it out  :p

August 01, 2010, 12:42:55 AM
Reply #39

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Map submission thread
« Reply #39 on: August 01, 2010, 12:42:55 AM »
Quote from: "Epsilon"
Hey, Guys  :p

Ok, this might be a stupid map submission and probably impossible to make in a doom map editor.

But...

I was thinking of (if you have played any of the Unreal Tournaments) Facing worlds (yes the CTF map).

also for respawn points (in team death match), the ghouls are on one side and humans are on the other side (just to even the odds a bit)

Lets see if you guys think if i'm a NOOB or not

we'll see.....

Wut?

Do you mind if you like translated most of what you just said, and submit a map.

August 09, 2010, 07:39:02 AM
Reply #40

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #40 on: August 09, 2010, 07:39:02 AM »
Here watch this movie and you will understand:

http://www.youtube.com/watch?v=BZ5JG1PMMXk&feature=related

I hope you enjoy.

August 09, 2010, 07:45:02 AM
Reply #41

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Map submission thread
« Reply #41 on: August 09, 2010, 07:45:02 AM »
Sorry, I really can't see this being good for GvH. I can just imagine the Marines delight to be sniping them from across the map due to the lack of cover.

Point: Just because it works in another game, doesn't mean it works in GvH

August 13, 2010, 12:31:25 PM
Reply #42

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #42 on: August 13, 2010, 12:31:25 PM »
OK OK I got it!

how about this map.
I just started doing map making very recently so don't judge the map.
btw when I'm playing in game I was being a NOOB!
here's the vid link:
http://www.youtube.com/watch?v=U81g9ZMJgic
hope you like!

August 24, 2010, 11:28:44 AM
Reply #43

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #43 on: August 24, 2010, 11:28:44 AM »
Ok, I've updated this map, by changing the BGM and the cave lighting is blue (for the water)

and I've made another map. Will make movie clip trailer thing soon. :mrgreen:

August 24, 2010, 11:52:32 AM
Reply #44

Offline TERRORsphere

  • MM8BDM Contributor
  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: Map submission thread
« Reply #44 on: August 24, 2010, 11:52:32 AM »
Nothing special or impressive. Layout looks dull too.

 Try experimenting with height variation. Keep practising. Copy peoples ideas, layouts, and themes. Then have a go at your own. It helps to be good at the game when mapping too, because of camp spots and how the map flows.

Then you can practice detail. I do like minor detail rather than something that would even be out of place in Wolfenstein 3D.

I am awful at mapping for co-op or single player because I don't enjoy those game modes. But when it comes to Rocket Jumping or Deathmatch, game modes I love, I am very efficient.