Advanced Search

Author Topic: Map submission thread  (Read 28350 times)

0 Members and 1 Guest are viewing this topic.

August 24, 2010, 07:29:39 PM
Reply #45

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Map submission thread
« Reply #45 on: August 24, 2010, 07:29:39 PM »
It'd work better if you provided a link to the wad instead of a video, since that would be quicker than uploading said video. I like to explore the map for myself and find areas or experiment in places just to test stuff.

September 05, 2010, 08:37:53 AM
Reply #46

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #46 on: September 05, 2010, 08:37:53 AM »
As Mobius has requested, I have given a download link to the 3 maps that I have made so far.
here:
http://wadhost.fathax.com/files/?C=N;O=D
the download name is call extra_maps.zip
If you have modified your GVHv2b9 and GVHv2b9maps files then you can either replace the files or make another skulltag directory and play the mod there.
give feedback. :p

October 07, 2010, 06:11:25 PM
Reply #47

Offline Geonightman

  • Standard Member
  • Date Registered: April 19, 2010, 10:52:34 PM

    • View Profile
Re: Map submission thread
« Reply #47 on: October 07, 2010, 06:11:25 PM »
Ok. So I decided to make a map that has to do another game. I figured what would be the easiest? And boom, I picked Minecraft. So Here is the map.
MY THOUGHTS:
It could have used more changes in height.
The colors need to be fixed. If anyone wants to, go ahead. I will credit both of us. Its my first map that was not just a joke for my freinds so I don't have a lot of expertise.
I'm open so suggestions, it was my first map that had a purpose so please tell me what you think.

All textures are property of Notch, the maker of Minecraft.

EASTER EGGS
1
(click to show/hide)
2
(click to show/hide)

DOWNLOAD
http://www.megaupload.com/?d=TYQFZG7C

October 07, 2010, 06:44:35 PM
Reply #48

Offline TERRORsphere

  • MM8BDM Contributor
  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: Map submission thread
« Reply #48 on: October 07, 2010, 06:44:35 PM »
Quote from: "Geonightman"
2
(click to show/hide)
Wow, I had no idea this map was actually an animated GIF!

Anyway, I think it would work better if the scaled the map and textures up by 200%. The Doomguy is a little too big for the map D:

October 09, 2010, 01:24:41 AM
Reply #49

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Map submission thread
« Reply #49 on: October 09, 2010, 01:24:41 AM »
I can't really download. Also, herobrine sounds awesome.
Could you post screenshots?

October 09, 2010, 06:15:21 AM
Reply #50

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #50 on: October 09, 2010, 06:15:21 AM »
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:

October 11, 2010, 09:09:22 PM
Reply #51

Offline Geonightman

  • Standard Member
  • Date Registered: April 19, 2010, 10:52:34 PM

    • View Profile
Re: Map submission thread
« Reply #51 on: October 11, 2010, 09:09:22 PM »
Quote from: "Epsilon"
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:

Ok. I'll get you any textures you need and you can make a Minecraft map. We will share the credit ok? I've always wanted to be immortalized and what better way then in a game.

EDIT: You may have to change the pallet for them though. I don't know how to do that. Also I am VERY good with details. If you want to do the main things like floor height and such, I'll do the lighting, lining up, the textures, etc. Just focus on the main things and I'll take care of it.

October 16, 2010, 08:59:14 AM
Reply #52

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #52 on: October 16, 2010, 08:59:14 AM »
sure we can work together, will share the credit (very much). do you call yourself GeoKnightMan in skulltag? I can script it so it says both of our names in the credit (when the map starts).

Might do my old house, which got corrupted after loading another save game and had to delete :mad:

or I could do my new house which isn't complete at the moment, doing work as fast as I can. (because it's symmetrical (I like it this way))  :mrgreen:
(just so as you know, I only like naturally built houses).

or maybe the new hell themed world like in that screenshot


just for epic looking stuff in GVH

October 16, 2010, 06:14:21 PM
Reply #53

Offline Geonightman

  • Standard Member
  • Date Registered: April 19, 2010, 10:52:34 PM

    • View Profile
Re: Map submission thread
« Reply #53 on: October 16, 2010, 06:14:21 PM »
Quote from: "Epsilon"
do you call yourself GeoKnightMan in skulltag?

GeoNIGHTman. No K. We can work on somthing like that. I was thinkin maybe re-create the forbidden forest (like as an homage) not as the whole level. Just like something small like that. I need the fire texture tho which is not in the Minecraft files. I figured out a way to make the cactus and for it to hurt us, too. As for reeds and crops, it would be tricky, but i would be able to work something, all I would need to do is know the height of the ceiling above said reed or crop. As stated above, I am good with detail, but not the grand scheme of things. So if you need to get in touch so we can send the  wad back and forth, my e-mail is Geonightman@excite.com

EDIT: But in game it is completely: [SA] Geonightman

October 17, 2010, 10:14:16 AM
Reply #54

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #54 on: October 17, 2010, 10:14:16 AM »
OK, I have accomplished my objective in making the basic layout of our Minecraft forest
if you want it, it's here
http://wadhost.fathax.com/files/Minecraft_Forest.zip
enjoy...

October 18, 2010, 01:47:37 PM
Reply #55

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Map submission thread
« Reply #55 on: October 18, 2010, 01:47:37 PM »
I don't see this map making the cut for GVH. Much of the space is faaaaaaaaaaar to open and exposed for any ghoul to adequately maneuver without being seen and the foliage will only be in the way. You are also using 3D floors in a competitive gamemode, but I don't see where they are used applicably.

It is pretty funny.

October 18, 2010, 06:21:02 PM
Reply #56

Offline Geonightman

  • Standard Member
  • Date Registered: April 19, 2010, 10:52:34 PM

    • View Profile
Re: Map submission thread
« Reply #56 on: October 18, 2010, 06:21:02 PM »
I agree with him about the 3D Floors because so far none of the other maps for GvH have to be played in OGL (which for some reason now my computer cannot run). I also believe we should add more detail to this map, spooky elements and cabins, etc. If we are going to do that we should however have a creeper explosion in the map so that you can enter it. Also, the camp fire seems to big. Aside from that, It is a good start. If you find a spot for the house, mark it off and I'll make it.

October 19, 2010, 09:08:50 AM
Reply #57

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #57 on: October 19, 2010, 09:08:50 AM »
The top left corner will do, just remove a few trees if you have to.
after all, it's just a start, developement is what we are gonna do any way.

October 23, 2010, 01:47:25 PM
Reply #58

Offline Geonightman

  • Standard Member
  • Date Registered: April 19, 2010, 10:52:34 PM

    • View Profile
Re: Map submission thread
« Reply #58 on: October 23, 2010, 01:47:25 PM »
Sorry I haven't been posing much E. I have been caught up with both school and my own (as of yet un-reviled) mod for doom. I'll try to work on it this weekend when i get the chance.

October 24, 2010, 09:14:54 AM
Reply #59

Offline Epsilon

  • Standard Member
  • Date Registered: July 20, 2010, 09:37:36 AM

    • View Profile
Re: Map submission thread
« Reply #59 on: October 24, 2010, 09:14:54 AM »
Don't worry, I get caught up with school and such as well.