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October 24, 2010, 02:51:35 PM
Reply #60

Offline Geonightman

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Re: Map submission thread
« Reply #60 on: October 24, 2010, 02:51:35 PM »
Ok slight snag. Whenever I try to edit the map for some reason it won't work. It keeps messing it up. Idk why.

October 27, 2010, 08:14:10 AM
Reply #61

Offline Epsilon

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Re: Map submission thread
« Reply #61 on: October 27, 2010, 08:14:10 AM »
I could do it if you really want me to, not unless you have it under control.

November 05, 2010, 03:06:02 AM
Reply #62

Offline Ivory

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Re: Map submission thread
« Reply #62 on: November 05, 2010, 03:06:02 AM »
After... I forgot, I got around to fixing up my submitted map, Moon Light Glade.
In a hope that a new map may actually encourage a GvH update.
http://www.mediafire.com/?keqpx3e863wbe9d

List of Changes
    Skybox has been changed as per DTD's request.
    Moon works in software.
    music has been ogg'd for smaller file size.
    It's no longer standalone due to me removing everything from the file. It needs GvH + GvH Maps to function. Which if it gets accepted, wouldn't even matter. The only things still inside the the wad is anything new.

November 05, 2010, 03:18:15 AM
Reply #63

Offline TERRORsphere

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Re: Map submission thread
« Reply #63 on: November 05, 2010, 03:18:15 AM »
Can you make the skybox 255 brightness so that is doesn't get fake contrast on the walls. Also, the cave is way too dark, I can't see shit in software. However, the rest is pretty solid

November 05, 2010, 03:48:54 AM
Reply #64

Offline Ivory

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Re: Map submission thread
« Reply #64 on: November 05, 2010, 03:48:54 AM »
Updated.
http://www.mediafire.com/?zh6x007c1bh5ddo

Skybox is fully bright now.

The lighting in the caves should be better. I kept three areas intentionally at the same lighting. Both being small areas. One is the one way stair case in the cave area, the other two are both the small mine areas on the sides. Also creeper holes, for the creepers sake.

November 05, 2010, 01:18:05 PM
Reply #65

Offline Mobius

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Re: Map submission thread
« Reply #65 on: November 05, 2010, 01:18:05 PM »
Yayification!

This is a nice 3on3 type map considering the size, and I like the hiding spots for both humans and ghouls. I can see where the tombstones can be a deathtrap, but who gives a shit?

Creeper holes are nice way to get around. Where is the song from again?

November 05, 2010, 01:44:09 PM
Reply #66

Offline Ivory

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Re: Map submission thread
« Reply #66 on: November 05, 2010, 01:44:09 PM »
It's from a lesser known megaman styled doujin videogame called Rosenkreuz Stilete. It's the characters name is Grolla Seyfarth, the theme is called "Dark Purple Moonlight". It was part of my inspiration, and the only thing I ever found that fit the whole tranquil night theme.

Along with a Cutty head, there's also an entire picture of Grolla hiding somewhere in the map.

And just for the fun of it,
http://www.newgrounds.com/audio/listen/292054
That was the original song I was going to use for a while, but it was long too long and didn't cut down well. Then there's also an issue with the humming like noise going on.

November 06, 2010, 12:09:17 PM
Reply #67

Offline Mobius

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Re: Map submission thread
« Reply #67 on: November 06, 2010, 12:09:17 PM »
Now if only the map was a bit more gritty, but otherwise it isn't bad gameplay wise.

November 06, 2010, 07:48:40 PM
Reply #68

Offline Ivory

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Re: Map submission thread
« Reply #68 on: November 06, 2010, 07:48:40 PM »
Quote from: "Mobius"
Now if only the map was a bit more gritty, but otherwise it isn't bad gameplay wise.

There's an exact reason why isn't gritty. All the other maps tend to be hellish, destroyed, tech bases, and so forth. So to stand out, I made a map of a location the Ghouls have yet to touch. I think it has more eeriness to it that way. An oddly calming environment in a game about Ghouls ravaging the earth and humanity.

November 07, 2010, 03:36:30 AM
Reply #69

Offline CarThief

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Re: Map submission thread
« Reply #69 on: November 07, 2010, 03:36:30 AM »
Ah, seen this before. Though i am not sure about the gameplay, it atleast looks good enough to get into the pack.... If it ever gets released... The theme is quite new indeed, i guess its a refreshing change from heavy combat in ravaged areas, techbases, or urban areas.

Perhaps to make a new map for GVH, maybe that would add enough reason to make v10. If it guarantees an decently early release, i'm sure that'll give me inspiration... :P

November 14, 2010, 02:28:44 AM
Reply #70

Offline CarThief

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Re: Map submission thread
« Reply #70 on: November 14, 2010, 02:28:44 AM »
Well i made a map for GVH out of boredom, and in hopes it might get it updated sooner, especially when multiple maps... hopefully...

(click to show/hide)
http://www.speedyshare.com/files/25179104/GVHAAB.zip
I couldnt find any better music for it though. But i guess the current one suits it a little, an abandoned base of sorts.

Maybe this'll do for GVH though? If so, i dont mind if a better music gets picked.

November 14, 2010, 03:08:58 AM
Reply #71

Offline TERRORsphere

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Re: Map submission thread
« Reply #71 on: November 14, 2010, 03:08:58 AM »
I sense major human camping issues outside. Add some rocks or something so that humans can't dart around.

November 14, 2010, 04:01:55 AM
Reply #72

Offline CarThief

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Re: Map submission thread
« Reply #72 on: November 14, 2010, 04:01:55 AM »
If you mean this spot...


I added 2 creeper holes, and there's already a few rocks and other obstacles outside, but i didnt want to clutter it up THAT much though, its basically hit and run for the human team if they didnt put themselves in that corner area.
(click to show/hide)
Hmm... Well they dont have a major advantadge of avoidance when inside, the outside should be quite doable for either side with some teamwork, i think. Only one way to find out though, if it actually gets some people playing on it.

November 17, 2010, 01:24:53 PM
Reply #73

Offline Mobius

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Re: Map submission thread
« Reply #73 on: November 17, 2010, 01:24:53 PM »
Once again, a very detailed sectorwhored map so this is visually pleasing. It has the same textures and theme flow like GVH31 so I suppose this is just your signature style. I do kind of agree with DTD about the outside, as if I was a human I would have no need to even step inside and get buttraped.

November 17, 2010, 02:09:40 PM
Reply #74

Offline CarThief

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Re: Map submission thread
« Reply #74 on: November 17, 2010, 02:09:40 PM »
Ah, this forum finnaly has some activity. Hmm... I'm not sure if the outside is THAT bad so far, though i guess im open to suggestions, provided i can do something with them.

I can imagine there's hardly any cover outside, and taking a step out might cause one to be shot from various angles, but im not quite sure what to do about it, there's a few rocks here and there, i even added a few creeper holes pointing towards the corner on the outside, hmm...

Hmm... And i dont think there's exceptionally much sectors in it at all, though i guess its not small either. :P Shouldnt be the cause of lag though, im sure.