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November 17, 2010, 03:59:58 PM
Reply #75

Offline Mobius

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Re: Map submission thread
« Reply #75 on: November 17, 2010, 03:59:58 PM »
Midtex structures might do you some justice.

November 17, 2010, 04:07:22 PM
Reply #76

Offline CarThief

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Re: Map submission thread
« Reply #76 on: November 17, 2010, 04:07:22 PM »
Well im already quite happy with how the map looks (though i'd love to have better music for it, but i couldnt find any). :P
If its for the camping issue outside, hmm... No idea, im not gonna make bridges due to Jitterskull though (though one the rooms have them as an sort of cover over an vent - purely decorative, and tested!).

Hmm... No idea, perhaps more obstacles that are high enough to get cover with?

November 22, 2010, 08:58:27 AM
Reply #77

Offline Epsilon

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Re: Map submission thread
« Reply #77 on: November 22, 2010, 08:58:27 AM »
I hope it's not too late to submit maps!
cos I made this minecraft map, and I wanna submit it
here
http://wadhost.fathax.com/files/Minecraft_Mayhem.zip
give feedback :p

November 25, 2010, 10:36:12 AM
Reply #78

Offline Mobius

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Re: Map submission thread
« Reply #78 on: November 25, 2010, 10:36:12 AM »
Outside a huge wide space camp spot for humans.

November 26, 2010, 07:21:34 AM
Reply #79

Offline Epsilon

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Re: Map submission thread
« Reply #79 on: November 26, 2010, 07:21:34 AM »
Slight update to the map.
now the map has special "things" added to it.
example: the cacti now hurts you, the portal has an animated pic
here:
http://wadhost.fathax.com/files/Minecraft_Mayhemv2.zip
if you run it with gvhv2b9 the torches have a special effect.

November 26, 2010, 07:59:17 PM
Reply #80

Offline TERRORsphere

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Re: Map submission thread
« Reply #80 on: November 26, 2010, 07:59:17 PM »
I had to take this screenshot, it's the law.
(click to show/hide)

November 27, 2010, 07:09:33 AM
Reply #81

Offline Epsilon

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Re: Map submission thread
« Reply #81 on: November 27, 2010, 07:09:33 AM »
YEAH lets punch some wood!
 :p

I also uploaded a video to youtube.for my witty attempt to make the map look good.
http://www.youtube.com/watch?v=NuD45yQEHoY
heh

November 27, 2010, 07:50:12 AM
Reply #82

Offline Ivory

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Re: Map submission thread
« Reply #82 on: November 27, 2010, 07:50:12 AM »
So after testing this little sucker out. Keep it out of GvH. It's absolutely
horrible.

The Outside
Water? Jitterskull? Why would you put that there!
Wide open grounds for Humans to gallop about raping ghouls left and right.
Only one portal in and out of the nether. Perfect for camping. Did we really learn nothing from Two Sided Tech Base?

The Nether
Cramped uneven terrain? Perfect for ghouls.
Despite being so claustrophobic and cramped, you managed to shove harmful lava in it as well. Was nothing learned from Wagi Caves?

I have no idea how you did it, but you managed to have ideal camping conditions for both sides. With absolutely no middle ground in between.

November 27, 2010, 01:40:10 PM
Reply #83

Offline Mobius

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Re: Map submission thread
« Reply #83 on: November 27, 2010, 01:40:10 PM »
Quote from: "Ivory"
I have no idea how you did it, but you managed to have ideal camping conditions for both sides. With absolutely no middle ground in between.

So it's GVH21 then? POW!

November 28, 2010, 08:10:01 AM
Reply #84

Offline Epsilon

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Re: Map submission thread
« Reply #84 on: November 28, 2010, 08:10:01 AM »
I did some detailing and stuff. if you want an updated version of the map it's here
http://wadhost.fathax.com/files/Mincraft_Mayhemv3.zip
(not like anyone wants it anyway)

December 01, 2010, 01:51:35 AM
Reply #85

Offline Eruanna

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Re: Map submission thread
« Reply #85 on: December 01, 2010, 01:51:35 AM »
Ok - for GvH v3 I am on a hunt for new maps, I've gone through this thread, this is what I've found so far:

On a Rail: (r_rr) viewtopic.php?p=7276#p7276
- Obviously too glitchy, despite updates. There might be another way to pull this off, actually, using stacked sectors and interpolation points or something similar. Unless the map is working properly though, there's really nothing I can do.

Snow Cave: (Remmirath) viewtopic.php?p=8230#p8230
- I like this map, but the only comment that's been posted about it is that it is too gray. Would retexturing save this map? How about adding snow drifts? I can't think of a lot of things that would really be good for color though. The retexture (from the triggered secret in AOW12) is too brown, and doing much more than that would make it lose its identity for what it is.

Moon Light Glade: (Ivory) viewtopic.php?p=24659#p24659
- This map has received a lot of very positive reviews. I think this is a definite go for adding into the next version.

Minecraft: (Geonightman) viewtopic.php?p=15864#p15864
- More complaints than praise about this map.

Minecraft Mayhem: (Epsilon) viewtopic.php?p=31807&sid=a2260d1cf1da6f84364f1a0eea622a8e#p31807
- Same as above.


If there were any submissions pointing to dead links that are no longer accessible, I've not included them here. Sorry! Please use a permanent file sharing service such as Mediafire.

December 01, 2010, 02:15:55 AM
Reply #86

Offline TERRORsphere

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Re: Map submission thread
« Reply #86 on: December 01, 2010, 02:15:55 AM »
I'll improve GVH26. I've already done it but there's still a few problems I need to iron out.

Expect it on Wednesday this week.

December 01, 2010, 03:49:25 PM
Reply #87

Offline CarThief

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Re: Map submission thread
« Reply #87 on: December 01, 2010, 03:49:25 PM »
Hmm... I'll upload GVHAAB again with the minor improvements.
The post with screenshots and all should be a page or two earlier.
http://www.mediafire.com/?gxmgiic8bl0mvdd
Edit: Oh, i couldnt find any good music for it, so i picked the best suited thing i could find in Doom or Skulltag. I dont mind if music gets chosen and added, i guess.

Hmm... I also wanted to update GVH31, people dont seem to like the doors, so the current map version has them slightly altered. Just need to find and reupload it. Suppose i'll make a post or edit this post later.
Edit: Done, probaly needs a tiny bit of name editing to fit into GVH, possibily.
http://www.mediafire.com/?bb03nfzfdpmwicf

December 01, 2010, 08:55:07 PM
Reply #88

Offline TERRORsphere

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Re: Map submission thread
« Reply #88 on: December 01, 2010, 08:55:07 PM »
Ok, I've updated GVH26. It's such a major improvement on the old GVH26.
Being a former Software user, I try and make all my maps balanced in software and OpenGL. So don't expect palette rape in my map because I won't allow that. It's also not too dark.

The skybox works best in OpenGL. In software, you can't really see it.

Software
(click to show/hide)


OpenGL
(click to show/hide)


Download
http://www.sendspace.com/file/09k8br

December 06, 2010, 08:05:43 PM
Reply #89

Offline Eruanna

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Re: Map submission thread
« Reply #89 on: December 06, 2010, 08:05:43 PM »
I've had to change the map quite a bit after being imported. The sky definition no longer worked after conversion to pk3 format, so I simply made a software-compatible skybox inside the map and used it instead.

Also, there were tons of texture misalignments. I haven't fixed all of them, but I did fix a few that were really bugging me.