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December 06, 2010, 09:22:06 PM
Reply #90

Offline TERRORsphere

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Re: Map submission thread
« Reply #90 on: December 06, 2010, 09:22:06 PM »
Yeah, GZDoom visual mode is epic, It shows slopes, transparent textures and 3D floors...

 ...but it doesn't display offsets correctly.

December 07, 2010, 01:18:06 AM
Reply #91

Offline Eruanna

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Re: Map submission thread
« Reply #91 on: December 07, 2010, 01:18:06 AM »
What's happening here is actually a bug in GZDoom visual mode.

It expects your map to be UDMF format, which it's not. So it's writing to variables that don't actually exist in the map.

So after you save the map, they're gone, you load it back up again, and it's as if you didn't even touch it at all.

I've had to switch to regular visual mode to fix it. If you want I'll just convert the whole thing to UDMF and give it back to you so you can update it how you want.

December 07, 2010, 01:22:37 AM
Reply #92

Offline TERRORsphere

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Re: Map submission thread
« Reply #92 on: December 07, 2010, 01:22:37 AM »
Quote from: "Eruanna"
I've had to switch to regular visual mode to fix it. If you want I'll just convert the whole thing to UDMF and give it back to you so you can update it how you want.
Sounds good. I'll try and crank some more detail in. I'll test on my craptop as well incase it lags.

December 07, 2010, 02:51:08 AM
Reply #93

Offline Eruanna

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Re: Map submission thread
« Reply #93 on: December 07, 2010, 02:51:08 AM »
http://www.sendspace.com/file/5sk41m

Since it's in a pk3 archive now I had to separate the resources. But if you load it on top of your old one it should work fine.

(EDIT: Uploaded a new version, I forgot to transfer the SCRIPTS lump upon conversion)

December 07, 2010, 06:34:19 PM
Reply #94

Offline TERRORsphere

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Re: Map submission thread
« Reply #94 on: December 07, 2010, 06:34:19 PM »

December 07, 2010, 06:36:32 PM
Reply #95

Offline Eruanna

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Re: Map submission thread
« Reply #95 on: December 07, 2010, 06:36:32 PM »
Thanks. Added. :)

December 09, 2010, 02:39:52 PM
Reply #96

Offline Raider

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Re: Map submission thread
« Reply #96 on: December 09, 2010, 02:39:52 PM »
Since your excepting new maps, I had collected maps I found by various authors a long time ago, and put them all together.  Some you already seen, and some I don't think you have yet.  I'm at school ATM so I'll have to upload it later.

December 10, 2010, 01:29:13 AM
Reply #97

Offline TERRORsphere

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Re: Map submission thread
« Reply #97 on: December 10, 2010, 01:29:13 AM »
I'm thinking of taking layouts from Duel32 and merge them together to make a nicely sized GVH map. It won't be copy pasted, just extremely heavily inspired.

Maps such as:
Dwango Map01,
Brit11 Map01,
SSL2,
UDM3 Map09,
UDM3 Map01 (I know it's not in Duel32 but it's a great map).

December 11, 2010, 02:25:12 PM
Reply #98

Offline Raider

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Re: Map submission thread
« Reply #98 on: December 11, 2010, 02:25:12 PM »
Ok, I got it, here http://www.sendspace.com/file/oyv763
Ignore the maps you've already seen, but take a look at all the other ones.

December 11, 2010, 04:57:33 PM
Reply #99

Offline Eruanna

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Re: Map submission thread
« Reply #99 on: December 11, 2010, 04:57:33 PM »
Okay.

? GVH33 - On A Rail - r_rr - Rejected - I like this map - it has a lot of potential, and it's really well done. But it's glitchy, cannot accept until it is remade with polyobjs (they CAN be set to crush players)

? GVH34 - Mountain Storage Facility - CarThief - Accepted - Looks extremely similar to GVH07, GVH31, and (our) GVH33. But will accept anyway. It just needs a few tweaks to be more thematically "outset" and it should be okay. (I'll probably give it a skybox)

? GVH35 - Ghostbuster HQ - CarThief - Accepted - Will accept, but reluctantly. It is very gray.

? GVH36 - The Facility - Unknown - Rejected - This map is underdetailed and unfinished. This needs a bit of work.

? GVH37 - Nostalgic Memories - Unknown - Accepted - Approved big time. It's very beautiful, it's like a Hexen 2 map only better and more colorful. Needs author name.

? GVH38 - Insanatorium - Damage/Grymmoire - Accepted - Overall the attention to detail is very clear and it is obvious this map is one made to be seen.

? GVH39 - Survor - Unknown - Rejected - No lighting variation, not enough detail. This map looks very plain despite its small and cramped size, which is also a problem. Some of the detail that it does have interferes with gameplay.

? GVH40 - Ghoul March - Remmirath - Already in - This map needs a minor revamp but Remmirath is already working on that.

? GVH41 - Ghoul Wrestling Federation - Unknown - Rejected - The flashing lights will give me a seizure if I stare at them too long. Besides that, it's also underdetailed.

? GVH42 - Moonlight Glade - Ivory - Already in - This map needs some minor tweaks, but it's already in the SVN.

? GVH43 - Let's Bowl - Kashtanka - Accepted - Some minor tweaks and this map will be alright.

? GVH44 - Predator Cave - Predator -  Rejected - This map is good, but it's too "busy". There is no set theme here - it's mostly a conglomeration of every natural rock texture available in Doom/Skulltag/GVH plus some ice. This map can easily be accepted once it asserts its own 'identity' so to speak. Also, texture alignments need to be worked on.
(P.S. Predator, if you're reading this, don't use ASHWALL. :))

December 11, 2010, 07:40:01 PM
Reply #100

Offline Ivory

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Re: Map submission thread
« Reply #100 on: December 11, 2010, 07:40:01 PM »
Quote from: "Eruanna"
Okay.
? GVH42 - Moonlight Glade - Ivory - Already in - This map needs some minor tweaks, but it's already in the SVN.

Is your team doing these minor tweaks, or do you want me to make them?

Edit: Whoops, I just knocked the thread to the next page! Make sure you check the last post, it's very important!

December 11, 2010, 10:35:16 PM
Reply #101

Offline Eruanna

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Re: Map submission thread
« Reply #101 on: December 11, 2010, 10:35:16 PM »
We'll tweak it. :)

December 12, 2010, 07:07:49 AM
Reply #102

Offline CarThief

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Re: Map submission thread
« Reply #102 on: December 12, 2010, 07:07:49 AM »
Well im suprised my old submission Ghostbuster HQ got dug out and put in, though i suppose i put every other details of it in the PM. Hmm... I did like the Lets Bowl map, also gives me fond memories of the chaotic battles and actual bowling gvh style we've had, hehe...
Offtopic but somewhat related video:
(click to show/hide)
Well i hope the permission on adding the maps is no problem. Will be nice to have some new maps anyway, just hope the update wont take forever. :P
Edit: The map being a tad grey was probaly the theme, really.

December 12, 2010, 08:07:52 AM
Reply #103

Offline Eruanna

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Re: Map submission thread
« Reply #103 on: December 12, 2010, 08:07:52 AM »
Quote from: "CarThief"
Will be nice to have some new maps anyway, just hope the update wont take forever. :P
I think the update will be well worth the wait. I anticipate it will take a while for you guys to get bored of the new stuff after it gets added. :) At least, that's what I am hoping. :)

December 12, 2010, 07:01:00 PM
Reply #104

Offline Raider

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Re: Map submission thread
« Reply #104 on: December 12, 2010, 07:01:00 PM »
Oh, the Survor and Facility maps were made by PRED but didn't have a name, I just put them in there because my cousin liked them for some reason, I forgot to remove them, and the GWF was megadarkly's really old map submission for EW, which my cousin also liked, I really don't know why.  Actually, I was searching for a few other maps that were submissions for EW, they're called Space Pyramid, Isolation, and Target Practice (I think they were from Captain Bighead), if anyone has them can you upload, because I loved those maps, especially Space Pyramid.

Oh, and the "Let's Bowl" map was made by Kashtanka (think I spelled that right...)