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Author Topic: Cutstuff War Part 2: Re-opening Characters  (Read 98270 times)

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January 11, 2012, 09:06:39 PM
Reply #105

Offline Trollman

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Mixes Code Geass, cyborg-ism and a small reference.
« Reply #105 on: January 11, 2012, 09:06:39 PM »
Return:
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Second character to be posted.

January 11, 2012, 09:14:22 PM
Reply #106

Offline Dr. Freeman

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Re: Cutstuff War Part 2: Descriptions
« Reply #106 on: January 11, 2012, 09:14:22 PM »
About your character Trollman...

Quote from: "Epic Kirby"
You can't update dead characters, cause they're dead. So you can't put them in twice.
Unless your dead character comes back to life at one point, you can't update them.
...and I might add some updates of my own to some characters that come back.

It wouldn't be fair to the others who tried to revive their characters. You can change somethings, but it can't be the same person.

January 11, 2012, 09:29:17 PM
Reply #107

Offline Trollman

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BTW, he was going to be the second character
« Reply #107 on: January 11, 2012, 09:29:17 PM »
Oh, sorry, in that case:
(click to show/hide)

January 11, 2012, 09:32:09 PM
Reply #108

Offline MasterXman

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Re: Cutstuff War Part 2: Descriptions
« Reply #108 on: January 11, 2012, 09:32:09 PM »
Quote from: "xxkirbysonicxx1"
Quote from: "Epic Kirby"
I'm sorry, you're going to have to be more detailed with the personality. Two words do not make a detailed personality.
I have added more to it.
Check it now
Quote from: "xxkirbysonic editing something that I did yesterday on Dr.Naomi's description"
Personality: Nice, creative(she can invent things to help out) and charming.
You read this? right?
I just added that yesterday

January 12, 2012, 12:18:18 AM
Reply #109

Offline Trollman

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This is the only edit that will be done. Not lying.
« Reply #109 on: January 12, 2012, 12:18:18 AM »
Added a part I forgot of reaper's skills, his Geass.

January 12, 2012, 12:46:32 AM
Reply #110

Offline Laggy Blazko

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Re: Cutstuff War Part 2: Descriptions
« Reply #110 on: January 12, 2012, 12:46:32 AM »
Innocent civilian time.

Name: Alvin Mexted
Appearance: An 8 years child with black hair and a red shirt.
Backstory:
He was kidnapped while he was going to school but he escaped when the kidnappers where eating. Now he doesn't know where he is, but his parents live somewhere in Texas and where he escaped there was snow.
Personality:
Curious and smart, but sometimes he gets mad when things doesn't go as he want. He likes planes and ships.
Abilities:  Agile and silent when he has to escape.
Weapon: A flashlight, If you know how to use it as a weapon.
Other: The kidnappers looked like officers.
His parent, Gordon Mexted, is a Business man.

Ok, I ran out of ideas.

January 12, 2012, 03:18:46 AM
Reply #111

Offline Red

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Re: Cutstuff War Part 2: Descriptions
« Reply #111 on: January 12, 2012, 03:18:46 AM »
Name: Hombre de Plástico
Appearance:
(click to show/hide)
Personality:A robot who really reallly likes to sing, he sings horribly awesome, but he thinks he was just another puppet made by Red, meant to be hidden forever in one of his zillion of labs, very friendly to red's creations.
Backstory: When Red still was attempting to be the craziest guy ever, he made a this guy as the first version of lag man, but he kinda forgot where he left him so he had to make lag man, after some while, he woke up by itself.
Weapon/Other Abilities:he has all of lag man abilities, but instead of using a spear, he uses a sword made out of the finest poisonous plastic there is, he also has a cannon hidden in his head that makes him shoot plastic that confuses the opponent and makes him speak in greek.
Other:Speaks in spanish and english, very enviromental friendly, he makes the worst smell there is when he's near fire.

this character is so stupid, but i made with what i had at my mind at the moment so whatever.

January 12, 2012, 05:14:20 PM
Reply #112

Offline BiscuitSlash

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Re: Cutstuff War Part 2: Descriptions
« Reply #112 on: January 12, 2012, 05:14:20 PM »
One thing I forgot to mention about M-7:

He cannot actually move that quickly due to his weight. While he's visible, he can only move up to 6-7mph, maybe 8 if he really tries to move fast. While not visible he can go at 25-30 mph (he feels a lot lighter). He does float constantly so why he actually can't move too fast is a mystery.

January 12, 2012, 11:36:24 PM
Reply #113

Offline TheBladeRoden

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Re: Cutstuff War Part 2: Descriptions
« Reply #113 on: January 12, 2012, 11:36:24 PM »
Name: Josh Machine Metalwalker
Appearance:
A male human with spikey brown hair and brown eyes. He wears an orange shirt while his pants are a more reddish orange. He has a metallic gray utility belt with shoulder straps that connect to a jetpack on his back. He has a cybernetic left hand.
Personality: Loves technology, and is always trying to invent new things to solve whatever problems come up. Not very suave in social skills, but is eager to find ways to make a name for himself., and can become jealous of people more popular than him. Will be eager to go along with a leader's ideas, though might find himself straying a bit and formulate a new path to actually execute said plan.
Backstory: Josh M. Metalwalker is the second-in-command to Ice Man Icewalker in the heroic group called the Allies of Justice (formerly the Force of the Ice Technology). With his expertise in technology, he serves as a starship pilot, weapons expert, and navigator. He lives on the planet Nonsimasix, a recently colonized planet with diverse climates. It's still largely wilderness, but it's dotted with tightly packed urban centers. One of which contains the Power Base, where Josh administrates the goings ons of the planet, if he's not in one of the many orbiting space stations. The Nonsimasixan army is not very populous, but the advanced war machines they pilot can make up the difference. Like Ice Man, Josh is guarded by an array of demigods, simply called Masters. Josh's Masters have powers based on the elements, the most immediate one being Kea, who has the power of sky.
Weapons: Josh uses many energy-based weapons, such as the plasma gun, laser cannon, shield generators, and the spark shooter, which stuns people. He is working on experimental energy blade technology, but hasn't quit perfected it yet. He'll also toss some thermal grenades and seeker missiles around too, why not?
Attacks: Has a jet pack hat naturally lets him jump over people and obstacles. He also has kung-fu grip with his robotic hand. If he's able, he'll get into his starship and blast away with that. Then there is the ultimate Siamute attack, where he holds his hands upside down above his head, summons the power of his Masters, then blasts out a giant shockwave.
Other: His weakness is bees.

Name: The Killer Snowman
Appearance:
In normal appearance, he is made of three stacked balls of snow. He has an oversized, crooked, black top hat, and a bent carrot for a nose. He has two pieces of coal for buttons, and two more angry-looking coals for eyes. His arms are twisted tree branches. One of them holds a shovel with a red, jagged blade.
Personality: Like any movie monster, the only thing you can trust him to do is kill. And laugh evilly.
Backstory: It's that time of year again, Christmas Time. A time for building snow men. But what if the local snow was irradiated by a local power plant or a meteor or something? And it came to life, and it hungered for human flesh!? The Killer Snowman has claimed many victims over the years. But it wasn't until one of his victims came back to life in a semi-undead state and joined a news reporter and a kid with a toboggan, that he faced a threat.
Weapons: The Killer Snowman's main weapon is his jagged-edged shovel, with which he chops people apart, or be used as a dueling sword.
Attacks: He has an ice breath that can freeze people, or shoot icicles. If melted, he can reform in an amorphous blob. He can also stretch his mouth to take up his entire body and swallow people whole.
Other: His weakness is fire, but he always comes back next winter.

January 13, 2012, 01:09:56 AM
Reply #114

Offline Sora

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Lalala~
« Reply #114 on: January 13, 2012, 01:09:56 AM »
Slight update on Ven, and (gasp) a new character.

Quote from: "Sora"
Name: Ventus

Personality: Having assumed the responsibilties of being ThatGuy's right hand man, his carefree nature is obscured by his sense of duty and justice.  He is cold to strangers but is still quite affable to close friends.  He will avoid starting confrontations but is not afraid to finish them, and also personally enjoys showing off his battling prowess.

Appearance: Same sea-blue eyes, brownish-yellow hair, well-loved loafers, crown necklace, and jeans as before, but he has now taken to wearing a red t-shirt and black leather jacket.  His face is slightly more gaunt and he is slightly taller than he was a year ago.

Weapon of Choice: Having been a whole year of aiding ThatGuy, he has found it tiring in summoning his Keyblade for every occasion.  Thus, he has trained himself to be somewhat adept in most forms of weaponry should the need arise, but still prefers his Keyblade over all other weapons.  He has taken to giving his Keyblade a more common appearence in attempts to not attract attention, but should the need arise he can alter it to it's true form.  He has also abandoned all use in most forms of magic so he can perfect his Wind magic, which he has great control over.  The only other magic he can use is Light magic.  However, since Light is not his natural element, he has not developed much power with it..

Fighting Style: Over the year, he has learned to make every blow count in a battle.  Thus, he has slowed down his fighting style from fast, petty blows to strong, well-aimed blows with both Keyblade and magic.  Takes personal pride in his accuracy.

Special Abilities: Can hover off the ground utilizing Wind magic for a few minutes, but it is tiring to use it for that long a duration.  Utilizes Light magic to give off bright flashes, blinding his foes, and can collect Light energy to the tip of his Keyblade, making it into a make-shift torch which can dispel smokescreens and darkness.  Can also draw power from allies in a battle, changing his appearance and weapon.

Other Notes: Loves to sleep and eat.

Backstory:

(click to show/hide)

Good Points:  Loyal and Optimistic

Bad Points:  Can be somewhat naive and take situations too lightly or seriously, depending on his mood.

CHARACTER 2

Name:  Olivier Lenheim (The Wandering Musician)

Personality:  Egotistical and haughty don't even begin to describe Oliver.  He sees himself as the perfect ladies' man and musician, but most of the time comes off to others as obnoxious and weird.  However, his "weirdness" makes the perfect disguise for a sharp, intelligent man who makes a perfect spy.  Makes everyone's business his business to know.

Appearence:  Dressed as nobility, Oliver always wears a spotless white coat over his somewhat dark green clothes.  Other notable things are his long, blonde hair and deep purple eyes (You can see him somewhat here).

Weapon of Choice: When it comes to battle, Oliver has several weapons at his disposal.

- Orbment Gun: Although he doesn't look much, he is actually an ace sharpshooter and favors his orbment gun in battle (An orbment gun is like an electrical pistol.  It shoots out balls of energy, but never has to be reloaded.)

- Arts: Since his gun doesn't cover all situations, Oliver has trained himself to be a proficient mage able to cast a wide range of spells.  They are listed below:
(click to show/hide)

Special Abilities: As a gifted musician, he can play almost any instrument as if he had been playing it for years.  He also posses a keen eye, and can easily view distant objects with great detail.

Good Points: Extremely bright and can easily understand complex objects and situations.

Bad Points: Extremely haughty and lazy if he doesn't have motivation to do something.

January 13, 2012, 04:30:34 AM
Reply #115

Offline AquaRaider64

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I hope I'm not too late!
« Reply #115 on: January 13, 2012, 04:30:34 AM »
Name: Raider

Personality: A generally nice fellow. A bit naive at times, but knows the difference of when to talk and when to battle. He enjoys battling, and he concentrates on that most.

Appearence: Black Hair, Shades, Red Jacket with White Stripes down the arms, Jeans, and Black Rocket Boots.

Armored Appearence: Silver Helmet with a Black Stripe down the middle, Neon Green Shades, Silver Armor With Black Stripes down the arms and legs, Black Rocket Boots

Weapons:

Laser Katana: A Laser Katana, that can be slammed into the ground causing it to shake, and the sword to fire off an energy blade.  

Spread Rifle: A Plasma Rifle that fires a medium sized shot. It can be charged to fire multiple shots in different directions.

Dual Element Pistols: Normal Pistols Customized by Raider to change to different elements. Elements can be combined if 2 seperate types are used.
                           
(click to show/hide)

Wrist Blades (Armor Only): Laser Blades attached to the wrists.

Special Abbilities: Can use Rocket Boots to Dash or Double Jump.

January 13, 2012, 03:39:46 PM
Reply #116

Offline Max

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Re: Cutstuff War Part 2: Descriptions
« Reply #116 on: January 13, 2012, 03:39:46 PM »
Since all my other characters have been stupid jokes I thought I'd use that guy I made up in '07 and based many of my names on

(click to show/hide)

My imagination was terribad in 07

January 14, 2012, 10:27:37 PM
Reply #117

Offline Sora

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Did I mention I love this game
« Reply #117 on: January 14, 2012, 10:27:37 PM »
Name: Joshua Astray (Black Fang)

Personality: Sharp and calculating, very few details escape Joshua's trained eye.  Although he has a kind and caring nature, he often hides his true thoughts and feelings to protect himself and others around him.  He has a strong sense of justice and cannot let a crime go unpunished.

Appearance: Totally not this.  Most defining traits are his jet-black hair and amber-colored eyes.

Weapons of Choice: Dual Blades are his favorite weapon, although he is quite gifted in time and dark magic.  (Note: His time magic cannot slow down or affect his opponents or surroundings at all, but rather heighten his own reflexes and reaction time.)  Dark magic is listed below:

(click to show/hide)

Having lived part of his life as a thief and assassin (see backstory), he is also a specialist in poisons, sedatives, and assassin tactics.  Assassin moves are listed below:

(click to show/hide)

Special Abilities: Although only at the age of 16, Joshua has the skill and strength of an elite soldier.  If necessary in battle, he will use his trademark move, Black Fang, to move faster than a human eye can see, rapidly slashing anything around him, allies and enemies.  Due to the destructive nature of this move, he only uses it as a last resort and only if he has taken a great deal of damage.

Backstory:

(click to show/hide)

Good Points: Incredibly bright and perceptive and can remember anything once he dedicates it to memory.

Bad Points: Can be somewhat cold and insensitive at times, blames himself too often for mistakes.

Other Notes: Plays his harmonica in quiet moments to relieve his worries and remember to one closest to his heart.

January 15, 2012, 11:03:39 PM
Reply #118

Offline n30n

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Re: Cutstuff War Part 2: Descriptions
« Reply #118 on: January 15, 2012, 11:03:39 PM »
oh look, I come to you w/ another stage, and for once its not a Smash Bros stage, its:

The Lost Cathedral

January 16, 2012, 08:01:42 PM
Reply #119

Offline xColdxFusionx

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Re: Cutstuff War Part 2: Descriptions
« Reply #119 on: January 16, 2012, 08:01:42 PM »
Let's finish off this character onslaught, shall we?


Name: Celeste Alaron
Backstory: She claims to be an embodiment of the multiverse itself, brought into being by the disruption and dimensional chaos around her. This claim has yet to be proven.
Appearance: Appears to be 15-16. Her whole color scheme seems to revolve around a blue/purple gradient; her long hair is blue at the roots but fades to purple near the tips, her robes are blue at the top and purple at the edges, and her eyes seem to fade between blue and purple in different lights. She wears a gold sun and a silver moon hairpin in her hair (One over each ear), and a silver star necklace around her neck.
Personailty: Very strong-willed, yet always seems calm. Bitter and prone to quick bursts of violence when angered, though will never kill anyone outright without a reason.
Weapons:
Will of the Universe – A crystal ball of some sort. Looking into it reveals a miniature diagram of the cosmos. This is Celeste's magic focus, which she channels her spells through. She often hides it in her sleeve until a battle is about to break out. It's indestructible, and can't even be scratched by any normal means. Some theorize that Will of the Universe is actually sentient and capable of casting spells on its own, but this theory has yet to be confirmed.
Abilities:
Cosmos Magic – Celeste's main ability is a wide variety of magic, primarily Sun and Moon based. She can, however, use any element, and what magic she uses in a battle varies wildly depending on time of day, weather, location, and various other factors. As a rule of thumb, she uses Sun and Moon when the sun or moon is showing, and other elements whenever they are convenient (Water magic in rain, Ice magic in snow, Lightning magic in a thunderstorm, Plant magic in a heavily-vegetated area, etc.)
Magic Proficiency – Celeste is capable of learning spells from others, though this takes a bit of time and effort on her part. She can get a rough idea of how a spell works from just watching someone do it, but it takes her a bit of practice to use it herself, so she doesn't usually try to mimic an opponent's spell in the middle of battle, but don't be surprised if she uses someone else's spells against you.
Quiet – Though she has a wide array of powers, Celeste is completely mute and incapable of using any communicative magic. She doesn't see this as a disadvantage, though; she doesn't usually communicate much with others anyway, and when she does she relies on writing, sign language, or (in most cases) simple signs to give basic commands and suggestions.
Ghost – When Celeste moves, she doesn't make a sound or leave a trace, making it difficult to track her. Even people who have seen Celeste sometimes don't remember her.
Scout – Celeste keeps her cool in the most chaotic situations. Her spells are more accurate and controlled than most other mages, and she can switch quickly between them without much need to recharge and refocus her energy.
Light Step – Celeste is, for whatever reason, completely silent, even while running at full speed. In this silence, she can detect her opponents' footfalls with greater accuracy than most other combatants.

Alright, that should be my last character slot filled. Now to see how this all plays out...