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Author Topic: Cutstuff War Part 2: Re-opening Characters  (Read 98267 times)

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March 01, 2013, 03:32:29 AM
Reply #270

Offline Galactan

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #270 on: March 01, 2013, 03:32:29 AM »
I feel like such a doof.  Sendrel's description has been updated.

March 09, 2013, 01:34:45 AM
Reply #271

Offline Jatea

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Oh boy
« Reply #271 on: March 09, 2013, 01:34:45 AM »
This is probably the worst idea I've ever had to date
But here's something I made up in over a week
I can't exactly describe stuff without giving some background information, no matter how irrelevant it might be, so there's that
Plus I probably contradict myself a few times here due to how I wrote this
Also it's pretty long, just saying



(click to show/hide)

Also if anyone likes visuals

TGOT in General
(click to show/hide)
(click to show/hide)
(click to show/hide)

QJOLNIR Armor Mark VII
(click to show/hide)

March 09, 2013, 03:49:51 AM
Reply #272

Offline Orange juice :l

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #272 on: March 09, 2013, 03:49:51 AM »
Freeman is a bully

Orange Juice
(click to show/hide)

COMMUNIST MAGE
(click to show/hide)

March 09, 2013, 06:24:01 AM
Reply #273

Offline Jman

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #273 on: March 09, 2013, 06:24:01 AM »
Quote from: "Orange juice :l"
Freeman is a bully

Orange Juice
(click to show/hide)

COMMUNIST MAGE
(click to show/hide)

Those make my characters look like crap... XD

March 10, 2013, 03:25:06 AM
Reply #274

Offline ? Manibogi ?

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #274 on: March 10, 2013, 03:25:06 AM »
Oh feel free to remove my character. I might expand him in the future, but for now, I feel I gave you a character that's dificult to write with, and doesn't really represent me anymore.

March 10, 2013, 01:10:52 PM
Reply #275

Offline Hilman170499

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Reworking Chracters?
« Reply #275 on: March 10, 2013, 01:10:52 PM »
First post said we could rework characters.

So, when reworking characters in the future, are we allowed to make MAJOR modifications to them?

For example, new abilities and new appearences...

Thanks in advance.

March 10, 2013, 04:32:48 PM
Reply #276

Offline Dr. Freeman

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #276 on: March 10, 2013, 04:32:48 PM »
That makes things more complicated because I have to plan things based off abilities, so when you make major changes I'm like "what now I have to do this instead of this"
If you do it like this second I'm ok, because I haven't planned anything for your guys yet.

March 11, 2013, 01:23:33 AM
Reply #277

Offline Thunderono

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #277 on: March 11, 2013, 01:23:33 AM »
It's been a very long time since I've done anything remotely similar to this so excuse me if terrible.

(click to show/hide)

March 12, 2013, 12:25:11 AM
Reply #278

Offline xColdxFusionx

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Re: Oh boy
« Reply #278 on: March 12, 2013, 12:25:11 AM »
Quote from: "A big teddy bear"
Metamorphosis: TGOT can take the appearance of anything he confronts, whether for entertainment or combat. Any natural abilities they had as well as. However, if he stays in a form for an extended period of time, he may start adopting aspects of their personality; the amount of time that TGOT’s personality gets changed depends on how long he was in that certain form. Personality aspects may even stack on top of each other.

inb4 he shows up disguised as me

March 12, 2013, 02:43:36 AM
Reply #279

Offline Colonel ServBot

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Trust me, it's full of yes!
« Reply #279 on: March 12, 2013, 02:43:36 AM »
Here's a character that is awesome....
And you WON'T be expecting this.

(click to show/hide)

March 12, 2013, 02:47:57 AM
Reply #280

Offline Dr. Freeman

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #280 on: March 12, 2013, 02:47:57 AM »
How about no.

March 12, 2013, 02:57:21 AM
Reply #281

Offline Colonel ServBot

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #281 on: March 12, 2013, 02:57:21 AM »
Quote from: "Dr. Freeman"
How about no.
You do realize that it was a joke, right?

March 12, 2013, 03:23:13 AM
Reply #282

Offline Jatea

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Re: Oh boy
« Reply #282 on: March 12, 2013, 03:23:13 AM »
Quote from: "xColdxFusionx"
Quote from: "A big teddy bear"
Any natural abilities they had as well as.

Remind me to stop forgetting to fill in the blanks (I just fixed that)
So this is where I put stuff for the sake of convenience, right
Character 1 (TGOT) - http://cutstuff.net/forum/viewtopic.php?p=224734#p224734
Characters 2-4 - Here

So yeah, have the rest of my original characters
I didn't develop each of them as much as TGOT but that's what happens when you base your ideas on other ideas and get bored

Character 2: Q-Man

(click to show/hide)

Character 3: M.A.R.K.

(click to show/hide)

Character 4: Doctor Fred

(click to show/hide)





Also here's some pictures of these three characters

Q-Man
(click to show/hide)

M.A.R.K.
(click to show/hide)

Doctor Fred
(click to show/hide)

March 26, 2013, 01:20:05 AM
Reply #283

Offline xColdxFusionx

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #283 on: March 26, 2013, 01:20:05 AM »
Hey, I got real bored
and maybe crazy
But here, have updates
for all the loonies

March 27, 2013, 02:18:44 AM
Reply #284

Offline Hilman170499

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Re: Cutstuff War Part 2: Re-opening Characters
« Reply #284 on: March 27, 2013, 02:18:44 AM »
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