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Cutstuff War Part 2: Re-opening Characters
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Topic: Cutstuff War Part 2: Re-opening Characters (Read 98264 times)
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March 27, 2013, 02:22:34 AM
Reply #285
Dr. Freeman
MM8BDM Extender
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Date Registered: December 22, 2010, 10:43:54 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #285 on:
March 27, 2013, 02:22:34 AM »
Edits are probably good to mention if they're major. I'll still read the posts when I write so I can see minor edits then.
Logged
March 28, 2013, 10:50:22 PM
Reply #286
Colonel ServBot
Standard Member
Date Registered: August 30, 2012, 02:54:19 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #286 on:
March 28, 2013, 10:50:22 PM »
SUBMISSION 002
(click to show/hide)
Name:
Colonel (full name is Colonel ServBot, but often nicknamed Serv, or Servbot)
Appearance:
Colonel is a Servbot, except he wears an eye patch.
Personality:
very playful, but he is a loyal and trustworthy companion. often angry when a friends life is threatened.
Backstory:
very little is known about his past, but, before he was a reject everywhere he went, now he found peace in CutStuff
Weapons/Other Abilities:
Colonel doesn't use weapons, he uses his fists and feet, but is unofficialy trained in(meaning knows only some) Judo, karate, ninjutsu, tai-chi, kendo, kick boxing, boxing, wrestling, and many other forms of self defence, also stronger than the average Servbot.
Other:
Often cracks jokes where ever he is. even in a fight(EX.: when somebody get decapitated,
oh don't worry, it was only a trim off the top
.). has no luck with women. hates bullies.
SUBMISSION 003
(click to show/hide)
Name:
Ace
Appearance:
Personality:
rough, very serious, hard working, easily provoked/angered.
Backstory:
Ace was a Robot Master created by Dr. Light, one of his last creations. he was built to have the power of Rock, Blues, and Forte. He was also a failed creation of the upcoming Reploid race. instead, Light reprogrammed him to be a robot master. but Ace defected, and left Light labs.
Weapons/Other Abilities:
Ace uses the AceBuster. it has rapid fire, and is able to be charged. Ace can dash and air dash.
Other:
not much, he doesnt work with anybody, and ALWAYS works alone. also, he doesn't admit defeat. usually teleports and flees before being destroyed.
Logged
March 29, 2013, 03:00:02 AM
Reply #287
Solar Equinox
Standard Member
Date Registered: January 20, 2011, 10:19:47 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #287 on:
March 29, 2013, 03:00:02 AM »
Well since one of my characters is on the list of people who probably won’t be in this war, I’ll need to find a replacement, it’s time I joined the fray.
Name: Solar Equinox
Appearance:
(click to show/hide)
Male, 5ft 7, short blond hair that looks like a cross between military buzz cut and casual, blue eyes, rather broad in the shoulders. Usually wears jeans, blue shoes, a t-shirt of any colour over a red or blue hoodie when dressed casually, however when on formal business he will usually wear a suit. Solar also has a belt with three gun holsters with three guns in each. He also has an odd gun slung over his back, a golden chain coming out of his pocket jean pocket, and two black pouches on his belt. He also has some “stuff” that will be described later.
Personality:
(click to show/hide)
Solar Equinox considers himself Chaotic Good. He may have what most people consider a bad line of work but he has a strong moral compass. Solar is very reactionary, usually Punching or shooting things that startle or scare him. Solar is also very adamant when it comes to his ideas and opinions, not backing down and will argue his point to the end, however if he is proven wrong he will back down. Solar can be a bit of an ass, but is a kind hearted ass to those who are on even to positive terms to him. Solar is very loyal to people who are on positive terms with him and will not try to harm them unless the moment calls for it. Solar is an out of the box thinker, usually thinking and seeing things in a different perspective. Solar is also very quirky and sarcastic, however solar does not get most social concepts and sometimes does not get sarcasm. Solar also respects people who respect him and if they don’t respect him, solar will not respect them. Solar also is a bit hot headed, usually (jokingly) threatens his allies. Solar however is not a person you do not want to be on negative terms with, if he does not like you, he will take pleasure in killing you, slowly and painfully if he can, however Solar usually thinks of more horrible (his type of horrible) of punishment, usually allowing the person to live, but doing something to them. If it is more efficient to kill the target quickly he will do that. Solar can be quite cold and heartless when he needs to, but only when he needs too, epically when dealing with death however in the same since Solar can be quite compassionate and understanding if needed as well. If Solar gets incredibly angry (i.e sees some one get killed or gets badly hurt, or is betrayed) he will stop at nothing to severely harm the person who does this. Solar also gets bored easily, and when he is you can see him fiddling with his hands, pacing and talking to himself. (He calls it thinking out loud and gets kinda mad when this is pointed out). Solar is polite and very professional when it comes to working and dead serious, but is again a goof when it is time to be a goof. Solar is modest, but takes pride in the things he is good at; Solar also has a dislike when people merging fighting game terminology into real life fighting. He gets offended and a little peeved when someone seriously thinks they are a good fighter when the only thing about hand to hand combat that they know is Street fighter combos. He will also deny if anyone says that OGT’s and air combos can actually work in real life, and even if he sees them, he will still deny the fact. Solar has a love of foods, and goes as far to say that Solar X Food is canon. Solar is also a bit paranoid and usually sleeps with one of his weapons. Solar also has a dislike for the dark, simply for the fact that he cannot see.
Back Story:
(click to show/hide)
Solar Equinox is a decent attorney of the law, and works part time as a lawyer; however his main job is a weapon designer, manufacturer and broker. Solar first heard of some small fights, one being in some theater. However after some time he noticed that there were more and more fights and people began talking about a war. Solar becoming curious started to get informers and learned more and more about the prior fights, and he learned of the participants. However he underestimated what would happen because of the fights. More so he was offended because no one wanted to buy weapons from him all because his first public creation was a fully functional "Cloneing Machen". He was even incredibly when the outcome of the war was a total fall of all world politics and the world being ruled by super powered freaks with monarchies and the fact that an innocent robot was in hell for the last few months of his life by some school girl with a sadist streak. The king of the world is some dumbass with a bunch of fancy swords, the kind of England is a 4 year old obsessed with numbers, and that port town is run by a dictator all because of a bunch of peoples grudge matches for no apparent reason. He was furious when he found out that the war started because of two intergalactic idiots fighting over a super computer. He is smart enough however not to mount a full scale rebellion against any of them due to lack of willing participants and the fact that life still goes on. However, fights are starting to break out talk of war is spreading again, and this time, he is willing to make change.
Powers: What is a power and how do I eat it?
Weapons and Abilities:
(click to show/hide)
Martial arts: Solar Equinox is a Black belt in
Goju Karate
, making him a very effective hand to hand fighter, because of this he is very proficient in using the
Bo-staff
,
sai’s
, and
tonfas
, however he does not carry these weapons. Due to the way he was taught Solar Equinox is also adapt at kicking despite the fact that the Karate style is not focused on kicking. Solar is also very good at disarming someone who decides to shoot him point blank or hit him with any melee weapon that is not someone’s fist. Due to the fact he has to punch and kick things to do harm, he does not usually do this on robots; he is also decent at knife fighting but does not usually carry a knife. Solar is not nigh untouchable and cannot punch through thick objects (i.e metal armour)
Man-co brand Degreaser: The degreaser flamethrower is a very short ranged weapon that burns people to death, the degreaser does not do as much direct or after burn damage than other flamethrowers but its passive abilities is what makes this one of Solar’s most used weapons. The degreaser increases Solar’s finesse allowing him to switch and reload weapons incredibly quickly. The degreaser also has a compressed air blast allowing it (for the cost of more ammo) to reflect projectiles, extinguish flames (on allies or himself) knock back enemies, arrows, and some types of lasers. Anything that gets reflected does 1.5x more damage. The degreaser isn’t picky on what ammo it uses because no matter what is loaded, it gets ammo back, and if Solar passes over a weapon it automatically gets ammo refilled, Solar doesn’t even know how to reload it and yet it still gets reloaded. Lastly the weapon goes into true hammer space, even if it gets knocked away, he can grab it whenever he wants however it takes time for it to come back (a full minute).
Hammer space pouches: The pouches that Solar make have infinite space, and make the items have no weight, but the pouches have weight themselves so Solar needs to actually carry something to carry the weapons, his gun holsters work to the same effect.
The Solar Shotty: Solar’s temporary name for his gun he carries on his back, it both a pump and lever action shot gun. The guns shells are stored in a rechamber based barrel that has a pump underneath the barrel. The pump ejects shells, and the lever rechambers the barrel, there are four chambers and six shells are loaded into each chamber. There is two ways to reload this gun, one is to replace the chamber barrel (which acts like a magazine) fully, or one shell at a time. Solar usually has one full chamber loaded with four different shells (one type in each chamber) and several chambers loaded with the same type of shell. Solar uses four type of shot gun ammo.
Slug: Slug ammo fires a single slug that reaches 75ft at the most, the slug is also contains some ball bearings and toxic paint making a wound done by this round difficult to heal with normal medical means (i.e not healing magic)
Velchet: Velechet rounds fire several (around seven to ten) spike like bullets, this reaches 50ft at the most and is Solar’s favorite round due to the fact it balances range, accuracy, and damage.
Buckshot: Buckshot rounds fire a bunch of pellets at close range (20ft at the most) that shreds anything in range.
Special: The special rounds are a cross between explosive and incendiary rounds. The special rounds fire 5-7 pellets that cause tiny explosions, and then burst into flames on contact with a surface. The explosion is not enough to kill, but it is enough to knock back anyone and cause them to fall to the ground. The rounds also do incredible damage to things that are already on fire and cause flammable materials to burst into flames rapidly.
The Crazed Vortex: The Crazed Vortex is a beam sword modeled after the beam katana’s from no more heroes. The Crazed Vortex starts out when it is disarmed as a red and white cylinder with one side of the guard being grip like. When armed a reddish whitish beam comes out, it beams length is about the length of a short sword.
The sword is battery powered meaning that it can run out of power during a fight, however it is repowered by being shaken or spun, and due to the design of the grip guard, Solar can wield the disarmed beam blade like a metal tonfa. The beam has a weird design when it comes to doing harm, the blade will not cut organic objects, (but they will still feel the pain) unless extreme force it put behind the swing, then organic objects explode in messy fleshing chunks ( aka a finishing move). Inorganic objects however get chopped up quickly. The added effects of the blade make it so that the better Solar does while fighting his speed, stamina, pain tolerance, and reflexes increase. This build to the point where once Solar hits max “ecstasy” he can release this in large burst, this allows him to move at incredible speeds (it looks like he is teleporting). However after this large burst Solar tires out for a short bit. There is also a small spike in the hilt. Due to the blades nature if it gets hit by an Electromagnetic field, the battery instantly drains. If Solar gets hit at all in a fight his ecstasy drains by a fair bit and ecstasy takes a fair bit to build up.
The only way for Solar to build up his estsacy boost is to mow down a bunch of inexperienced fighters or to fight practically untouched.
Immunity to telepathy: Any machine or person that attempts to read Solar’s mind ether breaks or goes insane or into shock. Solar says it’s because the depths of his mind are scary and insane, but no one believes this fact.
Solar Magnum: A weapon so powerful that owning a single part of it is illegal in the world. The Solar Magnum is a six shooter revolver that fires classified caliber bullets. The weapon has to be fired with two hands and has extreme amount of recoil and takes some time to aim, but the power of a single bullet is powerful enough to dent heavy armor with a single shot. It takes a fair amount of skill to fire the gun due to its extreme recoil so not many people can fire it. Solar has a speed reloader for it.
Grenade Revolver: A three chamber revolver that can fire different grenades, normal grenades that blow up on contact, shrapnel grenades that do not have as much explosive power but fire nails and ball bearings everywhere. It can also fire other types of non-lethal grenades. Solar can grenade jump using the normal grenades; however it hurts him a lot.
Glock: A silenced pistol, it has a semi to full auto fire and a fifty round magazine. It is used when the Magnum or the Grenade Revolver aren’t effective.
Disable Grenades: A non-lethal grenade that blind, deafen, and disorients the opponent, its effects are not very strong on robots.
EMP
2
: A non-lethal grenade that sends out an electromagnetic field that shuts down all electronics. This has a different effect on advanced AI’s (robot characters). This effect is that it knocks them out for ten to thirty minutes. This grenade will work on any robot regardless of normal safe locks. Highly specalized safe locks take can block or reduce the effect by 50% This grenade will only give humans a headache but it also disables any electrical powers and powers regarding electromagnetic fields.
"Flaptrap" Collapseable double barrel shotgun: The Flaptrap looks like a normal water canister that is strapped to Solar's belt. With the flick of the wrist it becomes a single handed double barrel shotgun that fires can fire ether one or two incredibly powerful and short ranged shotgun buckshots. There are two versions of this, the civilian version which Solar sells to everyone and Solar's version which has virtually no recoil a lot more power and range. It has the power too knock back a heavy person quiet a distance, however it's range is depressingly short and is used as a surprise last ditch weapon. To reload the gun you place two shells on the handle and flick your wrist twice, once left once right. To turn the shotgun into canister mode flick your wrist once to the left. Solar can wield two civilian versions of this weapon effectively.
Dead Ringer: A golden pocket watch that when opened allows Solar to fake his death. The dead ringer does this by generating a fake corpse (it is essentially a dead clone) and cloaking Solar for nine seconds to get away. Solar has to let himself get hit by an attack to activate this. When invisible Solar takes practically no damage when cloaked by this, however if he catches fire while cloaked, he getaway is ruined. (However if he is on fire before he cloaks, the flames will be extinguished when he opens the dead ringer) The Dead Ringer takes time to recharge before he can fake his death again (thirty seconds) and the sound it makes when de-cloaking is very distinct and loud.
If Solar is at deaths door (aka one more hit then dead) the dead ringer will not work.
Suitcase: A suit case with hammer space properties and carries weapons that Solar is working on and his tools.
Suiting up:
Those are Solar’s weapons that he carries when in casual wear. Solar wears military gear that gives him added effects; he wears them whenever he goes out due to a bit of paranoia and the facts that he feels things have worsened because of the war.
The gear consists of:
Gasmask: This gas mask can endure the chemical and biological weapons that Solar can make which is incredibly deadly. The mask lens also has the ability to give thermal vision, night vision and makes Solar immune to flash bangs.
Body vest: The body suit is a black vest that is combination of a ballistic vest and is also very adept at enduring melee blows. The body suit also is filled with hammer space pouches allowing Solar to hold his full arsenal. The body suit also administers medicine and treats minor injuries and administers potion that increase Solar’s stamina and pain tolerance.
Under suit: The under suit is a grey fully body suit makes Solar immune to the paralyzing effects of electricity, makes his electrical
weapons unable to shut down with EMP’s, and prevents the after-burn effects of fire.
Shock Gloves: Gloves with blue LED stripes on the knuckles, this allows Solar to have an immense amount of grip and allows him to punch harder and not feel a thing.
Force boots: These have the same effects ace the shock gloves, but have the added effect of Solar not hurting himself when he grenade jumps.
Axtingwisher: A stone axe wrapped with barbed wire and a wooden handle. This does extreme damage to whatever is on fire. This weapon has true hammer space.
C4: Solar has a pouch of a rather large amount of C4 all Solar has to do is throw out a pre made satchel and squeeze the detonator, Solar can detonate nine satchels at once. Solar can C4 jump with this.
Bangalore torpedo: An 8 foot long cylinder filled with C4, Solar only carries one of these but the practical uses and power of this explosive is incredible. Solar can throw this in a tanks barrel, underneath some barbed wire and in a ventilation system are just a few of the uses.
Claymore proximity mine: A mine that Solar plants that is set off by motion, however it does not detonate when allies walk by. It has more shrapnel biased power and is filled with fewer explosives.
Teleportation Grenade: Solar has a metal plate on his armour that allows him to throw a teleportation grenade, were it lands he teleports to, Solar can move the metal plate to his skin to teleport without his armour, however this can cause some wardrobe malfunctions, but it has a 99.9% chance of happing.
Modified sapper: A sapper that has two setting drain, and downgrade. When set on drain and placed on a robot the robot will slowly black out, until they die. When set on downgrade the slow process of sapping is even slower however the after effects are more deadly. The robots AI will ether start to decrease, or for some reason they will start to ether become younger, or older until they are just a few bites of data or rust to death. The sapper’s effects can be fought and render the sapper broken however it is mentally and physically draining for the target. Recovery from the drain effect is a few hours if the sapper is set on downgrade the effect can take a few days to reverse. Solar has to actually place and adjust the sapper on the robot, but if he manages to do so, the robot is ether killed or has to be taken out of the field. Solar only carries three of these and it takes time to properly set on the target for its effects to even work.
The Hybrid Rifle: A small rifle (the size of an SMG) that Solar usually stores on his back the rifle has, a full auto setting, a three shot burst setting and a bolt action setting.
The rifle can reach ranges of 350ft and when set on bolt action setting, it has the range of a sniper rifle. The special scope on the rifle can be set to ether thermal or x-ray. It has a one hundred round magazine.
Weapons Manufactioner: Solar owns a weapons factory and can supply weapons to his allies, all they have to do is send them a Personal Message. Solar also has an extensive knowledge of weapons and is very good at what he does, able to make effective weapons in a cinch, also due to this fact Solar is a weapons expert, being very knowledgeable in the functions and design in any type of weapon.
Informants: Solar has knowledge of all those who were in the first war. He also has an idea of where they are at today, and with the new war stirring up Solar is getting more informants. Soon (Starting chapter 4) He will learn about the participants who have fought and will know about the events shortly after they happen however it takes time for him to learn (i.e what happens in chaper 4 round 1, he will learn about it in round 2).
[CLASSIFIED GAS]: Solar’s most dangerous weapon is a gas which he has not made since his first test run; the gas is deadly to anyone and anything. He can store this gas in grenade form or release it in a bomb. The gas when contacted will burn the outside of your skin and cause can cause third degree burns. When inhaled for less than five minutes, it will burn the inside of your body. If you are exposed for less than five minutes it is possible to survive but you will suffer severe health problems for the rest of your life. If exposed to the gas for ten minutes your body beings to decay and shut down, the gas in inhaled and in your body for ten minutes your body rots from the inside, and if exposed or inhaled after fifteen minutes, you die extremely painfully, the toxins can burn through all but one type of gas mask, and can work on robots to the same effect. Solar does not even have this gas in stock, and has committed the recipe to memory and burned the recipe. Solar doesn't ever have the proper materials to make the gas, and the odds are he will never unleash this gas on someone, but there might be a way. The gas also takes a long time to make and to capsule into a grenade form.
Other notes: Solar will be able to make new weapons and devices depending on who he allies with and over time. Weapons that are made with help from people on his side will be available to the team he is in, unless conflict stirs.
The weapons that Solar uses are the only one of their kind unless noted other wise.
Solar has a fair intolerance to loud noises and can have his hearing and other senses over stimulated easily. If the stimulant is powerful enough Solar can be next to useless.
Solar has a habit of making a reference to something with such quotes as "I know something that is more insane than that" and "I really should not have injected that" Solar seems to have a distaste for biological weapons.
Solar is an average shot, he will miss a fair bit of long range hits.
Logged
March 30, 2013, 04:17:52 PM
Reply #288
Jatea
Enthusiast
same
Date Registered: December 26, 2010, 02:32:48 AM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #288 on:
March 30, 2013, 04:17:52 PM »
Solar stop stealing my job of ridiculously long and reference-making semi-confusing descriptions
plus that looks pretty op even for my standards and this story's standards
I updated MARK's description to make him more of a person or something, I don't know (also Durandal gets to do stuff)
I also added some (minor) crap to Dr. Fred's personality
and while nobody was looking I changed TGOT's subtitle to something a bit more historic
Logged
April 05, 2013, 03:24:50 AM
Reply #289
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #289 on:
April 05, 2013, 03:24:50 AM »
(click to show/hide)
Made edits to my characters so they sound a lot more legit.
Also, sprites of ScoutBots.
(Should these go to the post?)
Thanks in advance.
Logged
April 05, 2013, 03:54:16 AM
Reply #290
Thunderono
MM8BDM MM9 Contributor
The Treaded Treasury
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Date Registered: December 04, 2010, 11:20:27 PM
Re: Cutstuff War Part 2: Re-opening Characters
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Reply #290 on:
April 05, 2013, 03:54:16 AM »
Made a tiny edit to my post so that Thunder doesn't sound like a 10-year old.
Logged
April 14, 2013, 05:14:01 AM
Reply #291
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #291 on:
April 14, 2013, 05:14:01 AM »
(click to show/hide)
Yeah, just wondering, are location ideas still closed?
Logged
April 14, 2013, 11:36:14 AM
Reply #292
Dr. Freeman
MM8BDM Extender
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Date Registered: December 22, 2010, 10:43:54 PM
Re: Cutstuff War Part 2: Re-opening Characters
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Reply #292 on:
April 14, 2013, 11:36:14 AM »
I've stopped worrying about locations a while ago and just do whatever, but I suppose if you want to suggest them there's nothing stopping you.
Logged
April 14, 2013, 02:31:59 PM
Reply #293
Rozark
MM8BDM Extender
Mr. Explorer
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Date Registered: August 28, 2011, 04:46:04 PM
Re: Cutstuff War Part 2: Re-opening Characters
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Reply #293 on:
April 14, 2013, 02:31:59 PM »
Name:
Paul the Potato
Appearance:
(click to show/hide)
Personality: That fatherly figure that you always yearned for but could never have/amazing passion for pasta
Backstory: Sailed for numerous amounts of years on the S.S. Celery, the most expensive cruise liner in the world. It was afforded by anyone with a decent salary, which was what made it so great. He was the head chef, and man did he make good pasta. All the other sailors looked forward every night to eating some of Paul's famous Lasagna or any other pasta dish. One evening, the waves were splashing higher upon the boat. The other sailors wanted to investigate, but Paul made them a nutrious meal before they set out. They finished their meal and Paul looked back smiling. At that instant, the boat had crashed into an object. All Paul could remember at this point were nothing but whizzes and blurs; that and he watched as many of his companions were devoured by the ferocious being of the sea. He passed out, only to wake up on a beach on the nearby continent of Afroca, the land of amazing afros at discount prices.
Weapon/Other Abilities: Can cook amazing Pasta to heal and help his allies, can throw generic kitchenware for attacking and defending purposes, can subdue and paralyze the enemy with his Famous Lasagna. If cut, he is split into two halves, repeatedly happening over and over again to increase the threat. (maintains all functions of previous half/form, cutting him doesn't really hurt him that badly)
Other: Afraid of knives, Scarred from the crash/has other tales of his adventures on the sea he is always willing to share
Logged
April 15, 2013, 01:31:42 PM
Reply #294
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Well, since we're free to make location ideas...
«
Reply #294 on:
April 15, 2013, 01:31:42 PM »
I have a location idea, related to my characters:
(click to show/hide)
Name:Bot Commander's Base
Description:The area seems to be a wasteland, but it has life that seems to be placed there by someone. Plants are more abundant in Bot Commander's place. His base is heavily guarded by alien tech sentries. The shack seems a bit run down but it is actually very strong. The area is very hard to find and only very few can find this. Luckily for Bot Commander, he never loses this place.
History:About 16 years ago, the land used to be a big field perfect to start simple agriculture for efficient food. Many forces demanded to claim the place and produce good food for their people. They had a war over who claims the field. Even the Battle Intel(Bot Commander back in the past) was hired to attend this war. Unfortunately, the land's perfect ecosystem was mostly destroyed in the process, ending the war. Ever since then, the place disappeared from every future map in existence. But one day, a mysterious man in military wear with a scar and a big inventory of strange suplies(also Bot Commander, obviously) entered the remains of the field, which was turned to a wasteland. He proceeded to remodel a ruined shack and renovated the land with life. Without anyone but himself knowing, the man started to live in the building until now.
Other:My characters' side of they story would start here, with the ScoutBots receiving a new mission.
Sorry if this is too detailed. I'm just enthusiastic.
Logged
April 16, 2013, 11:20:21 PM
Reply #295
Duora Super Gyro
A Nightmare before Christmas
The neighborhood instant moe otaku.
>
Date Registered: January 19, 2011, 06:55:02 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #295 on:
April 16, 2013, 11:20:21 PM »
Name: Duora the Raichu
Appearance:
A blue Raichu with a silver scarf.
(click to show/hide)
Personality:
Duora is diligent, and very helpful, but a bit shy and naive, he enjoys helping everyone. He carries lots of stuff with him in a bag he carries everywhere, he collects random stuff he finds in his travels ranging from cool looking sticks on the ground, to helpful stuff like medical kits. Duora also has abnormally great eye sight and hearing allowing him to see and hear things miles away, but loud noises and bright flashes hurt him. He has a strange problem where he has short term memory loss but remembers everything after sleeping and has visions of either the past or present when he comes into contact with certain objects or people. Duora lacks in street smarts heavily because he’s been alone and away from others for so long though, so he has no idea whats going on in the world at all.
Backstory:
Duora is a Raichu that was genetically altered before hatching from his egg as a Pichu. Because of this, he has abilities that a normal Pokémon wouldn’t have such as having more than 4 attacks, being blue, and his advanced sight and hearing. He lived most of his life alone for a while and during this time, began collecting things he found in his travel to survive or just to have.
Attack 1:
Thunderbolt:
A powerful electric attack that may cause paralysis
Attack 2:
Quick Attack:
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Attack 3:
Tail Whip:
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Attack 4:
Rock Smash:
The user slugs the foe with a shattering punch. It can also smash cracked boulders
Attack 5:
Thief:
The user attacks and steals the foe's held item simultaneously.
Attack 6:
Copy Cat:
Causes the user to unleash the same move as the last one used by the facing enemy. Some moves can't be copied.
Attack 7:
Hidden Power:
An attack that varies in type and intensity depending on the user.
Attack 8:
Giga Impact:
The user charges at the foe using every bit of its power. The user must rest afterwards.
Weapon 1:
Thunder Bow:
Bow and arrows, the arrows travel at very high speeds and produce electricity at the tips, electrocuting those that they hit.
Ability 1:
Lightning rod:
Lightning rod forces all single-target Electric-type attacks to strike the Pokémon with this Ability. Lightning rod also gives the Pokémon immunity to all Electric-type attacks.
Other: cant think of anything else that would be needed…
Logged
April 18, 2013, 07:29:19 PM
Reply #296
Thunderono
MM8BDM MM9 Contributor
The Treaded Treasury
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Date Registered: December 04, 2010, 11:20:27 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #296 on:
April 18, 2013, 07:29:19 PM »
Added a few more details on Thunder's teleport ability.
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April 25, 2013, 11:46:05 PM
Reply #297
Jatea
Enthusiast
same
Date Registered: December 26, 2010, 02:32:48 AM
This can't end well
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Reply #297 on:
April 25, 2013, 11:46:05 PM »
Hey Freeman
You should update your front page with the new characters because you haven't edited it since February
Also I'm going to make Toidtopia a location because
Elena's Toidtopian Adventure
exists
(click to show/hide)
Name:
Toidtopia
(Population: People)
Description:
A historic city dating back to 15XX. Carved out of giant hills, Toidtopia was built up from a small settlement to a grand city with buildings and structures of all sizes. Town Square, the place where the descendants of the founders of Toidtopia as well as other important people, contains many unique and not-so-unique structures; among the housings are a replication of an ancient pyramid, a giant fortress of cobblestone, several advanced residences dug within various mountainsides, a few wooden houses, a giant cube of cobblestone, and several other places. A giant wall is currently being erected as a defense measure against hostile creatures. Through a (not-so-secret) tunnel system hidden within Town Square, one can reach Orange Manor, a few acres consisting of farmland and a great mansion. There are several farms scattered throughout Toidtopia; some are automatically harvested while others have to be harvested by hand.
One of Toidtopia's prized possessions and main tourist attraction, the Holy Beacon of Toid, is hidden underneath the ground; it projects a golden beam from the ground; it appears to surround the entire city with a protective shield that both heals injuries and increases physical resistance to attacks. You can even see the golden beam all the way from Agorix City.
History:
In the lush mountains of a distant continent, there was nothing. Nothing but grass, dirt, rocks, and dumbass animals.
It may have been a very insignificant piece of land for other Empires and Kingdoms, but King Mike of Cutopia saw it as the perfect opportunity to make a profit from, for some reason.
Gunther B. Toidenheimer, Sir Lewis of the Old Plains, and Mario de' Orange, the same explorers who had previously surveyed part of the continent on their own time, were personally commissioned by King Mike of Cutopia to return to the lush land in 15XX. The trio sailed to the exact spot that they discovered for the King, only to find the terrain mysteriously marred.
They frantically started working to repair the land, since if Mike did not find the land suitable, he would not send any more supplies; they had lost most of their food and a majority of their building material when they ran aground due to Toidenheimer not being able to sail a ship properly.
After reconstruction, they set out to build their own shelters before nightfall arrived.
Within the next few months, several Cutopians were sent to the recently established territory of Nova Cutopia, with many deciding to reside in New Agorix, the settlement established by the three explorers. Peace was had at the small settlement until a tribe of rogue changelings arrived in the night and started raiding the town for supplies and for their own amusement. Toidenheimer woke up after hearing his windows being broken into and heroically shot down one of the changelings with his bow. He rallied the townspeople against the tribe, overwhelming them in battle. Toidenheimer's praise was sung throughout New Agorix and the colonists renamed the town to Toidtopia in his honor. A stray changeling that had managed to escape the Toidtopian Massacre decided to help out the people by bringing in several stupid-ass cows; they increased the food supply, allowing the population to increase even further.
Over time, the town became a city in its own right and ended up uniting the peoples of Nova Cutopia as one nation under Toid, gaining independence from Cutopia in 18XX.
Today, the proud people of Toidtopia have been living in relative isolation, although they have made an alliance with the (now-fallen) Changeling Kingdom.
Note:
I think I made something implode upon itself as I tried to adapt the Toidtopia of Mikhail's Server into a place with background that could semi-reasonably fit so there's probably going to be several holes in the history of Toidtopia
Historic Document retrieved from the excavation site of the Holy Beacon of Toid:
(click to show/hide)
Also here's a few images of Toidtopia's Town Square
(click to show/hide)
Logged
May 09, 2013, 01:22:33 PM
Reply #298
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
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Date Registered: March 18, 2012, 05:49:26 AM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #298 on:
May 09, 2013, 01:22:33 PM »
Slight bump to annouce that my characters are updated again...
Logged
May 10, 2013, 02:22:23 AM
Reply #299
Solar Equinox
Standard Member
Date Registered: January 20, 2011, 10:19:47 PM
Re: Cutstuff War Part 2: Re-opening Characters
«
Reply #299 on:
May 10, 2013, 02:22:23 AM »
Solar Eclipse Weapons are back in busyness.
Each round/written update will have a new weapon added to Solar's arsenal.
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Cutstuff War Part 2: Re-opening Characters