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Author Topic: Sonic the Hedgehog topic  (Read 34310 times)

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January 19, 2012, 11:23:15 PM
Reply #45

Offline Yuri Sakazaki

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Re: Sonic Topic Redo!
« Reply #45 on: January 19, 2012, 11:23:15 PM »
Good news for fellow Steam users. Sega has just released Sonic CD, Sonic 4 Episode 1 AND the Casino Night Pinball DLC for Sonic Generations!  :ugeek:

July 17, 2012, 01:21:43 PM
Reply #46

Offline LlamaHombre

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Re: Sonic Topic Redo!
« Reply #46 on: July 17, 2012, 01:21:43 PM »
I accidently all the sonic thread

Who else is excited for the SA2 rerelease?

I'm hoping it comes to Steam as well, so that online battling and Chao Garden shenannigans will occur.

I also got a Sonic set at Toys R Us for the blue blur's 20th belated anniversary that contained little figures of Sonic, Shadow, Silver, Tails, Knuckles, and Amy. They're rather well constructed, actually.

July 17, 2012, 04:51:03 PM
Reply #47

Offline Turbodude

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Re: Sonic Topic Redo!
« Reply #47 on: July 17, 2012, 04:51:03 PM »
I really hope the HD re-release of SA2 will have online multiplayer, playing that with friends was so much fun (and would still be fun if anybody I knew still liked to play it..). I might just pick it up either way cause I had so much fun it with it, and not to mention it was also my first Gamecube game, so it holds something close to my senses of nostalgia.

July 17, 2012, 05:02:50 PM
Reply #48

Offline Ivory

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Re: Sonic Topic Redo!
« Reply #48 on: July 17, 2012, 05:02:50 PM »
I would get it if it came out on steam, but I don't own a 360 or ps3 so this is out of my field.

July 17, 2012, 05:25:58 PM
Reply #49

Offline Mr. X

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Re: Sonic Topic Redo!
« Reply #49 on: July 17, 2012, 05:25:58 PM »
I'd probably only get it if it were on sale for a lot since I already have both the Dreamcast and Gamecube versions.  Or maybe if it had online multiplayer (which I doubt it will) since everybody else in my family hates multiplayer with a passion.

July 17, 2012, 09:09:49 PM
Reply #50

Offline Gumballtoid

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Re: Sonic Topic Redo!
« Reply #50 on: July 17, 2012, 09:09:49 PM »
I have no Xbox 360 or PS3, and if the potential release on Steam is anything like Sonic Generations, my graphics subsystem will be incompatible, thus leaving me with no way of attaining it.

Why me???

July 19, 2012, 04:04:44 PM
Reply #51

Offline Jakeinator

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Re: Sonic Topic Redo!
« Reply #51 on: July 19, 2012, 04:04:44 PM »
Well i just found i sonic generations mod in the works, People seem to be making Ice Cap, Sky Troops, and Oil Desert as if they were in generations. Awesome :)

July 19, 2012, 08:40:34 PM
Reply #52

Offline LlamaHombre

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Re: Sonic Topic Redo!
« Reply #52 on: July 19, 2012, 08:40:34 PM »
Sky Troops was Shadow, right?

Ice Cap from 3 wasn't honestly that memorable to me, but I am curious as to how Oil Desert would look.

July 19, 2012, 10:55:18 PM
Reply #53

Offline Jakeinator

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Re: Sonic Topic Redo!
« Reply #53 on: July 19, 2012, 10:55:18 PM »
Yeah it was from shadow, It had my 2nd favorite level theme and it was my favorite level in the game, it was glyphic canyon act 2 basicly, except it looked way better in the sky. Here's the modern version of the song BTW

(click to show/hide)

July 25, 2012, 05:41:39 AM
Reply #54

Offline Turbodude

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Re: Sonic Topic Redo!
« Reply #54 on: July 25, 2012, 05:41:39 AM »
Quote
The six domains in question - sonicadventure3.com, sonicadventure3.net, sonicadventure3.org, sonicadventure3.info, sonicadventure3.fr, sonicadventure3.eu - were registered by the French division of 1&1 Internet, a company primarily focused on web hosting, on or around April 22, TSSZ reports.

All domains currently point to a default landing page not associated with Sega.

According to TSSZ, on the previous three occasions Sonic domains were registered - for eventual releases Sonic Generations, Sonic Free Riders and Sonic the Hedgehog 4 - all fell under the management of domain registration firm EuroDNS.

The latest domains may well be unofficial and nothing to do with a planned Sega game, but we can hope.
http://www.computerandvideogames.com/35 ... egistered/

I really hope this is true, I want to see SEGA try and do something with Sonic in this day and age that doesn't strive off of nostalgia. Not to discredit their recent works in any way, they're wonderful steps in the right direction gameplay wise, but seeing Sonic in a newly designed game with all sorts of original ideas would be all the better.

If SEGA does decide to make a new Adventure title, I hope for the following:
    1: Tails and Knuckles having playable roles again.
    2: Knuckles doing something that isn't hunting for emerald pieces. He can't possibly break the emerald for the THIRD TIME IN A ROW and put it back together again, it's an idea that's already gone stale.
    3: A story that doesn't sound like a terrible fanfiction, like Sonic 06.

What do you guys think?

July 25, 2012, 06:20:18 AM
Reply #55

Offline Sora

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Re: Sonic Topic Redo!
« Reply #55 on: July 25, 2012, 06:20:18 AM »
(click to show/hide)

Honestly, though, I can't really get my hopes up unless Drummond and Chao Gardens are making a comeback.

July 25, 2012, 06:44:30 AM
Reply #56

Offline Grounder

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Re: Sonic Topic Redo!
« Reply #56 on: July 25, 2012, 06:44:30 AM »
Yo guys, sorry to make this all negative but:

Domain names are usually created to prevent name-wasters. Nintendo is usually notorious of doing this. I'm specifically thinking SuperMario4.com

Check these vids out too. The second one has a beta release -




July 25, 2012, 06:49:53 AM
Reply #57

Offline LlamaHombre

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Re: Sonic Topic Redo!
« Reply #57 on: July 25, 2012, 06:49:53 AM »
To me the Adventure series was all about Sonic's friends and their individual goals and how they end up being involved and related by luck and fate. I'd do anything to play as a character that's not Sonic in a platformer as we haven't really done so since 2006 and even then it was incredibly abysmal.

If there is plans for an SA3, here's my thoughtlist.

Drummond won't return, I hope the Chao Garden will, and I'd love for an Adventure game that could even so much as compare to SA2. I'd also greatly enjoy one final trip back to the Dreamcast style of gameplay - full 3D movement, spin dash instead of boost, awesome and engaging boss battles, etcetera, etcetera

July 25, 2012, 07:38:45 AM
Reply #58

Offline Gumballtoid

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Re: Sonic Topic Redo!
« Reply #58 on: July 25, 2012, 07:38:45 AM »
I do want to point out, though, 06' had a lot of features that one would expect in a Sonic Adventure game.

Debut of a recurring character: In Sonic Adventure, we met Big the Cat and Chaos. Sonic Adventure 2 gave us Shadow the Hedgehog and Rouge the Bat, and Sonic 06' added Silver the Hedgehog to the roster.

Expanded upon previous characters: Sonic Adventure gave Amy a chance to show off her abilities. Sonic Adventure 2 had you piloting the Egg Walker as Dr. Eggman, and Sonic 06' gave both Omega and Blaze some more action.

Multiple playable characters/stories: Sonic Adventure had six playable characters, each with their own storyline. Sonic Adventure 2 had two teams of three, which converged into 2 stories with 3 characters playable. Sonic 06' had three teams of three, with one character serving as a supposed "head" of the team. These characters were also the only ones who were able to attain upgrade items.

An ending featuring Super Transformation: Sonic Adventure pits Super Sonic against Perfect Chaos. Sonic Adventure adds Super Shadow, and the two take on the prototype of the ultimate life. Sonic 06' throws in Super Silver (who, I might add, has only ever appeared once since then) and has the trio square off against the Sun God, Solaris.

A rivalry of some sort: Sonic Adventure has Tails working hard to keep up with Sonic, Knuckles with a personal vendetta against Chaos (Knuckles' only bosses were different forms of Chaos), and Gamma squaring off against all his brothers, namely Beta. Sonic Adventure 2 had Sonic and Shadow, Tails and Dr. Eggman, and Knuckles and Rouge working against one-another, including a fight or two. In Sonic 06', Sonic fights Dr. Eggman more than any character, and is the final boss of his story; likewise, with Shadow and Mephiles, and Silver and Iblis. In addition, Sonic and Shadow both fight Silver at one point.

Various upgrade items: All characters in Sonic Adventure found at least two items in the Adventure Fields that granted new abilities. Sonic Adventure 2 had items of this sort scattered around Action Stages. Sonic 06' had items purchasable for rings in the Adventure Fields by Sonic, Shadow, and Silver.

But as we're all aware, Sonic 06' is definitely no Sonic Adventure 3. I just had noticed many similarities.



If there were a Sonic Adventure 3, I would hope there were about as many characters (playable or otherwise) as Sonic Generations, and I'd definitely like to see the Chaotix make an appearance.

July 25, 2012, 10:17:35 PM
Reply #59

Offline Mr. X

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Re: Sonic Topic Redo!
« Reply #59 on: July 25, 2012, 10:17:35 PM »
Yeah, Sonic 06 was basically Sonic Adventure 3.  It had similar tone, adventure fields, multiple stories, and the things listed above.  Why people think having a game called "Sonic Adventure 3" will fix everything:  It's just a name.  Hell, even the first two games had only three linking things:  different gameplay styles with different characters, Chao gardens, and 3D gameplay.  The stories had different feelings (with SA2's being IMO way too dark for a game starring a Blue Hedgehog fighting a fat guy and SA1's being more like the classics with a bit more edge and a random God thrown in), the presentation was different (Adventure Fields vs. straight up level to level, Each individual character vs. stories with multiple characters), and so on.

So really, the Chao Gardens are the only things not done in non-Sonic Adventure games, and quite frankly they're boring.  You give it food and animals so it can compete in races...and then what?  I used to loooooooove the things, but replaying Adventure DX and raising one from scratch, I realized just how bare-bones it really was.  Sure, SA2's is slightly better but it more or less just gives you the school and karate, neither of which are all that attention grabbing.

Personally, I'm still in the camp that says Sonic Generations got the Modern levels right:  Plenty of adrenaline moments of boosting mixed with spots requiring you to slow down and take your time, plenty of alternate paths like any great Sonic game should have (which the Adventure games and more specifically Adventure 2 largely ignored), and an increased emphasis on the 3D sections over Colors' "2D game with a few 3D bits" style.  Why the Hell would you suddenly go "HEY, PEOPLE LIKED THIS GAME, LET'S DO A COMPLETE 180 AND GO BACK TO THE STYLE OF GAME WE HAVEN'T MADE TRULY GOOD SINCE THE FIRST (AND A FEW TIMES IN THE SECOND)!"