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Author Topic: Rozark's Palace: Football is Here  (Read 84580 times)

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January 08, 2014, 08:16:47 AM
Reply #75

Offline Rozark

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #75 on: January 08, 2014, 08:16:47 AM »
IT'S OUT
ROZPACKV3
THE FRONT PAGE
GRAB IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

January 08, 2014, 08:35:28 AM
Reply #76

Offline Reemu

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #76 on: January 08, 2014, 08:35:28 AM »
Oh man, it's finally out. It will be fun to play some matches on these maps later today.
May return to complain/point out stuff/anything...

January 08, 2014, 02:02:57 PM
Reply #77

Offline FTX6004

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #77 on: January 08, 2014, 02:02:57 PM »
I have waited for this! :mrgreen: So any servers on with this.

January 08, 2014, 02:57:36 PM
Reply #78

Offline -Daiki-TheOni

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #78 on: January 08, 2014, 02:57:36 PM »
Holy cow with glasses on a motorbike with atached gatlings riding arround mount Cavora!!!
Time to play this piece of art!!!

January 08, 2014, 03:20:33 PM
Reply #79

Offline Beed28

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #79 on: January 08, 2014, 03:20:33 PM »
In classes, Bass can reach the Skull Barrier in the first map. Also, what's with the random Cutman doll from Clown Man's stage doing in that pit as well?

And I'm very disappointed. :( Not one Yashichi I saw in the map pack. Well, there was one in the second map, but even then it was placed in an enclosed spot and required noclip to see it! :mad:

January 08, 2014, 03:32:39 PM
Reply #80

Offline Rozark

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #80 on: January 08, 2014, 03:32:39 PM »
Hey Beed
You like README's right, or not whatever.

So anyways I determined that the Yashichi was overrated.
Every map has 3 Cutdolls instead because 3>1 and quite frankly possessed dolls can be more intimidating.
Go find all 60! Yea that'll keep them occupied I said to myself

As a side note I don't care if classes break it because I didn't make this with classes in mind; it's catered towards deathmatch. If you find little perks or areas that only a certain class can reach, hey, cool for you.

January 08, 2014, 03:57:40 PM
Reply #81

Offline Linnie

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #81 on: January 08, 2014, 03:57:40 PM »
I'm looking through the maps and enjoying them so far.

One thing I feel I need to mention is, the background standing still in ROZ09 is a little disorienting, though I suppose I'm not sure how you would be able to change that.

January 08, 2014, 04:25:13 PM
Reply #82

Offline -Daiki-TheOni

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #82 on: January 08, 2014, 04:25:13 PM »
I played them, just fantastic. compared with v2 maps, you have imrpoved a lot of things, added lots of maps and all of them makes someone feel diferent! Ambient Aquarium maybe seems a stupid (or joke) map for others, but for me, is an amazing map, zelda music and a "rats" styled structure, like those Counter Strike funny and well made maps. congratulations.

January 08, 2014, 04:31:39 PM
Reply #83

Offline Emmanuelf06

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #83 on: January 08, 2014, 04:31:39 PM »
The maps are original, sometimes a little too big, it needs a lot of people for some maps but it's fun.
Some maps are really beautiful and have good musics too. (Like the sonic CD style map).
Lol EXE 3 Battle theme. (:

January 08, 2014, 05:06:27 PM
Reply #84

Offline Rozark

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #84 on: January 08, 2014, 05:06:27 PM »
So I finally got around to some online testing
and uh
it wasn't particularly pretty.

Due to the amount of map breaking things that just happen to break only online; I'll throw out a hotfix to this pack ASAP, shouldn't be longer than a week.

Current known problems:
(click to show/hide)

January 08, 2014, 05:31:53 PM
Reply #85

Offline Superjustinbros

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #85 on: January 08, 2014, 05:31:53 PM »
These are some excellent maps; All with great music to boot!

I like the concepts of the aquarium and the monochrome castle.

January 08, 2014, 07:31:54 PM
Reply #86

Offline Knux

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #86 on: January 08, 2014, 07:31:54 PM »
Goddamn it Beed, quit your whining about useless things.

I'm gonna look at this later. Given the time and dedication placed into it, it'll probably be worth it.

January 08, 2014, 08:26:33 PM
Reply #87

Offline Goomba98

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #87 on: January 08, 2014, 08:26:33 PM »
Proton Powerhouse's blackout effect doesn't impede your vision at all.

January 08, 2014, 08:28:54 PM
Reply #88

Offline Rozark

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #88 on: January 08, 2014, 08:28:54 PM »
Quote from: "Goomba98"
Proton Powerhouse's blackout effect doesn't impede your vision at all.

If it was complete darkness, that'd be annoying.
You do however have to look a wee bit closer due to the darkness being set at around 114 or so, which yes, is MUCH darker than 255.

January 08, 2014, 10:19:16 PM
Reply #89

Offline King Dumb

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Re: Rozark's Palace: Rozpack V3 Released!
« Reply #89 on: January 08, 2014, 10:19:16 PM »
I really like most of these maps. I might go through them all and write up some (mostly weapon-placement based) thoughts, but there is one thing I definitely wanted to bring up.

On ROZ09, the train seems to be moving/the rock walls seem to be scrolling riiiiight around player movement speed, most notable when straferunning. When you start moving back and forth a lot, this very quickly evokes motion sickness in those who suffer from it. People who, like me, experience mild motion sickness (and thus can tolerate playing MM8BDM in the first place) would probably not be able to tolerate playing on this map for very long.

If you just SR40 (normal straferunning that most people use) toward the back of the train while looking at the rock walls you should see what I mean. I would like to request/suggest that the scroll speed/'train movement speed' be sped up a bit. Specifically, so that the walls will be moving faster than a player straferunning.