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I've had this texture error happen before. All you have to do is use the lower/upper unpegged properties for the line and reset the offsets to 0.By the way, I think Caustic Caverns is the best map in the pack. Although you should probably make that toxic do damage while under it, seeing as it was used as a OHKO floor in Defiled. Also, the water in Hydrocity should be translucent to allow players to see what's going on down there without having to go in.
No the toxic water is fine. //not touching it
Knux get out of software
Quote from: "Rozark Kyouko"No the toxic water is fine. //not touching itYou should then change it to normal water colors. It's not fine for reasons already stated.Quote from: "Rozark Kyouko"Knux get out of softwareThat's incredibly selfish. No one has to cope with software errors just because you can run GL all of the time. There's no reason why you can't make water translucent for both software and GL, which has been done easily to death by now. Speaking of which, it may be this laptop, but a few of the maps like the train map and Springfield give me FPS lag.
I tried this with Chaos Generator.My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.
Quote from: "Beed28"I tried this with Chaos Generator.My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.Have you tried Jelly World with anything udmf related? Just wondering, they're all in udmf format. I haven't even heard of +MOVEWITHSECTOR until now :I
>Flash stopper near a pit. SMAAAAAAAAAAAASH.