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Author Topic: GBT's Maps - BBB&B-v1b Hotfix  (Read 79809 times)

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July 20, 2013, 02:00:56 PM
Reply #120

Offline Gumballtoid

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Re: GBT's Maps - BBB&B: Get it while it's hot!
« Reply #120 on: July 20, 2013, 02:00:56 PM »
Oh, I absolutely can. Without a doubt.

But I will not. The map is dominantly hosted with classes and if classes are breaking it then I'm obligated to make necessary changes.

Though they do need to fix copyweps passing impassible linedefs via sliding.

July 20, 2013, 04:16:51 PM
Reply #121

Offline Oliver

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Re: GBT's Maps - BBB&B: Get it while it's hot!
« Reply #121 on: July 20, 2013, 04:16:51 PM »
Uhh... Where is the download link to the new hotel?

July 20, 2013, 04:43:19 PM
Reply #122

Offline Gumballtoid

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Re: GBT's Maps - BBB&B: Get it while it's hot!
« Reply #122 on: July 20, 2013, 04:43:19 PM »
There's no download link because I haven't made it yet. Mulling some things over.

EDIT: New build is out.

July 21, 2013, 09:55:49 AM
Reply #123

Offline Oliver

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Re: GBT's Maps - BBB&B-v1b
« Reply #123 on: July 21, 2013, 09:55:49 AM »
Uhh, it looks like i found a bug at the pond.

(click to show/hide)

July 21, 2013, 04:30:59 PM
Reply #124

Offline Gumballtoid

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Excuses
« Reply #124 on: July 21, 2013, 04:30:59 PM »
I was aware of that but didn't change it. It only makes sense for there to be just a little water after it's drained!

July 24, 2013, 12:39:37 AM
Reply #125

Offline Superjustinbros

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Re: GBT's Maps - BBB&B-v1b
« Reply #125 on: July 24, 2013, 12:39:37 AM »
Downloaded and playing the new build right now. Loving how the OP weapons are now out of the way. With that said...

Could you complete the structure for 2f but just not fill the rooms with the necessary robot master themes/weapons until they come out in v4a and beyond? You'd just need to do four sections with eight rooms in three of them and six in one, then rooms for Fakeman, King, Terra, and the Genesis Unit. Concerning the hotel rooms themselves, perhaps using the "Use" key on a TV to change the channel displayed (and with that they wouldn't change automatically).

You could use these updated mugs for the room's doors:
http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/MEgaManFullRobotUldatedListcopycopy_zpsde6ad600.png
And these for the rooms for the MM9 robot masters: http://cutstuff.net/forum/viewtopic.php?f=47&t=5240

I still think the halls could be decorated so they stand out more, and the halls leading into the changing room could go back to the original width (so it's more like a traditional changing room). And dare I mention the restrooms and inaccessible hotel rooms left over from the old hotel?

More decoration surrounding the building's pool could work, like a new garden in the same place as the garden from the old hotel, and more room by the diving boards where the tables and Reggie took up shop.

Not saying these all have to be done by the next update; just take your time and do them when you're comfortable.

July 24, 2013, 01:13:48 AM
Reply #126

Offline TheDoc

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Re: GBT's Maps - BBB&B-v1b
« Reply #126 on: July 24, 2013, 01:13:48 AM »
Quote from: "Superjustinbros"
Concerning the hotel rooms themselves, perhaps using the "Use" key on a TV to change the channel displayed (and with that they wouldn't change automatically).

Please do this. PLEEEASE do this.

As for the 2f, I don't even see why that needs to be there until the update.

Updated mugs look nice, but they look 16-bit, and I would personally prefer the original 8-bit mugs because it feels classic and this IS MM8BDM. Plus, it's alot of work for something that ultimately doesn't need to be updated, but it's up to GBT.

July 24, 2013, 01:24:23 AM
Reply #127

Offline Superjustinbros

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Re: GBT's Maps - BBB&B-v1b
« Reply #127 on: July 24, 2013, 01:24:23 AM »
Quote from: "TheDoc"
Updated mugs look nice, but they look 16-bit, and I would personally prefer the original 8-bit mugs because it feels classic and this IS MM8BDM. Plus, it's alot of work for something that ultimately doesn't need to be updated, but it's up to GBT.
I can kinda see where you're getting this; I suppose you could just reduce the colors used for the &Bass and V guys. This project of mine http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/MegaManRobotList.png has the original &Bass RM mugs I found online (they were by someone on the MMKB, Forgot who) and older attempts at making and coloring mugs of the Stardroids.

July 24, 2013, 01:32:56 AM
Reply #128

Offline Geno

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Re: GBT's Maps - BBB&B-v1b
« Reply #128 on: July 24, 2013, 01:32:56 AM »
For when MM&B and MMWW rooms roll around, you can always go to the Rockman & Forte FC site (yes, this is actually a thing) for some mugshots of the King Numbers and the Genesis Unit.


And I also was able to find mugshots by the same people for some sort of a Rockman World 5 FC.



July 24, 2013, 02:26:05 AM
Reply #129

Offline fortegigasgospel

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Re: GBT's Maps - BBB&B-v1b
« Reply #129 on: July 24, 2013, 02:26:05 AM »
Quote from: "geno"
For when MM&B and MMWW rooms roll around, you can always go to the Rockman & Forte FC site (yes, this is actually a thing) for some mugshots of the King Numbers and the Genesis Unit.


And I also was able to find mugshots by the same people for some sort of a Rockman World 5 FC.

Mind if I use these for my sleeping Class test map as well?

July 24, 2013, 02:50:22 AM
Reply #130

Offline -FiniteZero-

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Re: GBT's Maps - BBB&B-v1b
« Reply #130 on: July 24, 2013, 02:50:22 AM »
...I'd like to see rooms for Light, Cossack, Wily, and Mr. X.

July 24, 2013, 11:11:22 AM
Reply #131

Offline Geno

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Re: GBT's Maps - BBB&B-v1b
« Reply #131 on: July 24, 2013, 11:11:22 AM »
Quote from: fortegigasgospel
Quote from: geno
For when MM&B and MMWW rooms roll around, you can always go to the Rockman & Forte FC site (yes, this is actually a thing) for some mugshots of the King Numbers and the Genesis Unit.


And I also was able to find mugshots by the same people for some sort of a Rockman World 5 FC.

Mind if I use these for my sleeping Class test map as well?
Sure!

I mean, they're not mine, and the FC team seemed okay with Mike and everyone using 7FC and 8FC sprites, so I don't see why not.

July 26, 2013, 07:06:27 PM
Reply #132

Offline Gumballtoid

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« Reply #132 on: July 26, 2013, 07:06:27 PM »
Thanks a bunch! I had the MM&B mugshots on hand but the MMV mugshots I had clashed horribly. These are far more suitable!

Quote from: "Superjustinbros"
Concerning the hotel rooms themselves, perhaps using the "Use" key on a TV to change the channel displayed (and with that they wouldn't change automatically).
I would love to do that. Really. The issue with that is that would eat up an unbelievable amount of scripts and tags and, while it would be cool, it would be really impractical as well.

Quote from: "-FiniteZero-"
...I'd like to see rooms for Light, Cossack, Wily, and Mr. X.
The only one that's even remotely viable is Wily, and I'm not keen on adding him for two reasons.
1) I don't have much room for any rooms I hadn't planned on.
2) He's not a Robot Master. Even though Doc, Quint and Mega? aren't serialized, they're Robot Masters enough to add.



I'll be doing something about the hallways to make them more interesting and give some indication as to what hallway you're in.

July 27, 2013, 05:59:20 PM
Reply #133

Offline Superjustinbros

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Re: I'm missing every reply ever
« Reply #133 on: July 27, 2013, 05:59:20 PM »
Quote from: "Gumballtoid"
Quote from: "Superjustinbros"
Concerning the hotel rooms themselves, perhaps using the "Use" key on a TV to change the channel displayed (and with that they wouldn't change automatically).
I would love to do that. Really. The issue with that is that would eat up an unbelievable amount of scripts and tags and, while it would be cool, it would be really impractical as well.
Perhaps somewhere in the hotel there could be a master switch somewhere in the hotel that causes all the TV's in the hotel to turn on/go to the next channel/turn off?

Either way, I assembled up a mockup in-game map of what the hotel would look like in my eyes:

Changes:
 *Entire 2F added, minus weapons (IMO it'd look better in purple instead of green)
 *Inaccessible rooms in the hotel's front windows removed; the windows are made solid
 *Restrooms added near MM3 Hall (The hallways they are locate in should be wider than shown, FYI)
 *Added backway entrance to the pool
 *Added a sort of courtyard similar to the original hotel's garden
 *Altered the size of the changing rooms slightly
And now an atlas of the RM placement on 2F:

July 28, 2013, 03:56:59 AM
Reply #134

Offline Gumballtoid

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YOU HAVE SHOWN ME THE FUTURE
« Reply #134 on: July 28, 2013, 03:56:59 AM »
That's pretty much it, though the issue with the bathrooms is the mirror would, as Lego put it, fuck itself if there weren't enough empty space behind it. I could turn the mirrors into non-reflective linedefs and add the bathrooms, though. Not a huge sacrifice.

With MM&B, I'll probably shove King against the wall and add second rooms for Tenguman and Astroman, though nothing is set in stone.

I'm a little skeptical about adding the Genesis Unit, but who knows? I may or may not. One thing is for sure: there will be no MMDOS or RM&F2 rooms.

The backway entrance is doable, and I could put something there I've been trying to work in somehow.

I also might make a staircase directly from B1 to 2F in the space between Wave/Centaur and Tornado/Pump

As for the purple hallways, the red hallways used to be yellow until I realized what eye-rape they were, so it's a possibility!

I'm glad someone noticed I organized the rooms by serial.