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Author Topic: GBT's Maps - BBB&B-v1b Hotfix  (Read 79809 times)

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July 28, 2013, 04:30:23 AM
Reply #135

Offline Superjustinbros

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Re: GBT's Maps - BBB&B-v1b
« Reply #135 on: July 28, 2013, 04:30:23 AM »
My opinions, but since I'm very against giving a single Robot Master two rooms you could always just shove King into the back without adding the additional Tengu/Astro rooms, but center the &Bass master's rooms so the centers of Dynamo and Cold's are positioned between Blade and Commando's, and then repeat for the other two sets, putting Ground and Pirate between Commando and Sheep, then Burner and Magic between Sheep and Nitro.

I'll see about getting updated mockup maps tomorrow.

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No DOS and Challenger from the Future rooms
Thank you.

July 28, 2013, 06:23:59 AM
Reply #136

Offline GameAndWatcher

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Re: YOU HAVE SHOWN ME THE FUTURE
« Reply #136 on: July 28, 2013, 06:23:59 AM »
Quote from: "Gumballtoid"
With MM&B, I'll probably shove King against the wall and add second rooms for Tenguman and Astroman, though nothing is set in stone.
Why don't you just put their MM&B weps in their MM8 Rooms, similar to Mega Man and Roll's Rooms. You could also add MM&B textures to the MM8 rooms since they are very similar. (Though you'll have to wait for said expansion to release)
My logic, Tengu & Astro should get two stages each in the core, but one room each in the hotel.

July 28, 2013, 01:48:14 PM
Reply #137

Offline TheDoc

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Re: YOU HAVE SHOWN ME THE FUTURE
« Reply #137 on: July 28, 2013, 01:48:14 PM »
Quote from: "Game&Watcher"
(Though you'll have to wait for said expansion to release)

And there's your problem. What's the chance that the MM&B expansion is actually going to release? If you really want those weapons in the hotel, you're either going to have to ask whoever's in charge of the expansion for the weps or make them yourself because at this point, I doubt that expansion will EVER be finished.

July 28, 2013, 03:33:26 PM
Reply #138

Offline Gumballtoid

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Re: GBT's Maps - BBB&B-v1b
« Reply #138 on: July 28, 2013, 03:33:26 PM »
I didn't want the weapons, you people did...

I expect, if it isn't completed separately prior to v5 (that being MM10), that it will be completed as an expansion for v6. I could be wrong, but hey. Maybe Korby's been doing it the whole time and nobody knooooows.

The same logic applies to Mega Man V, whose expansion has been dead for a good while. Someone should breathe new life into it.

July 28, 2013, 07:31:36 PM
Reply #139

Offline TheDoc

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Re: GBT's Maps - BBB&B-v1b
« Reply #139 on: July 28, 2013, 07:31:36 PM »
Quote from: "Gumballtoid"
I didn't want the weapons, you people did...

I know. I was talking to GW

July 29, 2013, 01:02:26 AM
Reply #140

Offline GameAndWatcher

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Re: GBT's Maps - BBB&B-v1b
« Reply #140 on: July 29, 2013, 01:02:26 AM »
@TheDoc: I still say we should get on the MM&B expansion before even thinking about releasing MM9's.

July 29, 2013, 01:04:06 AM
Reply #141

Offline ZeStopper

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Re: GBT's Maps - BBB&B-v1b
« Reply #141 on: July 29, 2013, 01:04:06 AM »
MM&B is almost done on the expansion page when I last checked.

July 29, 2013, 01:11:15 AM
Reply #142

Offline Korby

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Re: GBT's Maps - BBB&B-v1b
« Reply #142 on: July 29, 2013, 01:11:15 AM »
All the weapons need to be reworked, almost every map needs to be made, and a lot of the skins need work.

While I would personally make everything myself, I'm now notorious for being a lazy mapper so that would probably take me longer than it took Mike to make the core maps.

July 29, 2013, 01:11:54 AM
Reply #143

Offline Ivory

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Re: GBT's Maps - BBB&B-v1b
« Reply #143 on: July 29, 2013, 01:11:54 AM »
But Korby, I did finish up Ground Man's stage a while back. So that's something.

July 29, 2013, 01:36:42 AM
Reply #144

Offline ZeStopper

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Re: GBT's Maps - BBB&B-v1b
« Reply #144 on: July 29, 2013, 01:36:42 AM »
Copy Robot did make 3 skins though.

July 29, 2013, 01:43:12 AM
Reply #145

Offline TheDoc

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Re: GBT's Maps - BBB&B-v1b
« Reply #145 on: July 29, 2013, 01:43:12 AM »
Quote from: "Game&Watcher"
@TheDoc: I still say we should get on the MM&B expansion before even thinking about releasing MM9's.

And I can see your logic in that, but I don't know if it will, especially since the current MM&B expansion is separate from the core. You could take that up with Ivory and CMM, but as of now, I think MM9 is to be the next core release.

July 29, 2013, 02:00:58 AM
Reply #146

Offline Spikeboy

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Re: GBT's Maps - BBB&B-v1b
« Reply #146 on: July 29, 2013, 02:00:58 AM »
...why are you talking about MM&B in the Hotel thread?

July 29, 2013, 03:33:30 AM
Reply #147

Offline Ceridran

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Re: GBT's Maps - BBB&B-v1b
« Reply #147 on: July 29, 2013, 03:33:30 AM »
I outlined why we talked about this.

(click to show/hide)

But I went too far.

July 29, 2013, 03:43:39 AM
Reply #148

Offline TheDoc

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Re: GBT's Maps - BBB&B-v1b
« Reply #148 on: July 29, 2013, 03:43:39 AM »
Quote from: "Spikeboy"
...why are you talking about MM&B in the Hotel thread?

Did you read the last three pages?

July 29, 2013, 03:46:18 AM
Reply #149

Offline fortegigasgospel

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Re: YOU HAVE SHOWN ME THE FUTURE
« Reply #149 on: July 29, 2013, 03:46:18 AM »
(click to show/hide)
Ok onto serious note. Layout looks pretty solid and simple to remember. But I do wanna ask if their will maybe be signs in the map to direct you to where you wanna get to? (if there isn't already, I actually wouldn't know)