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January 27, 2012, 01:34:36 AM
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Offline JaxOf7

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Team Balance
« on: January 27, 2012, 01:34:36 AM »
http://best-ever.org/download?file=teambalancev1.pk3

Switches a player's team for balance upon spawning if they're joining a too-large team.
Setting sv_teambalancespectate to 1 spectates them instead.

January 27, 2012, 01:36:44 AM
Reply #1

Offline LlamaHombre

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Re: Team Balance
« Reply #1 on: January 27, 2012, 01:36:44 AM »
No.

NO.

OH GOD, THE HORROR.

It was annoying enough in TF2, I can't imagine it being any better here.

January 27, 2012, 01:38:25 AM
Reply #2

Offline Red

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Re: Team Balance
« Reply #2 on: January 27, 2012, 01:38:25 AM »
it should be like not saying the fps or i'll get flamed and give a warning when it's unbalanced, and when the balance is too big, it should change a player to the other team

January 27, 2012, 02:10:46 AM
Reply #3

Offline FCx

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Re: Team Balance
« Reply #3 on: January 27, 2012, 02:10:46 AM »
Seems good, but did you test it in every game modes such as Classes (YD & KY) and others??

January 27, 2012, 08:36:19 PM
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Offline Mr. X

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Re: Team Balance
« Reply #4 on: January 27, 2012, 08:36:19 PM »
Quote from: "LlamaHombre"
No.

NO.

OH GOD, THE HORROR.

It was annoying enough in TF2, I can't imagine it being any better here.

Funny, I say the same thing during any team event in MM8BDM because everybody switches to the winning team.

May 30, 2014, 09:22:11 AM
Reply #5

Offline JaxOf7

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Re: Team Balance
« Reply #5 on: May 30, 2014, 09:22:11 AM »
Updated.

May 30, 2014, 07:36:39 PM
Reply #6

Offline Korby

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Re: Team Balance
« Reply #6 on: May 30, 2014, 07:36:39 PM »
i was very confused for a second there, because i completely forgot you made this forever ago
"wait, mr. x posted?"
this is what you do to me jax

May 30, 2014, 09:27:19 PM
Reply #7

Offline SmashTheEchidna

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Re: Team Balance
« Reply #7 on: May 30, 2014, 09:27:19 PM »
You speak for us all, Korby.

June 01, 2014, 01:15:59 AM
Reply #8

Offline OtakuAlex

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Re: Team Balance
« Reply #8 on: June 01, 2014, 01:15:59 AM »
I think a better way to balance teams is do what GVH did; give the lesser team some HP or ATK boosting.

I actually was gonna do such an edit myself, but didn't bother since I usually end up failing when I make MM8BDM mods and have other stuff to attend to.....I think.

June 02, 2014, 12:50:47 AM
Reply #9

Offline JaxOf7

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Re: Team Balance
« Reply #9 on: June 02, 2014, 12:50:47 AM »
Sound idea Alex
But the presence of OHKOs in this game mean that any attack and defense buffs won't consistently apply to all situations and/or increase/decrease the favor of those weapons.
Speed buffs would also disproportionately improve melee weapons, as well as not quite provide the firepower needed to kill an entire opposing outnumbering team.

Other thing I can think of is messing around with player lives.
But then that brings up the question of whether the following is indeed a fair matchup:
2 players (1 live each) vs 1 player (2 lives)

June 03, 2014, 02:12:03 PM
Reply #10

Offline ScrapHeap

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Re: Team Balance
« Reply #10 on: June 03, 2014, 02:12:03 PM »
If I may offer an idea, maybe make it a slight armor increase per person on the bigger team.
For example;
3v1, the 1 gets 0.850 (sorry, I'm bad with numbers for things like this), lowest it can go is 0.6