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There was like a thread for this beforehand, you knowYeah see guys
Quote from: "Gumballtoid"and most importantly, i'd get rid of MM&B altogether. i just don't see it, or any of it's original robot masters, as canon.You consider Time Man and Oil Man as canon, but MM&B not canon? The hell? MM&B is canon, MMPU is not (despite what many fans would love to think.)
and most importantly, i'd get rid of MM&B altogether. i just don't see it, or any of it's original robot masters, as canon.
MM1 - Make Hyper Bombs explode on contact, and try to keep Bond Man and whiever else in the game.MM2 - Make it harder; it's the easiest in the series! Also, make the Wily energy balls dodgeable and scrap the Buobeam Trap. Make Quick Man have a pattern, and make some of Air Man's patterns dodgeable. Finally, make Metal Man harder or nerf the Metal Blades! >:OMM3 - Don't give so many E-Tanks and items in Wily stages, give Snake Man, Needle Harries and some others a smaller hitbox, give it a proper intro, make the Doc Robots less durable, and I'm too lazy to list everything else I'd change in 3. :UMM4 - Nothing. MM5 - Make Wave Man's stage have proper water in it, and make more Gravity switching. :/MM6 - Should've had some stages with gimmicks like with the spike platform in Tomahawk Man's stage, and a stage dedicated to the Rush Adaptors.MM7 - Nothing, it's my favorite in the Classic series. MM8 - (click to show/hide)MM&B - Balance out the difficulty, please. :/MM9 - Easy mode.MM10 - Maybe make it not 8-bit.
Quote from: "kirbymariomega"MM1 - Make Hyper Bombs explode on contact, and try to keep Bond Man and whiever else in the game.MM2 - Make it harder; it's the easiest in the series! Also, make the Wily energy balls dodgeable and scrap the Buobeam Trap. Make Quick Man have a pattern, and make some of Air Man's patterns dodgeable. Finally, make Metal Man harder or nerf the Metal Blades! >:OMM3 - Don't give so many E-Tanks and items in Wily stages, give Snake Man, Needle Harries and some others a smaller hitbox, give it a proper intro, make the Doc Robots less durable, and I'm too lazy to list everything else I'd change in 3. :UMM4 - Nothing. MM5 - Make Wave Man's stage have proper water in it, and make more Gravity switching. :/MM6 - Should've had some stages with gimmicks like with the spike platform in Tomahawk Man's stage, and a stage dedicated to the Rush Adaptors.MM7 - Nothing, it's my favorite in the Classic series. MM8 - (click to show/hide)MM&B - Balance out the difficulty, please. :/MM9 - Easy mode.MM10 - Maybe make it not 8-bit.Megaman 2 is the easiest? How many of you have actually played on HARD mode other then "Normal" cause FYI, Hard is the difficulty from the Japanese version, oh wait, its NOT, cause it is STILL easier then the Japanese version.Play Wily Wars, where your buster does 1 damage to EVERY boss, including Cut and Metal, none of this 2 damage per buster shot. Oh and Air and Wood can THREE shot you.
Just a reminder, it doesn't have to be limited to the classic series, you can talk about anything in the other Mega Man series too.
MM8 - Make it not suck.