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Author Topic: [Map Pack] FMP2 (v1b)  (Read 18148 times)

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February 14, 2012, 12:06:23 AM
Reply #15

Offline Rozark

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Re: [Map Pack] FMP v1a Release
« Reply #15 on: February 14, 2012, 12:06:23 AM »
This space had purpose but I deleted it.

February 14, 2012, 02:06:12 AM
Reply #16

Offline Nostalgia

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Re: [Map Pack] FMP v1a Release
« Reply #16 on: February 14, 2012, 02:06:12 AM »
Quote from: "MegaLAD1514"
Can't believe people enjoy my music, that makes me happy ^w^
I'm certain that most of the people that commented here were using sarcasm, although I do happen to enjoy these songs simply because of their... uh, interesting composition.
Perhaps you should take this test to see if you could improve.

February 14, 2012, 02:17:14 AM
Reply #17

Offline Rozark

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Re: [Map Pack] FMP v1a Release
« Reply #17 on: February 14, 2012, 02:17:14 AM »
i scored a 25, and i didnt know half of the tunes.

February 14, 2012, 02:22:44 AM
Reply #18

Offline MusashiAA

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Re: [Map Pack] FMP v1a Release
« Reply #18 on: February 14, 2012, 02:22:44 AM »
Quote
You correctly identified 26 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.

February 14, 2012, 02:29:35 AM
Reply #19

Offline Fyone

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Re: [Map Pack] FMP v1a Release
« Reply #19 on: February 14, 2012, 02:29:35 AM »
(click to show/hide)

Do not worry, from constant requests, I will be surely reducing size.

February 14, 2012, 02:29:57 AM
Reply #20

Offline LlamaHombre

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Re: [Map Pack] FMP v1a Release
« Reply #20 on: February 14, 2012, 02:29:57 AM »
Quote
You correctly identified 25 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.




I do feel as if the music in this pack leaves something to be desired for, though.

February 14, 2012, 03:43:30 AM
Reply #21

Offline Mr. X

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Re: [Map Pack] FMP v1a Release
« Reply #21 on: February 14, 2012, 03:43:30 AM »
Here's my thought on the maps.  I'm writing this as I play them.

FMP01
-As others have said, the map is absolutely gigantic.  However, what is an even bigger problem is that it's also extremely open.  In the largest areas, there's little to no cover and barely any elevation changes.
-The map has absolutely no coherent theme.  One minute you're in a cliff, the next a forest, and the next a castle.
-The only thing more confused than the map theme is the music which feels like a bunch of random songs smashed together to the beat of a 500 pound horse stomping along.
-The map is linear.  There's only one way from the cliffs to the jungle which is Rush Coil.  Thus, the map is essentially a giant one way highway which is extremely poor for any game mode.

FMP02
-There's some crazy texture glitches at the top of the outside of the castle.
-There's so many long hallways without cover.  Basically, someone can just stand at one end and hold firing to get kills with relative ease.
-The map is again extremely linear although at least there's ways to go backwards and forwards along the main path and not one direction only.
-The music sounds like something jolly that goes horribly out of tune.
-The teleporters are unnecessary.

FMP03
-The tree is one of the most campiest spots I've seen in a map.  There's only one fairly slow way up that's easy to shoot down in OpenGL.
-The inside of the base and treehouse are hard on the eyes due to the ugly texture spam.
-The actual layout of the base actually isn't too bad.  Sure it's not that amazing but at least it's better than wide open and complete lacking of cover.
-The music is probably the best in the pack but still feels like it's lacking something.

FMP04
-The ladders...oh the ladders...It takes about 33 seconds to get from the bottom to the top.  It should almost never take 33 seconds to get anywhere in any deathmatch map ever.  Even in Mr. X's Fortress, I could get from one end of the entire map to the other in under 20 seconds.
-Honestly, there is nothing decent about this map at all.  It takes all of the problems of the other maps and adds more (random buildings, giant ladder climb, awful music).

FMP05
-Look, I believe most people involved in mapping know I hate Fighter X music.  However, that's more of a disagreement on taste:  They're good at what they do, but it's just not my cup of tea at all.  I say "I want to reach for my music binds" when hearing their songs but I never actually do.  However, I can honestly say this is the first time I actually have almost immediately reached for my music binds in a level.  The music is one small step above Crazy Bus.  I tried to be nice but I really can't say this in a nice way:  this music honestly makes me think you are tone deaf.  I do not mean that as an insult:  I truly think you might be and taking the test posted earlier is the best way to find out.
-The map is a giant snaking line.  It really is linear.  It's unsuitable for any kind of battle.
-The texture choices are rather hard on the eyes in the hallways.


Closing Remarks
Sit down and take a good long look at other people's maps.  Play MM8BDM lots online.  What annoys you about certain maps?  What do you like about certain maps?  Honestly, these are very very poor maps and one way to get better is to see what other people did right.  This should help you see what you did wrong and improve on it.

Oh, and I scored 26 out of 26.   Woo!

February 14, 2012, 04:21:05 AM
Reply #22

Offline Rozark

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Re: [Map Pack] FMP v1a Release
« Reply #22 on: February 14, 2012, 04:21:05 AM »
fyone, take a look at my first map. it could help maybe. :L (ill be adding more shortly too, once this third one finishes up then ill add 2 more to the pack)

February 14, 2012, 08:29:46 PM
Reply #23

Offline Fyone

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Re: [Map Pack] FMP v1a Release
« Reply #23 on: February 14, 2012, 08:29:46 PM »
Quote
You correctly identified 26 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.
That test was the easiest thing I've ever seen.

Anyways, I need to know exactly in more detail what is wrong with FMP05 - Dr. Cossack's Test Factory so that I can fix it. I've already finished fixing the rest of the maps so I need to know what's wrong with that map in particular.

February 14, 2012, 09:27:00 PM
Reply #24

Offline Mr. X

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Re: [Map Pack] FMP v1a Release
« Reply #24 on: February 14, 2012, 09:27:00 PM »
It's a line.  It's completely linear.  Linear levels don't work in any deathmatch game.  Honestly, I'd scrap it and start over.

February 14, 2012, 09:40:43 PM
Reply #25

Offline Nostalgia

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Re: [Map Pack] FMP v1a Release
« Reply #25 on: February 14, 2012, 09:40:43 PM »
Quote from: "Fyone"
Quote
You correctly identified 26 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.
That test was the easiest thing I've ever seen.

Anyways, I need to know exactly in more detail what is wrong with FMP05 - Dr. Cossack's Test Factory so that I can fix it. I've already finished fixing the rest of the maps so I need to know what's wrong with that map in particular.
I should've made myself more clear that I was directing this test towards Lad due to the fact that he made the music.
Wait a minute: if you scored a 26, then why don't you compose the music instead?

February 14, 2012, 09:48:42 PM
Reply #26

Offline Fyone

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Re: [Map Pack] FMP v1a Release
« Reply #26 on: February 14, 2012, 09:48:42 PM »
I could try making a song I guess I'll post it once I'm done.

February 15, 2012, 08:23:04 PM
Reply #27

Offline Fyone

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Re: [Map Pack] FMP v1a Release
« Reply #27 on: February 15, 2012, 08:23:04 PM »
Quote from: "Mr. X"
It's a line.  It's completely linear.  Linear levels don't work in any deathmatch game.  Honestly, I'd scrap it and start over.

I've decided not to scratch it -_-, but to fix it. I will most likely add more ways to get around and once I finish that, I will write up the changelog. I can't believe no one found any of the hidden spots in maps >_>

February 15, 2012, 08:42:10 PM
Reply #28

Offline Rozark

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Re: [Map Pack] FMP v1a Release
« Reply #28 on: February 15, 2012, 08:42:10 PM »
try more zig-zaggy/random patterns. especially for walls like rocks/cliffs. its hard to do this on an inside based map, but make different area floors and shaped hallways, so it isnt always the same plain rectangles.

February 15, 2012, 10:50:55 PM
Reply #29

Offline Fyone

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Re: [Map Pack] FMP v1a Release (V1B CHANGELOG)
« Reply #29 on: February 15, 2012, 10:50:55 PM »
I added the changelog, although I won't release 'till Lad's done fixing the music.