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Can't believe people enjoy my music, that makes me happy ^w^
You correctly identified 26 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.
I hope you like reading.. :LALL:Pro-It's.. a map collection. YAY MAPS! (sorry i really couldnt find a positive for overall >.<)Con- maps are either too cramped or WAAAYYY to huge.Con- Weapon energy and health capsules.. if you're sticking with the sizes of those you need to readjust them. One capsule here and there in a large map simply isn't enough.Pon: It's a pro and a con. Nice music, but for some reason it annoys me after awhile. Especially in the 5th map. literally seems like a 10 second loop. thats probably just me though.Map1:This map. One word. Gigantic. There's too much open space. Fill it with something. Add more capsules when you do. On the brightman side, hehe megaman jokes a variety of textures. That's good.Map2:In the style of Billy Mays-See, hallways are pretty cool. So are square rooms. Put them together.. WTF! No, but seriously. This map is also too huge, with little capsules for health/ammo. A long square hallway with little to no decor. Then, we get a variation of a square room, linking to 4 equally square rooms. Mix it up abit. Try not to go perfectly square either.Map3:OMG A TREEHOUSE!! I love this idea. The map isn't as huge as the others, but i cant help but feel that it still seems huge. Still needs better/more capsule placement and filler space. Also, the ballade cracker and silver tomahawk locations seem too easy to reach. At LEAST move the ballade cracker to someplace else. If i may suggest, put an rj somewhere and put the ballade cracker on top of the treehouse XDMap4:Back to the too huge thing. the platforms on the sides with all of the ladders remind me of hyper lode runner. Yes, it does XD. Too plain of textures on the inside. Spice it up abit. Shrink it/put filler space? Also with the usual problem of not enough capsules. Map5:Cossack's testing facility. Interesting idea. but, the long and annoying way just for item 1? I see how it's an idea to hide it there then put it, but the platforms to get the etank/skull barrier seem more rush coil worthy than item 1. decent sized rooms at a few locations, but it needs just abit of filler space. I find the hallways with the springs cramped at the end annoying, as with the loop that seems only 10 seconds or so long.AND THAT MY FRIEND, is my feedback. These are my opinions, and you can take them into consideration if you do so choose. HAVE A NICE DAY!
You correctly identified 25 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.
QuoteYou correctly identified 26 tunes (out of 26) on the Distorted Tunes Test. Congratulations! You have a fine sense of pitch.That test was the easiest thing I've ever seen. Anyways, I need to know exactly in more detail what is wrong with FMP05 - Dr. Cossack's Test Factory so that I can fix it. I've already finished fixing the rest of the maps so I need to know what's wrong with that map in particular.
It's a line. It's completely linear. Linear levels don't work in any deathmatch game. Honestly, I'd scrap it and start over.