0 Members and 1 Guest are viewing this topic.
You seem to miss the point of what I said, you didn't explain your feelings much better from last time either. Please don't restate again saying "I don't like the 'feeling', too 'awkward'" Give me reasons and an explanation why you feel that way.
Knux already stated that the floors to the drop below don't make sense
The map pack as a whole is plagued by the same three problems:-Poor weapon layoutI don't really see any problem with weapon layout but it could just be my poor weapon taste; can you give me some examples of places with poor weapon layout that'll help me get the just of it.-An excess of health pickupsYes, I will be decreasing the health and ammo pickups in the next version.-Long, narrow corridors with hardly any attention to detailI found this a problem as well. In the next version I'll definitely try to tone up the layouts for better flow so they aren't just long corridors and I'll also try to put more detail but I won't be putting unneeded detailing in some areas.Thanks for the feedback.
- Well, at least you got rid of the dead ends in the Wily/Wood Man map. Still could use less plain wall textures, as in, actual decoration. Did you know that decors also help the player tell where they're going once they've seen the whole map? They're not just there to look pretty.Yeah I'll try to add detail little by little each version with all of the maps.- Thunder Claw in the forest map isn't so special that you need to have only one in the map and hide it up in the building. And even when you get it, chain swinging is still terribly hard because of their placements. It makes just going up the treehouse ladder all the more worth it. And the, the Thunder Claw room has a teleporter to the treehouse. Pretty much a slap in the face for anyone patient enough to look for Thunder Claw.Yeah I'll move it and add some, I don't see anything wrong with the placements though.- Cliff Mount still has the long hallways. Yeah, I've said enough about it.Yeah as I'm still trying to fix the layout but it'll take me some time.- The ship map seems fine for small games. I don't see much problems with it, really.- The Drill Man map could use work on the cave section (the one without the white walls), although I'm not sure what to say. It feels somewhat bland.Well I'm not exactly sure in what way?I did expect one or two new maps, though. Are you planning on making more?Yeah more will come, I'm pretty busy with other things actually.