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Author Topic: SmashBro's Spriting Shenanigans  (Read 17902 times)

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February 17, 2012, 05:06:04 AM
Reply #30

Offline Korby

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Re: SmashBro's Spriting Shenanigans
« Reply #30 on: February 17, 2012, 05:06:04 AM »
Assuming it's a player, where does it shoot from? Also that green doesn't look too great with the cyan, but that's just my opinion.

February 17, 2012, 12:43:08 PM
Reply #31

Offline Hallan Parva

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Re: SmashBro's Spriting Shenanigans
« Reply #31 on: February 17, 2012, 12:43:08 PM »
Yeah, the giant green capsule doesn't look that great either. Or were you talking about the stripes? I like the stripes.

Shots come from the point at the top UNLESS you're using Twin Freeze, in which case the icicles are launched from the upper sides of the plane (near where the curves are).

February 17, 2012, 01:25:09 PM
Reply #32

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Re: SmashBro's Spriting Shenanigans
« Reply #32 on: February 17, 2012, 01:25:09 PM »
When you're spriting these things you need to think : what is the purpose of this object?

What is the purpose of that big green blob? If it's useless, replace it. If it's supposed to be something, make it look like the thing it's supposed to be!

February 17, 2012, 02:35:14 PM
Reply #33

Offline Hallan Parva

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Re: SmashBro's Spriting Shenanigans
« Reply #33 on: February 17, 2012, 02:35:14 PM »
yet more great advice from why dee

ICE QUEEN V2B



EDIT: now contains 86% more projectiles


Basic Cannon (can't decide which one)


Double Laser


Spreader (single bullet)


Power Missile (colours for each character)

February 17, 2012, 07:12:22 PM
Reply #34

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Re: SmashBro's Spriting Shenanigans
« Reply #34 on: February 17, 2012, 07:12:22 PM »
I totally meant the stripes, but if you like them, keep 'em.

I would choose the thinner Basic Cannon, and I'd also change the missiles a bit, but I'm not sure how.

April 07, 2012, 04:31:26 AM
Reply #35

Offline Hallan Parva

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if it looks too much KS then I apologize in advance
« Reply #35 on: April 07, 2012, 04:31:26 AM »
Welcome back, first page.



Does anyone have suggestions on a colour scheme?

April 07, 2012, 02:58:56 PM
Reply #36

Offline Solar Equinox

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Re: SmashBro's Spriting Shenanigans
« Reply #36 on: April 07, 2012, 02:58:56 PM »
I think you should go with a black and bronze/golden colour scheme.
(Another thought is to have a colour scheme that looks like the bumper item(blue, white and gold))

April 07, 2012, 06:22:28 PM
Reply #37

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Re: SmashBro's Spriting Shenanigans
« Reply #37 on: April 07, 2012, 06:22:28 PM »
I don't care if it grossly breaks the colour limitations...

Bumper Smash Man looks AWESOME.


April 07, 2012, 08:35:05 PM
Reply #38

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Re: SmashBro's Spriting Shenanigans
« Reply #38 on: April 07, 2012, 08:35:05 PM »
yes, that red on the insignia is totally necessary and couldn't have been used for the hair, or vice versa.

May 02, 2012, 01:10:46 PM
Reply #39

Offline Hallan Parva

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ShamelessPlugMan.exe
« Reply #39 on: May 02, 2012, 01:10:46 PM »
technically it counts as spriting so... yeah

Quote from: "SmashBroPlusB"
I made more chips... but I'm not sure if you like my "style". I'd like some input as to how these look. BE HONEST DARN IT


as much exposure as humanly possible

May 02, 2012, 04:14:01 PM
Reply #40

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Re: SmashBro's Spriting Shenanigans
« Reply #40 on: May 02, 2012, 04:14:01 PM »
but what are the things above the chips
navi chips?

May 02, 2012, 05:18:16 PM
Reply #41

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Re: SmashBro's Spriting Shenanigans
« Reply #41 on: May 02, 2012, 05:18:16 PM »
Yeah, they're dropped by Net Navis when they're fragged. Trying to sprite a tiny Navi was a lot harder than I thought, but I didn't want to be lazy and just have squares with stars on them like the games do. So, I put their emblems instead.

... Actually, I think I'm getting used to spriting tiny Net Navis after I did Barrier, so those might end up being HUD components (to show you which Navi class you're currently using).

SPEAKING OF TINY NET NAVIS



The lower one is based off the BN1/BN2 sprite for Barrier while the upper one is modeled after BN3's design. I also couldn't decide which background I wanted for Barrier100, which is why there's a green and a red there. The original chip had purple like regular Barrier but I wanted players to be able to differentiate them easier. What's your opinion?

also Recov chip family woo

May 03, 2012, 03:09:25 PM
Reply #42

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Re: SmashBro's Spriting Shenanigans
« Reply #42 on: May 03, 2012, 03:09:25 PM »
MOAR SPRITES
AirShoes before and after the shoe
so you can see the beautiful background



I freaking hate AirShoes

June 30, 2012, 08:07:23 PM
Reply #43

Offline Hallan Parva

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Re: SmashBro's Spriting Shenanigans
« Reply #43 on: June 30, 2012, 08:07:23 PM »
I tried making a girl

but then I realized

FEET ARE EVIL




requesting assistance

July 01, 2012, 01:48:54 AM
Reply #44

Offline Korby

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Re: SmashBro's Spriting Shenanigans
« Reply #44 on: July 01, 2012, 01:48:54 AM »
Colors are terrible and need way more contrast between each shade, and the grey blends into the browns too much.