Advanced Search

Author Topic: Making custom Actors?  (Read 2367 times)

0 Members and 1 Guest are viewing this topic.

February 21, 2012, 02:24:12 AM
Read 2367 times

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Making custom Actors?
« on: February 21, 2012, 02:24:12 AM »
Uh, hi. I'm making a CTF map that is based around a power plant. I would like to have some Biree Sparks flying around in an impassable area, but I have no idea how to code this kind of thing...

Biree Sparks only fly around, so it would probably be very easy to code and such... I was thinking they would work a lot like the Telly spawner. They spawn infinitely and just fly around without being able to be damaged. These are the sprites I'm going to use.



I have some more complicated actors I'd like to put in, but for now I'd just like to get this problem solved.

February 21, 2012, 02:42:36 AM
Reply #1

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Making custom Actors?
« Reply #1 on: February 21, 2012, 02:42:36 AM »
Well you have to learn something called "DECORATE" to create actors. I think they would work as projectiles. I'd suggest checking the battons' code which is somewhere in the MM8BDM PK3.
(And I think you'll need some ACS to make them spawn).