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Mega Man 8-bit Deathmatch
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DECORATE and ACS Modifications
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Making custom Actors?
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Topic: Making custom Actors? (Read 2367 times)
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February 21, 2012, 02:24:12 AM
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Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Making custom Actors?
«
on:
February 21, 2012, 02:24:12 AM »
Uh, hi. I'm making a CTF map that is based around a power plant. I would like to have some Biree Sparks flying around in an impassable area, but I have no idea how to code this kind of thing...
Biree Sparks only fly around, so it would probably be very easy to code and such... I was thinking they would work a lot like the Telly spawner. They spawn infinitely and just fly around without being able to be damaged. These are the sprites I'm going to use.
I have some more complicated actors I'd like to put in, but for now I'd just like to get this problem solved.
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February 21, 2012, 02:42:36 AM
Reply #1
Laggy Blazko
MM8BDM Extender
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Date Registered: April 01, 2011, 02:08:23 AM
Re: Making custom Actors?
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Reply #1 on:
February 21, 2012, 02:42:36 AM »
Well you have to learn something called
"DECORATE"
to create actors. I think they would work as projectiles. I'd suggest checking the battons' code which is somewhere in the MM8BDM PK3.
(And I think you'll need some ACS to make them spawn).
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Mega Man 8-bit Deathmatch
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DECORATE and ACS Modifications
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Making custom Actors?