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Author Topic: Monthly Monday Discussion (Vote: MM8-10 Weps Game Mode!)  (Read 44895 times)

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April 10, 2012, 02:25:00 PM
Reply #45

Offline FCx

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Re: Monday Night Madness Discussion (8 PM TONIGHT!)
« Reply #45 on: April 10, 2012, 02:25:00 PM »
That was a good event, I didn't like the fact that the server was laggy (some players couldn't play normally).

For the custom mode FOR THE LOVE OF GOD, compress the wads/pk3s!!!

(and I'll try to join my first Skype call with my very bad engrish D: )

April 10, 2012, 08:48:51 PM
Reply #46

Offline HD_

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #46 on: April 10, 2012, 08:48:51 PM »
Submit your favorite WADs for use in Monday Night Madness! Use the template shown on the first page!

April 10, 2012, 08:51:38 PM
Reply #47

Offline Super Raveman

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #47 on: April 10, 2012, 08:51:38 PM »
We need to bring snowballs back

April 10, 2012, 09:21:09 PM
Reply #48

Offline Korby

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #48 on: April 10, 2012, 09:21:09 PM »
Server Title: Monday Night Madness
Game Mode: LMS or DM
WADs: Joust
Special Settings: Buckshot, no crouch, no chasecam, gyroman not removed

April 10, 2012, 09:25:45 PM
Reply #49

Offline Hallan Parva

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #49 on: April 10, 2012, 09:25:45 PM »
Server Title: Monday Night MANness
Game Mode: Team Last Man Standing
WADs: Ivory's Joust Mode
Special Settings: Buckshot, crouch disabled, chasecam enabled

April 10, 2012, 10:27:30 PM
Reply #50

Offline HD_

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #50 on: April 10, 2012, 10:27:30 PM »
Quote from: "Bikdark via Skype"
Server Title: MNM: DBZ mode!
Game Mode: TDM/TLMS
WADs: AMP, IX, CSCM
Special Settings: sv_aircontrol .01 and sv_gravity 100 (or any low ass number)
Also preferably large, open maps only

or

MNM: G+H
Game mode: TLMS
Wads: SHARP, AMP, IX
No special settings

Also you could host jumpmaze/Mario DM (which is like jumpmaze) for mnm but I don't know the current wads they're using, or which aircontrol/gravity settings to use. I think you could just add doom2.wad but iunnolol

April 10, 2012, 10:38:32 PM
Reply #51

Offline MetalJosh

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #51 on: April 10, 2012, 10:38:32 PM »
I have one:
Server Title: Monday Night Special!
Game Mode: Deathmatch, TDM
WADs: Map Pack AMP or BestMapsEver, Classes CSCC.
Special Settings: no crounch.

April 11, 2012, 12:44:35 AM
Reply #52

Offline Gumballtoid

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #52 on: April 11, 2012, 12:44:35 AM »
Server Title: MNM: Battle & Chase!
Game Mode: Mega Man: Battle & Chase (Deathmatch)
WADs: Battle & Chase
Special Settings: Chasecam allowed

This is some fun stuff. Even if you don't want to race, try using Mega Man and see how long you survive before you're roadkill.

April 11, 2012, 01:01:47 AM
Reply #53

Offline Magnet Dood

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #53 on: April 11, 2012, 01:01:47 AM »
Name o' Server: Monday Night Madness
Game Mode: CTF
Map packs: TBG, IX- Misc
Special Settings: Chasecam, maybe?

I just want some CTF. With trains.

April 11, 2012, 01:25:48 AM
Reply #54

Offline FCx

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #54 on: April 11, 2012, 01:25:48 AM »
And I have a suggestion for the next events: record a demo, so that we can archive (similar to Doom FNF Demo Database, where I contributed with some demos).

April 11, 2012, 01:27:39 AM
Reply #55

Offline Orange juice :l

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #55 on: April 11, 2012, 01:27:39 AM »
Name o' Server: Monday Night Aggravated Theft And Battery
Game Mode: (T)Poss
Map packs: IX, AMP
Special Settings: sv_possessionholdtime 45

April 11, 2012, 04:04:40 AM
Reply #56

Offline Mendez

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #56 on: April 11, 2012, 04:04:40 AM »
Quote from: "Orange juice :l"
Name o' Server: Monday Night Aggravated Theft And Battery
Game Mode: (T)Poss
Map packs: IX, AMP
Special Settings: sv_possessionholdtime 45
Seconding this.

April 11, 2012, 04:56:08 AM
Reply #57

Offline SaviorSword

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #57 on: April 11, 2012, 04:56:08 AM »
Make sure to add MMPU if TPoss would be played.
Otherwise the chip in the pit problem......

April 11, 2012, 01:22:39 PM
Reply #58

Offline HD_

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #58 on: April 11, 2012, 01:22:39 PM »
Quote from: "SaviorSword"
Make sure to add MMPU if TPoss would be played.
Otherwise the chip in the pit problem......

Will do.

Quote from: "FCx"
And I have a suggestion for the next events: record a demo, so that we can archive (similar to Doom FNF Demo Database, where I contributed with some demos).

That's a good idea, but I'd need someone else to do that, as I wouldn't be there for long enough for it to be worth it.

2 more submissions before I start the poll! (If the poll works anyway)

April 11, 2012, 09:30:46 PM
Reply #59

Offline Turbodude

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Re: Monday Night Madness Discussion (WEEK #2 NOMINATIONS)
« Reply #59 on: April 11, 2012, 09:30:46 PM »
Quote from: "Bluebrawl"
Quote from: "Orange juice :l"
Name o' Server: Monday Night Aggravated Theft And Battery
Game Mode: (T)Poss
Map packs: IX, AMP
Special Settings: sv_possessionholdtime 45
Seconding this.
Thirding this.
All aboard the Possession train.