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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 305577 times)

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March 07, 2012, 07:32:12 AM
Reply #165

Offline PressStart

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #165 on: March 07, 2012, 07:32:12 AM »
X1 would be cool, although getting sprites for the stages seems like it'd be a pain (I guess stuff from Xtreme would work...maybe?!)

ANYwho though yea, I think it'd be cooler to have all of classic covered before going into X territory (although that'd probably draw in a lot more fans)

Still, I'm happy enough that we have 1-6 (and 7 now I guess!)

March 07, 2012, 01:02:01 PM
Reply #166

Offline Hallan Parva

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #166 on: March 07, 2012, 01:02:01 PM »
MMPU is not on his "list" of suggestions therefore his argument is invalid :ugeek:

March 07, 2012, 02:19:49 PM
Reply #167

Offline Gumballtoid

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #167 on: March 07, 2012, 02:19:49 PM »
perhaps PU could be mixed w/ megaman 8, considering the prospect of them being in FC?
or it could be a separate chapter entirely if mm&b has new astro and tengu stages, PU should have the PU expansion in it, just no X series, except maybe the first.

March 07, 2012, 06:23:42 PM
Reply #168

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #168 on: March 07, 2012, 06:23:42 PM »
This is the MM8 expansion, not the MM8 + PU expansion. Don't get your hopes up.

March 07, 2012, 06:49:34 PM
Reply #169

Offline Laggy Blazko

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #169 on: March 07, 2012, 06:49:34 PM »
Quote from: "Rozark"
(click to show/hide)
That won't happen. Cutman hates the X series.

March 07, 2012, 06:56:46 PM
Reply #170

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #170 on: March 07, 2012, 06:56:46 PM »
Not to mention how little sense it makes.  The X series had 2 8-bit games (well, really, 4-bit ish) and their style of gameplay does not fit right in with the classic series.  If anything, you'd make Mega Man X 16 Bit Deathmatch for Mega Man X.  Of course, nobody would actually want to do that because making rotations for 16-bit Characters would be even more annoying than 8-bit rotations already are.

March 07, 2012, 09:54:00 PM
Reply #171

Offline Magnet Dood

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #171 on: March 07, 2012, 09:54:00 PM »
I find it funny how Rozark somehow managed to not list Mega Man 10.

March 09, 2012, 04:13:24 AM
Reply #172

Offline GameAndWatcher

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #172 on: March 09, 2012, 04:13:24 AM »
Is the "shooting part" in? If so, will it be some version of the Rage Rune?

March 09, 2012, 04:40:36 AM
Reply #173

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #173 on: March 09, 2012, 04:40:36 AM »
You mean the rapid shot or whatever it was?  No, it is not in especially since Bass Buster already is a rapid-fire buster.

March 09, 2012, 05:41:05 AM
Reply #174

Offline fortegigasgospel

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #174 on: March 09, 2012, 05:41:05 AM »
Quote from: "Mr. X"
You mean the rapid shot or whatever it was?  No, it is not in especially since Bass Buster already is a rapid-fire buster.
Mega Man 8 had 3 charge shoot upgrades Laser, Arrow and Auto Fire

The auto fire or what ever it was called was a charge shot upgrade like Laser and Arrow, which automatically fired as many shots as it could to reach the shot limit (3 or 5 with upgrade) while you charged. It could not be used with Laser or Arrow.

March 09, 2012, 05:53:00 AM
Reply #175

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #175 on: March 09, 2012, 05:53:00 AM »
Ahhh, I had heard somebody ask something about rapid fire elsewhere I think.  Probably heard wrong.  It's been a while since I've played MM8.  Either way, the answer is no.

March 09, 2012, 04:04:34 PM
Reply #176

Offline BiscuitSlash

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #176 on: March 09, 2012, 04:04:34 PM »
I think there's one item where you fire 3 buster shots at once when you fire. If you have the 5 shot upgrade then you'll still fire 3, but you'll have 2 in reserve.

March 09, 2012, 05:46:00 PM
Reply #177

Offline kirbymariomega

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #177 on: March 09, 2012, 05:46:00 PM »
Stupid question: when will it be released?

March 09, 2012, 06:05:35 PM
Reply #178

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #178 on: March 09, 2012, 06:05:35 PM »
Quote from: "Ivory"
Release Date TBA later

We're going as fast as we can!

March 10, 2012, 12:57:42 AM
Reply #179

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #179 on: March 10, 2012, 12:57:42 AM »
Are there any Rush Jet segments?