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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 266787 times)

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March 02, 2012, 10:27:37 PM
Reply #75

Offline Gumballtoid

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #75 on: March 02, 2012, 10:27:37 PM »
i always thought quint in grenade man's stage would be fitting, with all the machinery 'n stuff
but bass AND quint both appear in the campaign's stages, and would have to be removed for that, most likely

March 02, 2012, 11:20:52 PM
Reply #76

Offline JaxOf7

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #76 on: March 02, 2012, 11:20:52 PM »
Quote from: "Gumballtoid"
i always thought quint in grenade man's stage would be fitting, with all the machinery 'n stuff
but bass AND quint both appear in the campaign's stages, and would have to be removed for that, most likely
Astro Man's would fit better due to time travel and space.
And Quint actually does not appear in the campaign. Hmm, ominous...

Here's hoping to hilarious miniboss fakeout.

This is... my destiny!

March 03, 2012, 02:30:03 AM
Reply #77

Offline Rozark

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #77 on: March 03, 2012, 02:30:03 AM »
Warning: below is my actual reaction to finding out about this:
(click to show/hide)

-cough- now that thats out of the way..
i sorta figured that mr. x, yellow devil,  ivory, korby, and OBVIOUSLY mike would be apart of the team whenever it started. theyre only some of the best/well known on here IMO.

This has made my day. But, im anxious to see what comes out of it. But what to do while I wait? maybe if a certain someone released the new cscm.. that could kill some time..

Sorry if its been asked already, but im aware of grappling points (yay! :D), but are there flying/snowboarding parts in tenguman's/frostman's stages?

March 03, 2012, 04:03:06 AM
Reply #78

Offline Korby

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #78 on: March 03, 2012, 04:03:06 AM »
I'm not really one to be answering questions seeing as I pay about as much attention to this as I do to King's spritesheet, but I do not recall flying being used in Tenguman's stage. I can't say anything about Frostman's map because I literally know nothing about it.

March 03, 2012, 05:28:23 AM
Reply #79

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #79 on: March 03, 2012, 05:28:23 AM »
Frost is still being ironed out, Tengu will not have flying.

March 03, 2012, 07:50:57 PM
Reply #80

Offline Davregis

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #80 on: March 03, 2012, 07:50:57 PM »
I'M ASTRO MAN! AND I HAVE NO IDEA WHAT TO DO!

:D Will that be his intro, or will it be saved for his taunt?

March 03, 2012, 07:54:20 PM
Reply #81

Offline Fyone

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #81 on: March 03, 2012, 07:54:20 PM »
I think they said earlier that they will not be making the taunts for classes based off what they say in MM8.

March 03, 2012, 07:57:58 PM
Reply #82

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #82 on: March 03, 2012, 07:57:58 PM »
Vanilla MM8BDM will NOT have taunts.

March 03, 2012, 08:06:03 PM
Reply #83

Offline Fyone

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #83 on: March 03, 2012, 08:06:03 PM »
I think when Daveris says intro, he's talkin' about the bots intro when they enter the game. I think Daveris is talking about the Classes when he says taunts.

March 03, 2012, 08:41:13 PM
Reply #84

Offline fortegigasgospel

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #84 on: March 03, 2012, 08:41:13 PM »
Quote from: "Fyone"
I think they said earlier that they will not be making the taunts for classes based off what they say in MM8.
I know this for this expansion and thus will not have taunts but why NOT use actual voice clips of the characters? It makes more sense, then random lines you find over the internet.

March 03, 2012, 11:03:46 PM
Reply #85

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #85 on: March 03, 2012, 11:03:46 PM »
Mega Man 8-BIT Deathmatch

The 8-bit games never had voice acting.  Plus, it would get old fast.  If there's anything the Sonic series has taught us, it's that you don't want to have characters shouting the same lines over and over and over.

March 03, 2012, 11:11:40 PM
Reply #86

Offline Magnet Dood

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #86 on: March 03, 2012, 11:11:40 PM »
Think he's talking about YD's classes mod.

March 03, 2012, 11:12:38 PM
Reply #87

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #87 on: March 03, 2012, 11:12:38 PM »
Ah, the fact that he said "This expansion" at the beginning made me think he wasn't talking about classes.

March 03, 2012, 11:59:00 PM
Reply #88

Offline fortegigasgospel

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #88 on: March 03, 2012, 11:59:00 PM »
Quote from: "Mr. X"
Ah, the fact that he said "This expansion" at the beginning made me think he wasn't talking about classes.
Yea I ment the taunts wouldn't be in this expansion by that, sorry.

March 04, 2012, 12:03:44 AM
Reply #89

Offline Magnet Dood

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #89 on: March 04, 2012, 12:03:44 AM »
Uh, so, I found my train.



Feel free to use it.