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Author Topic: [EXPANSION] Rockman 4 MI (Under New Management!)  (Read 40750 times)

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August 20, 2013, 05:20:39 PM
Reply #135

Offline Knux

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #135 on: August 20, 2013, 05:20:39 PM »
Toadman MI is also available, but I'd much rather have someone with time, motivation and enough skill go map it. I included unused textures and a Pole Egg actor that's great for decoration, and I wouldn't want to see them go to waste.

In any case, anyone who wants to take on it has a head start. Ask Rozark for the file if you're interested.

October 03, 2013, 07:02:16 PM
Reply #136

Offline Knux

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #136 on: October 03, 2013, 07:02:16 PM »
This has been stagnant for longer than I care to remember, therefore, I have decided to release 4MI Dive Man and 4MI Pharaoh Man to the public as a demo!

http://www.mediafire.com/?i0ithhvno990s62

To load things properly, take the files that aren't the two maps and place them in your skins folder. That's the map music. Then, open the MM8BDM launcher and load the two maps.

Some things to note, though:

- The 4MI weapons are absent from the map, and will be seen as red <!> symbols. This is normal, because I'm not spoiling what wasn't made by me.
- 4MI Pharaoh must be played alone (no bots or other players), as there is a bug with the curses where everybody in the map gets them. This may or may not be fixed at a point, depending if people actually get up and do work. Perhaps, possibly, how about why.

Feedback's welcome, of course. Also this wasn't agreed on by anyone else in the team, though seeing as this expansion hasn't been moving for almost one year and a half now, I reserve the right to release what I worked on.

October 03, 2013, 07:23:16 PM
Reply #137

Offline Russel

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #137 on: October 03, 2013, 07:23:16 PM »
I definitely like the layout of both of these maps, they flow nicely, they don't have any explicit blockages or slows in movement, decent weapon sets.

But, 4MIPHA's gimmick, while colorful, may obstruct deathmatch horribly. Specifically the area where you get your weapons force-switched. Being a modder for this game, not only do I know this will have negative effects on the game, but it is also likely the most complex gimmick due to the requirement of polling every weapon in the game and swapping them randomly. Just wanted to be sure you were aware of these issues before you continued.

October 03, 2013, 07:26:37 PM
Reply #138

Offline Knux

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #138 on: October 03, 2013, 07:26:37 PM »
Fortunately, the Roulette area is quite small and you only need to go there for Rush Coil to reach a certain item. There's also Pharaoh Shotgun, but you can get that in TutanKhamen's room as well. If the weapons were loaded, anyway.

Also, 4MI was a gimmick factory in itself, so expect plenty of it in most of the maps.

October 05, 2013, 06:17:19 AM
Reply #139

Offline Superjustinbros

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #139 on: October 05, 2013, 06:17:19 AM »
Just wondering, have the weapon icons for the 4MI weapons ever been made for anything that didn't use a new icon in 4MI?

For the campaign (if it's ever completed), would it be possible to have a secret Shadowman boss fight prior to the campaign's final boss where you obtain the legendary ?Dagger and get your attack power permanently doubled?

October 05, 2013, 01:12:12 PM
Reply #140

Offline Rozark

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #140 on: October 05, 2013, 01:12:12 PM »
Long and behold, I arrive with 2 things.

1: Some of you may or may not be aware of a sudden "break" from pretty much everything that I've taken for the past.. 3 weeks now? Once I return I'll get everything booted up again, It's just the last break before the real final wave of work I need to get done. I apologize in the mean time for this "unexpected" break.

2: Noone authorized that release because you ragequit the 4MI chat because you PMS/Drama'd everywhere Knux. I didn't want that, I wanted work, not a negative attitude.

PS: Authorized to release the demo. HA!

Love, Rozark Kyouko

October 06, 2013, 12:03:38 AM
Reply #141

Offline Knux

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #141 on: October 06, 2013, 12:03:38 AM »
Quote from: "Rozark Kyouko"
1: Some of you may or may not be aware of a sudden "break" from pretty much everything that I've taken for the past.. 3 weeks forever now?
I fixed a thing.
Quote from: "Rozark Kyouko"
2: Noone authorized that release.
If nothing is done and a lot of time passes, it's only natural for me not to give that much of a fuck. I also recall you not caring about stuff being leaked, so suck it up.
Quote from: "Rozark Kyouko"
I didn't want that, I wanted work, not a negative attitude.
Says the first person who didn't bother to do work, meet deadlines, or even offer helpful insight. How pathetic. And making memos doesn't count, either. We all knew what we had to do, but only so few did their part. Overall, working on this was a heavy disappointment because of the apathetic attitude toward progress there was... I mean, is, in general.

I also didn't see you shitting on Gummywormz when he released some of the 4MI weapons in his pack. Though I guess you can't really argue if you don't bother to do anything other than:

*Rozark sees progress*

*Rozark leaves again*

You weren't even busy with real life, as you confirmed plenty of times. You were always just fucking around with the project, wearing the leader hat and looking like a hypocrite.

I'm not reading your wall of angry text, by the way. Shove it where the sun doesn't shine.

October 06, 2013, 09:52:22 AM
Reply #142

Offline Rozark

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #142 on: October 06, 2013, 09:52:22 AM »
Knux.
Forever would imply before I was born, so no, that isn't true. 3 weeks however, IS true.

Nothing was done? People were getting stuff done, you're just mad because I delayed 4MIDRI for so long (Apologies) which NOW has progress. It's you, in that attitude. You're going to leak and there isn't anything I can do to stop you.

I'm now working on 4MIDRI.. I never assign deadlines/hate them/pretty sure you also know that, and I was ASLEEP most of the time because I sleep during the day and am awake at night, and finally when I get around to reading it, they already have so much advice that it would've been a rehash of what was already said. An exception to this was 4MIRIN, where I DID PM Tails and answered his questions/assistance. Also, the memos, the only real thing I can do in a fan expansion to a fan game where it isn't their job to do this. It's volunteer work. Life and other things come before this, and that's why fan expansions rarely see the light of day. Now, let's say this was core. People would be all over this like free hotcakes and I could fire slackers as I please. Right, that. It isn't like there's anyone waiting in line to do stuff for the expansion, because there isn't. I've advertised and tried convincing people to join. Nothing.

SmashBro and pretty much everyone can vouch for me here when I say "I don't know weapon layouts"
The most famous of mine being that I placed Junk Shield in a map with no counter.
Which also lead me to find out: I'M NOT GOOD AT WEAPON BALANCE
Therefore, my 2 cents on any weapon advice would've been worthless and most of the times, was, shot down the drain.

You're right, I wasn't busy with real life, I was working on Rozpack and Covert Quarry among other projects that I'm doing. Just because I'm not busy with real life doesn't mean I'm busy with other things. 4MIDRI was on the list, it finally appeared at number 1, and hey, look, Doombuilder framework being worked on whenever I get motivation to map. I never wore a leader hat; I wore executive pants and booted you out when you won Prom Queen, after which I went to the tailor and got bigger executive pants and moved on with the expansion.

Ok, don't read 5 paragraphs. The thing is, I know you will. You always do. You care about this expansion, and you care to see this finished, as I do.

November 26, 2013, 11:36:15 PM
Reply #143

Offline Goomba98

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #143 on: November 26, 2013, 11:36:15 PM »
Dive Man MUST have Mirror Buster and Water Wave, and their owners as bots in the campaign. Ditto for Drill Man, with Sakugarne and Crash Bomber. Also, will there be Cossack and Wily stages? If so, there should be four of each, considering the nature of the hack (and Cossack 4 MUST have Screw Crusher, Ballade Cracker, and Spark Chaser (when the latter enters the core) and their owners as bots).

November 27, 2013, 04:18:28 AM
Reply #144

Offline Linnie

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #144 on: November 27, 2013, 04:18:28 AM »
Quote from: "Goomba98"
Dive Man MUST have Mirror Buster and Water Wave, and their owners as bots in the campaign. Ditto for Drill Man, with Sakugarne and Crash Bomber. Also, will there be Cossack and Wily stages? If so, there should be four of each, considering the nature of the hack (and Cossack 4 MUST have Screw Crusher, Ballade Cracker, and Spark Chaser (when the latter enters the core) and their owners as bots).
I think the current version of 4MIDIV does have Mirror Buster, and I don't think having 8 post-RM stages is necessary. Most Megaman games have 4 Wily stages and some have another 4 stages, but most of the core doesn't have an equal amount of stages to the number in the game (except 7, which has all four Wily stages). I think there shouldn't be any more than 2 Cossack stages and 2 Wily stages (and possibly less than that), unless someone on this dev team is really itching to expand the map list, and considering this expansion has been in development for eighteen months, I don't think it's a big deal if it only has 10-12 maps instead of 16, since the core doesn't ever have more than that for their game adaptions.

November 27, 2013, 05:59:18 AM
Reply #145

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #145 on: November 27, 2013, 05:59:18 AM »
Quote from: "Rozark Kyouko"
I also want to add that besides the maps HD listed are a single Cossack and a single Wily map.

November 27, 2013, 10:18:01 AM
Reply #146

Offline Rozark

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #146 on: November 27, 2013, 10:18:01 AM »
Yea, there's just 1 of each right now for time conservation reasons.

Relevant:

(click to show/hide)

So, if any of you fine Gentlemen and/or Ladies wish to assist in this expansion, please do. I.. I just..

November 27, 2013, 04:49:35 PM
Reply #147

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #147 on: November 27, 2013, 04:49:35 PM »
I wonder if I cou-
Quote from: "Rozark Kyouko"
Half decent mappers.
Never mind. *goes to view unread posts*

January 01, 2014, 02:13:51 PM
Reply #148

Offline Jdude330

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #148 on: January 01, 2014, 02:13:51 PM »
If this died AGAIN, can I get gummy's weapons? I played through it again to have fun with HCR Boomerang.

January 01, 2014, 06:40:11 PM
Reply #149

Offline Gummywormz

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