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Author Topic: [EXPANSION] Rockman 4 MI (Under New Management!)  (Read 40749 times)

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July 11, 2012, 03:52:28 AM
Reply #90

Offline Knux

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Re: [EXPANSION] Rockman 4 MI
« Reply #90 on: July 11, 2012, 03:52:28 AM »
You guys could just, you know, make four maps a la MM7 expansion. DC1 and 2 together, and 3 and 4 together. Same for the Wily stages. At least that way it won't be a soup of textures.

July 11, 2012, 11:27:39 AM
Reply #91

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #91 on: July 11, 2012, 11:27:39 AM »
How about we do a poll instead?

Polls are fun!

July 11, 2012, 07:25:42 PM
Reply #92

Offline Hallan Parva

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Re: [EXPANSION] Rockman 4 MI
« Reply #92 on: July 11, 2012, 07:25:42 PM »
how about you do this

Cossack Everything
Wily 1-2-4
Wily 3 (because it's a boss rush)
Wily Core

and why the hell am I not on the list

July 11, 2012, 07:37:34 PM
Reply #93

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #93 on: July 11, 2012, 07:37:34 PM »
Because I thought you (literally) couldn't map?

I guess yu can if you want, but I'm not doing it for you...

July 11, 2012, 07:53:46 PM
Reply #94

Offline OrangeMario

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Re: [EXPANSION] Rockman 4 MI
« Reply #94 on: July 11, 2012, 07:53:46 PM »
3 opinions incomming!!

#1 I voted for 8 seperate stages, because It would seem impossible, or prehaps very difficult and confusing which of the 4 cossack/wily stages to include. each stage has their own uniqe gimmics and traits that make them all different and memorable. besides, they all have different music tracks, and there would bound to be some angry fans ranting about "Why didn't you do cossack 1 instead of 3?!?"

#2 I've thought about Wily 2 being based on having a rotating circular room with a hole in the middle leading to the gradius-rippoff section, but idk what your plans are, so I must wait and see.

#3 Is there a concept or a idea on how the weapon *Toad will work? curious to know as it can seem alittle op...

July 11, 2012, 08:04:46 PM
Reply #95

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #95 on: July 11, 2012, 08:04:46 PM »
Quote from: "OrangeMario"
3 opinions incomming!!

#1 I voted for 8 seperate stages, because It would seem impossible, or prehaps very difficult and confusing which of the 4 cossack/wily stages to include. each stage has their own uniqe gimmics and traits that make them all different and memorable. besides, they all have different music tracks, and there would bound to be some angry fans ranting about "Why didn't you do cossack 1 instead of 3?!?"

#2 I've thought about Wily 2 being based on having a rotating circular room with a hole in the middle leading to the gradius-rippoff section, but idk what your plans are, so I must wait and see.

#3 Is there a concept or a idea on how the weapon *Toad will work? curious to know as it can seem alittle op...


1.) Uh... Every stage would end up used... Music would work via ACS.

2.) I haven't gotten a chance to get on Skype today, but we will be discussing.

3.) I believe we settled for a giver weapon that rather than OHKOing nearby players, would morph them into a toad and debuff them temporarily.

July 16, 2012, 06:37:47 PM
Reply #96

Offline OrangeMario

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Re: [EXPANSION] Rockman 4 MI
« Reply #96 on: July 16, 2012, 06:37:47 PM »
ready for two more questions?

1) The weapon color schemes. will they be based on the corresponding Robot Master's beserk (when they change color at half health and throw more bricks at you) colors, or based on the origonal in-game colors you were given?

2) This. :I
(click to show/hide)

Please tell me this isn't gonna be in a regular DM Will this be somthing planned only for single player, or what? (Cause theres never enough Instagib weaponery in this already)

July 16, 2012, 08:00:35 PM
Reply #97

Offline fortegigasgospel

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Re: [EXPANSION] Rockman 4 MI
« Reply #97 on: July 16, 2012, 08:00:35 PM »
Quote from: "OrangeMario"
ready for two more questions?

1) The weapon color schemes. will they be based on the corresponding Robot Master's beserk (when they change color at half health and throw more bricks at you) colors, or based on the origonal in-game colors you were given?

2) This. :I
(click to show/hide)

Please tell me this isn't gonna be in a regular DM Will this be somthing planned only for single player, or what? (Cause theres never enough Instagib weaponery in this already)
In Game weapon colors were the exact same as the MM4 weapons, so far the weapons we have are different colors to allow differentiating between them.

July 26, 2012, 04:07:49 AM
Reply #98

Offline Knux

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Re: [EXPANSION] Rockman 4 MI
« Reply #98 on: July 26, 2012, 04:07:49 AM »
Hey hey hey hey guys

HEY

I'm taking off my map submission from this. Effective immediately. Feel free to delete the layout in the wad and use the textures, though. Later~

July 26, 2012, 04:14:34 AM
Reply #99

Offline Magnet Dood

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Re: [EXPANSION] Rockman 4 MI
« Reply #99 on: July 26, 2012, 04:14:34 AM »
B-but why? It's a rather nice map to me...

July 26, 2012, 05:43:41 AM
Reply #100

Offline Knux

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Re: [EXPANSION] Rockman 4 MI
« Reply #100 on: July 26, 2012, 05:43:41 AM »
Well, I'll just say that I could've definitely done better than that. I know someone else can do a much better map.

In any case, I've made my mind, and I'm not taking a step back.

August 10, 2012, 10:49:32 PM
Reply #101

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #101 on: August 10, 2012, 10:49:32 PM »
*AHEM* IMPORTANT STUFF FOR ANYONE FOLLOWING THIS MOD PLEASE READ *AHEM*

I will be taking a two week vacation so I can relax and unwind. This means Blaze will be acting leader until my return. All questions, concerns, suggestions, and comments are to go to him until further notice. He is given permission to make any and all decisions until my return except the decision to remain as permanent leader.

August 12, 2012, 09:41:01 PM
Reply #102

Offline Mr.shadow

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Re: [EXPANSION] Rockman 4 MI
« Reply #102 on: August 12, 2012, 09:41:01 PM »
wait wait wait, stop stop stop. You sure you want to jump Rockman NC?

September 01, 2012, 10:51:10 PM
Reply #103

Offline HD_

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Re: [EXPANSION] Rockman 4 MI
« Reply #103 on: September 01, 2012, 10:51:10 PM »
Progress report since I'm sure no one cares:

Jack Corvus has completed Bright Man (at least as far as I can tell since he was complaining about something with the brightness script) and Skull Man's been done for...quite a while now. We are waiting on:

Drill Man - Rozark needs to get his computer back of course.
Ring Man - M712 is a bit overloaded with things so it makes sense he's not done with this.
Toad Man - Not sure on this one, Beed couldja give me an update?
Pharaoh Man - From what I last saw of it, Gummywormz hasn't quite completed it.
Dust Man - Well, Gummywormz obviously won't be doing this until Pharaoh's done.
Dive Man - Well no one's expressed interest in redoing this stage yet, so nothing on that front.

...well, that doesn't sound too great. So on the weapons front, only Dive, Drill, and Skull are done in the RM weapon department, I know M712 is working on some extra little bonuses, no idea on the progress of Jax's Recycle Inhaler, and Smash hasn't done any of his weapons yet as far as I know. Rush Cannon needs tweaking but it's in there in rough form.

...welp.

Don't worry, this is still being worked on. WE SHALL PERSEVERE.

Thank you for reading this long post. You have successfully completed your attention span test.

September 01, 2012, 11:19:06 PM
Reply #104

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI
« Reply #104 on: September 01, 2012, 11:19:06 PM »
Considering this is my most favorite romhack, I'm hoping it doesn't spiral into the ground like 89% of the expansions started in this forum.