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The Joe Classes Mod
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Topic: The Joe Classes Mod (Read 14534 times)
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March 20, 2012, 12:32:20 PM
Reply #15
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #15 on:
March 20, 2012, 12:32:20 PM »
I'm probably going to be implementing a 'taken' list soon.
And whoa did you make that yourself
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March 20, 2012, 05:07:00 PM
Reply #16
DarkAura
MM8BDM MM8 Contributor
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Date Registered: March 06, 2011, 01:38:04 AM
Re: The Joe Classes Mod
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Reply #16 on:
March 20, 2012, 05:07:00 PM »
Yep, was thinking on implimenting a sort of Ride Armor idea for each of the Joes. It could be a drop from the respecive Joe:
Apache Joe = Apache Armor
Rider Joe = Rider Armor
Gunner Joe = Gunner Armor
Cannon Joe = Cannon Armor
Truck Joe = Truck Armor
Aqua Joe = Flying in water, ala YD BubbleMan class
Sniper Armor Joe = Item-4
(click to show/hide)
or randomly from Eddie. Each of the Armors would make the Joe immune to damage, but the Armor can take damage off-side the fact that it's actual armor is much weaker. It would also last a maximum of 10-20 seconds before self-destrcting as a sort of a counter-balance.
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March 20, 2012, 05:08:55 PM
Reply #17
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #17 on:
March 20, 2012, 05:08:55 PM »
That would certainly be very interesting, but maybe we could implement that later. Right now, I'm only focusing on getting the classes themselves done, and worrying about other things, like that, later.
Very intersting suggestion though! I'll keep it in mind.
Anyway, how do those rotations for Aqua Joe look? Sooner I hear about them, the sooner I can make the actual skin.
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March 20, 2012, 06:10:38 PM
Reply #18
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #18 on:
March 20, 2012, 06:10:38 PM »
Gettin stuff done
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March 20, 2012, 06:12:37 PM
Reply #19
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: The Joe Classes Mod
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Reply #19 on:
March 20, 2012, 06:12:37 PM »
Quote from: "Star Dood"
Gettin stuff done
Swap the firing frames so the gun is up first. If you actually make it a charging class thats the frame you want used for the charging.
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March 20, 2012, 06:20:23 PM
Reply #20
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #20 on:
March 20, 2012, 06:20:23 PM »
I think it looks more like he's releasing the blast more than he's charging it.
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March 20, 2012, 07:36:09 PM
Reply #21
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: The Joe Classes Mod
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Reply #21 on:
March 20, 2012, 07:36:09 PM »
Its still a larger blast then any other Joe's, and most shoots come out during the second firing frame, so you want the buster forward during that frame.
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March 20, 2012, 09:15:48 PM
Reply #22
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Joe Classes Mod
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Reply #22 on:
March 20, 2012, 09:15:48 PM »
Correct. And for actual skins, It'd look awesome with Pharaoh Shot.
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March 21, 2012, 02:21:36 PM
Reply #23
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #23 on:
March 21, 2012, 02:21:36 PM »
Finished Back-Right and Back firing and made a few minor modifications.
Can someone else do walking? I'm afraid I'm going to screw it up awfully.
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March 21, 2012, 02:35:21 PM
Reply #24
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: The Joe Classes Mod
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Reply #24 on:
March 21, 2012, 02:35:21 PM »
This might help (can't remember where I found these >.>)
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March 21, 2012, 05:37:06 PM
Reply #25
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
The scrouge of skinners everywhere is at hand
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Reply #25 on:
March 21, 2012, 05:37:06 PM »
So, ah, I ran into a wall with those back-right running rotations. Help please?
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March 21, 2012, 06:50:10 PM
Reply #26
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Joe Classes Mod
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Reply #26 on:
March 21, 2012, 06:50:10 PM »
I feel your pain, but cannot help because yeah.
Your Back/R's back needs to be less tilted to the right. You also have the shield facing us on the back shooting frames, but not the back/r shooting frames.
Also also, his left arm should be a bit more visible on the back/r somehow.
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March 29, 2012, 06:24:25 PM
Reply #27
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #27 on:
March 29, 2012, 06:24:25 PM »
Whoo we've got progress
Ukiyama, being the total bro he is, coded Piraparee!... for the most part, anywho. He hasn't really fixed the whole 'not allowing you to get more weapons' thingy, and the class doesn't have an HUD yet, but it's fully functional. So yeah.
Took pictures of it, should be here soon.
EDIT: Here we go.
(click to show/hide)
This small electric shot is virtually a slightly more damaging, slower version of Spark Shock. It can stun. You'll be using this for more mid-range combat.
Huh? That's weird. Looks like that Gemini Laser bounced off of me. And Joe is taking damage, too?
Oh!
Piraparee's charging shield. It reflects most projectiles, but not buster shots... wait a sec. Anyway, it also deals hugging damage, but the trade-off is that you can't move. Hold down the fire button to charge it up. You'll rape bots because they crowd around you, but not really human players. It's also pretty loud, so yeah. Ambush 'em, basically.
As I mentioned before, no HUD, and the Piraparee skin pictured is simply temporary. This will most likely be our first completed class, unless any of my other coders mention otherwise.
did Michael712 ever finish that Sniper Joe yet? >.<
We're getting work done here, folks.
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April 02, 2012, 03:41:13 AM
Reply #28
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: The Joe Classes Mod
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Reply #28 on:
April 02, 2012, 03:41:13 AM »
Slight bump.
So, Trucker Joe is finished (for the most part, just needs an HUD). Piraparee is just getting a few kinks worked out, and... I don't know what's going on with anyone else. I only know Smashbro is a bit tied up with his CSCC class and Darkaura was hammering out an error with Hammer Joe
oh me
. Other than that, I'm in the dark.
Coldfusion? Michael712? Jax? Pikmin? Any progress to show?
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April 02, 2012, 04:31:29 AM
Reply #29
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: The Joe Classes Mod
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Reply #29 on:
April 02, 2012, 04:31:29 AM »
Psst, btw Kackebango made a bunch of Joe skins according to the wiki, Apache is the only one of his set to private and no DL link for Crystal. So Cannon, Trucker, Hammer, Skeleton, Sniper Armor.
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The Joe Classes Mod