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Author Topic: The Joe Classes Mod  (Read 14534 times)

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March 20, 2012, 12:32:20 PM
Reply #15

Offline Magnet Dood

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Re: The Joe Classes Mod
« Reply #15 on: March 20, 2012, 12:32:20 PM »
I'm probably going to be implementing a 'taken' list soon.

And whoa did you make that yourself

March 20, 2012, 05:07:00 PM
Reply #16

Offline DarkAura

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Re: The Joe Classes Mod
« Reply #16 on: March 20, 2012, 05:07:00 PM »
Yep, was thinking on implimenting a sort of Ride Armor idea for each of the Joes. It could be a drop from the respecive Joe:

Apache Joe = Apache Armor
Rider Joe = Rider Armor
Gunner Joe = Gunner Armor
Cannon Joe = Cannon Armor
Truck Joe = Truck Armor
Aqua Joe = Flying in water, ala YD BubbleMan class
Sniper Armor Joe = Item-4
(click to show/hide)
or randomly from Eddie. Each of the Armors would make the Joe immune to damage, but the Armor can take damage off-side the fact that it's actual armor is much weaker. It would also last a maximum of 10-20 seconds before self-destrcting as a sort of a counter-balance.

March 20, 2012, 05:08:55 PM
Reply #17

Offline Magnet Dood

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Re: The Joe Classes Mod
« Reply #17 on: March 20, 2012, 05:08:55 PM »
That would certainly be very interesting, but maybe we could implement that later. Right now, I'm only focusing on getting the classes themselves done, and worrying about other things, like that, later.

Very intersting suggestion though! I'll keep it in mind.

Anyway, how do those rotations for Aqua Joe look? Sooner I hear about them, the sooner I can make the actual skin.

March 20, 2012, 06:10:38 PM
Reply #18

Offline Magnet Dood

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Re: The Joe Classes Mod
« Reply #18 on: March 20, 2012, 06:10:38 PM »
Gettin stuff done


March 20, 2012, 06:12:37 PM
Reply #19

Offline fortegigasgospel

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Re: The Joe Classes Mod
« Reply #19 on: March 20, 2012, 06:12:37 PM »
Quote from: "Star Dood"
Gettin stuff done

Swap the firing frames so the gun is up first. If you actually make it a charging class thats the frame you want used for the charging.

March 20, 2012, 06:20:23 PM
Reply #20

Offline Magnet Dood

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Re: The Joe Classes Mod
« Reply #20 on: March 20, 2012, 06:20:23 PM »
I think it looks more like he's releasing the blast more than he's charging it.

March 20, 2012, 07:36:09 PM
Reply #21

Offline fortegigasgospel

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Re: The Joe Classes Mod
« Reply #21 on: March 20, 2012, 07:36:09 PM »
Its still a larger blast then any other Joe's, and most shoots come out during the second firing frame, so you want the buster forward during that frame.

March 20, 2012, 09:15:48 PM
Reply #22

Offline Korby

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Re: The Joe Classes Mod
« Reply #22 on: March 20, 2012, 09:15:48 PM »
Correct. And for actual skins, It'd look awesome with Pharaoh Shot.

March 21, 2012, 02:21:36 PM
Reply #23

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Re: The Joe Classes Mod
« Reply #23 on: March 21, 2012, 02:21:36 PM »
Finished Back-Right and Back firing and made a few minor modifications.



Can someone else do walking? I'm afraid I'm going to screw it up awfully.

March 21, 2012, 02:35:21 PM
Reply #24

Offline ice

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Re: The Joe Classes Mod
« Reply #24 on: March 21, 2012, 02:35:21 PM »


This might help (can't remember where I found these >.>)

March 21, 2012, 05:37:06 PM
Reply #25

Offline Magnet Dood

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The scrouge of skinners everywhere is at hand
« Reply #25 on: March 21, 2012, 05:37:06 PM »
So, ah, I ran into a wall with those back-right running rotations. Help please?


March 21, 2012, 06:50:10 PM
Reply #26

Offline Korby

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Re: The Joe Classes Mod
« Reply #26 on: March 21, 2012, 06:50:10 PM »
I feel your pain, but cannot help because yeah.

Your Back/R's back needs to be less tilted to the right. You also have the shield facing us on the back shooting frames, but not the back/r shooting frames.

Also also, his left arm should be a bit more visible on the back/r somehow.

March 29, 2012, 06:24:25 PM
Reply #27

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Re: The Joe Classes Mod
« Reply #27 on: March 29, 2012, 06:24:25 PM »
Whoo we've got progress

Ukiyama, being the total bro he is, coded Piraparee!... for the most part, anywho. He hasn't really fixed the whole 'not allowing you to get more weapons' thingy, and the class doesn't have an HUD yet, but it's fully functional. So yeah.

Took pictures of it, should be here soon.

EDIT: Here we go.

(click to show/hide)

As I mentioned before, no HUD, and the Piraparee skin pictured is simply temporary. This will most likely be our first completed class, unless any of my other coders mention otherwise. did Michael712 ever finish that Sniper Joe yet? >.<

We're getting work done here, folks.

April 02, 2012, 03:41:13 AM
Reply #28

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Re: The Joe Classes Mod
« Reply #28 on: April 02, 2012, 03:41:13 AM »
Slight bump.

So, Trucker Joe is finished (for the most part, just needs an HUD). Piraparee is just getting a few kinks worked out, and... I don't know what's going on with anyone else. I only know Smashbro is a bit tied up with his CSCC class and Darkaura was hammering out an error with Hammer Joe oh me. Other than that, I'm in the dark.

Coldfusion? Michael712? Jax? Pikmin? Any progress to show?

April 02, 2012, 04:31:29 AM
Reply #29

Offline fortegigasgospel

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Re: The Joe Classes Mod
« Reply #29 on: April 02, 2012, 04:31:29 AM »
Psst, btw Kackebango made a bunch of Joe skins according to the wiki, Apache is the only one of his set to private and no DL link for Crystal. So Cannon, Trucker, Hammer, Skeleton, Sniper Armor.