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Another thing...When you don't have the ball, you should have a weapon that you can use to catch the ball, but you can't hold it down, you have to actually press it with good timing. And when you have the ball, maybe you could do something similar where the Alt would hold up the ball you're holding so you can block a thrown ball. That alt would last as long as the catching wep.
script 600 ENTER {if(GetCvar("lastmanstanding")==1||GetCvar("teamlms")==1){ Delay(3);GiveInventory("DodgeBallWepGiver",1);if(CheckInventory("Megabuster")>0){ TakeInventory("Megabuster",1);}if(CheckInventory("SkullBarrierWep")>0){ TakeInventory("SkullBarrierWep",1);}if(CheckInventory("AtomicFireWep")>0){ TakeInventory("AtomicFireWep",1);}if(CheckInventory("BalladeCrackerWep")>0){ TakeInventory("BalladeCrackerWep",1);}if(CheckInventory("BassBuster")>0){ TakeInventory("BassBuster",1);}if(CheckInventory("BlizzardAttackWep")>0){ TakeInventory("BlizzardAttackWep",1);}if(CheckInventory("BubbleLeadWep")>0){ TakeInventory("BubbleLeadWep",1);}if(CheckInventory("CentaurFlashWep")>0){ TakeInventory("CentaurFlashWep",1);}if(CheckInventory("ChargeKickWep")>0){ TakeInventory("ChargeKickWep",1);}if(CheckInventory("CrashBombWep")>0){ TakeInventory("CrashBombWep",1);}if(CheckInventory("CrystalEyeWep")>0){ TakeInventory("CrystalEyeWep",1);}if(CheckInventory("DiveMissileWep")>0){ TakeInventory("DiveMissileWep",1);}if(CheckInventory("DrillBombWep")>0){ TakeInventory("DrillBombWep",1);}if(CheckInventory("DustCrusherWep")>0){ TakeInventory("DustCrusherWep",1);}if(CheckInventory("FireStormWep")>0){ TakeInventory("FireStormWep",1);}if(CheckInventory("FlameBlastWep")>0){ TakeInventory("FlameBlastWep",1);}if(CheckInventory("FlashStopperWep")>0){ TakeInventory("FlashStopperWep",1);}if(CheckInventory("FreezeCrackerWep")>0){ TakeInventory("FreezeCrackerWep",1);}if(CheckInventory("GeminiLaserWep")>0){ TakeInventory("GeminiLaserWep",1);}if(CheckInventory("GravityHoldWep")>0){ TakeInventory("GravityHoldWep",1);}if(CheckInventory("GyroAttackWep")>0){ TakeInventory("GyroAttackWep",1);}if(CheckInventory("HardKnuckleWep")>0){ TakeInventory("HardKnuckleWep",1);}if(CheckInventory("HyperBombWep")>0){ TakeInventory("HyperBombWep",1);}if(CheckInventory("IceSlasherWep")>0){ TakeInventory("IceSlasherWep",1);}if(CheckInventory("KnightCrushWep")>0){ TakeInventory("KnightCrushWep",1);}if(CheckInventory("LeafShieldWep")>0){ TakeInventory("LeafShieldWep",1);}if(CheckInventory("MagnetMissileWep")>0){ TakeInventory("MagnetMissileWep",1);}if(CheckInventory("MetalBladeWep")>0){ TakeInventory("MetalBladeWep",1);}if(CheckInventory("MirrorBusterWep")>0){ TakeInventory("MirrorBusterWep",1);}if(CheckInventory("NapalmBombWep")>0){ TakeInventory("NapalmBombWep",1);}if(CheckInventory("NeedleCannonWep")>0){ TakeInventory("NeedleCannonWep",1);}if(CheckInventory("PharaohShotWep")>0){ TakeInventory("PharaohShotWep",1);}if(CheckInventory("PlantBarrierWep")>0){ TakeInventory("PlantBarrierWep",1);}if(CheckInventory("PowerStoneWep")>0){ TakeInventory("PowerStoneWep",1);}if(CheckInventory("ProtoBuster")>0){ TakeInventory("ProtoBuster",1);}if(CheckInventory("QuickBoomerangWep")>0){ TakeInventory("QuickBoomerangWep",1);}if(CheckInventory("RainFlushWep")>0){ TakeInventory("RainFlushWep",1);}if(CheckInventory("RingBoomerangWep")>0){ TakeInventory("RingBoomerangWep",1);}if(CheckInventory("RollingCutterWep")>0){ TakeInventory("RollingCutterWep",1);}if(CheckInventory("SakugarneWep")>0){ TakeInventory("SakugarneWep",1);}if(CheckInventory("ScrewCrusherWep")>0){ TakeInventory("ScrewCrusherWep",1);}if(CheckInventory("SearchSnakeWep")>0){ TakeInventory("SearchSnakeWep",1);}if(CheckInventory("ShadowBladeWep")>0){ TakeInventory("ShadowBladeWep",1);}if(CheckInventory("SilverTomahawkWep")>0){ TakeInventory("SilverTomahawkWep",1);}if(CheckInventory("SparkShockWep")>0){ TakeInventory("SparkShockWep",1);}if(CheckInventory("StarCrashWep")>0){ TakeInventory("StarCrashWep",1);}if(CheckInventory("SuperArmWep")>0){ TakeInventory("SuperArmWep",1);}if(CheckInventory("ThunderBeamWep")>0){ TakeInventory("ThunderBeamWep",1);}if(CheckInventory("TimeStopperWep")>0){ TakeInventory("TimeStopperWep",1);}if(CheckInventory("TopSpinWep")>0){ TakeInventory("TopSpinWep",1);}if(CheckInventory("WaterWaveWep")>0){ TakeInventory("WaterWaveWep",1);}if(CheckInventory("WindStormWep")>0){ TakeInventory("WindStormWep",1);}if(CheckInventory("YamatoSpearWep")>0){ TakeInventory("YamatoSpearWep",1);}if(CheckInventory("AirShooterWep")>0){ TakeInventory("AirShooterWep",1);}if(CheckInventory("RushCoil")>0){ TakeInventory("RushCoil",1);}if(CheckInventory("ETank")>0){ TakeInventory("ETank",1);}if(CheckInventory("MTank")>0){ TakeInventory("MTank",1);}if(CheckInventory("WTank")>0){ TakeInventory("WTank",1);}if(CheckInventory("RushJet")>0){ TakeInventory("RushJet",1);}if(CheckInventory("BeatCall")>0){ TakeInventory("BeatCall",1);}if(CheckInventory("BeatCallCheck")>0){ TakeInventory("BeatCallCheck",1);}if(CheckInventory("Item1")>0){ TakeInventory("Item1",1);}if(CheckInventory("TangoSummon")>0){ TakeInventory("TangoSummon",1);}if(CheckInventory("JetUpgrade")>0){ TakeInventory("JetUpgrade",1);}if(CheckInventory("PowerUpgrade")>0){ TakeInventory("PowerUpgrade",1);}if(CheckInventory("JetBuster")>0){ TakeInventory("JetBuster",1);}if(CheckInventory("PowerFist")>0){ TakeInventory("PowerFist",1);}if(CheckInventory("DangerWrapWep")>0){ TakeInventory("DangerWrapWep",1);}if(CheckInventory("ThunderBoltWep")>0){ TakeInventory("ThunderBoltWep",1);}if(CheckInventory("JunkShieldWep")>0){ TakeInventory("JunkShieldWep",1);}if(CheckInventory("SlashClawWep")>0){ TakeInventory("SlashClawWep",1);}if(CheckInventory("WildCoilWep")>0){ TakeInventory("WildCoilWep",1);}if(CheckInventory("NoiseCrushWep")>0){ TakeInventory("NoiseCrushWep",1);}if(CheckInventory("ScorchWheelWep")>0){ TakeInventory("ScorchWheelWep",1);}if(CheckInventory("SuperAdaptorWep")>0){ TakeInventory("SuperAdaptorWep",1);}if(CheckInventory("TrebleSentry")>0){ TakeInventory("TrebleSentry",1);}if(CheckInventory("AdaptorUpgrade")>0){ TakeInventory("AdaptorUpgrade",255);}}}script 601 RESPAWN {ACS_ExecuteAlways(600,0);}
#include "zcommon.acs"script 600 ENTER {if(GetCvar("lastmanstanding")==1||GetCvar("teamlms")==1){ Delay(3);ClearInventory();GiveInventory("DodgeBallWepGiver",1);}}script 601 RESPAWN {ACS_ExecuteAlways(600,0);}