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Author Topic: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)  (Read 27390 times)

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April 20, 2012, 11:15:53 PM
Reply #45

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #45 on: April 20, 2012, 11:15:53 PM »
Older one

(click to show/hide)

Old one

(click to show/hide)

New one

(click to show/hide)

*pant* *pant* Better?

April 20, 2012, 11:18:28 PM
Reply #46

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #46 on: April 20, 2012, 11:18:28 PM »
Yep, perfect.

April 20, 2012, 11:40:57 PM
Reply #47

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #47 on: April 20, 2012, 11:40:57 PM »
*insert MM3 Stage select music*

Which stage should I do next? Hmmm.......

April 20, 2012, 11:46:03 PM
Reply #48

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #48 on: April 20, 2012, 11:46:03 PM »
A Magnet Man stage would be nifty if you can get a gimmick involving attracting and repelling magnets like in the game.

April 20, 2012, 11:48:11 PM
Reply #49

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #49 on: April 20, 2012, 11:48:11 PM »
The only thing I'm good at (tried) is mapping. I'd probably have to sign up for adopt-a-noob if I tried that. Sorry...

April 20, 2012, 11:50:08 PM
Reply #50

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #50 on: April 20, 2012, 11:50:08 PM »
How bout Brightman. There could be a walkway above the division that has the light-out bot thing and the light-up bot thing. Just copypasta code from the regular stage.

And I'd like any news of progress from Michael.

April 21, 2012, 12:08:15 AM
Reply #51

Offline Knux

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Re: [GAME MODE] Dodgeball mode
« Reply #51 on: April 21, 2012, 12:08:15 AM »
I've finished the Tomahawk Man court. (HAH! Everyone saw that coming so I didn't mention it!)
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I named it Tomahawk Man Dodgeball and gave it number 46. How's it look?

April 21, 2012, 12:16:27 AM
Reply #52

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #52 on: April 21, 2012, 12:16:27 AM »
Not bad sir. Not bad at all. But it kinda reminds me of the Crystal Man court that Fortegigas sent me.

While I like all these designs, I'd like to see some stages with a real good gimmick to it. Not to say all these maps that people have been making are bad, oh no, all of them are great, but I'd like to see one that has an awesome feature to it. Like the Bright Man idea that I posted.

Some ideas:
Shade Man with Kyorowns littering the field.
The Fire Man idea that's on the first post.
Air Man with those fan guys that push you.
Slash Man with an occassional stampede of dinosaurs.
Quick Man with lazorz.
Flame Man with oil pits that occassionally light up and kill,
Turbo Man with roaders that sometimes go by.
etc

April 21, 2012, 12:42:46 AM
Reply #53

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #53 on: April 21, 2012, 12:42:46 AM »
Quote from: "coolguy773"
Not bad sir. Not bad at all. But it kinda reminds me of the Crystal Man court that Fortegigas sent me.

While I like all these designs, I'd like to see some stages with a real good gimmick to it. Not to say all these maps that people have been making are bad, oh no, all of them are great, but I'd like to see one that has an awesome feature to it. Like the Bright Man idea that I posted.

Some ideas:
Shade Man with Kyorowns littering the field.
The Fire Man idea that's on the first post.
Air Man with those fan guys that push you.
Slash Man with an occassional stampede of dinosaurs.
Quick Man with lazorz.
Flame Man with oil pits that occassionally light up and kill,
Turbo Man with roaders that sometimes go by.
etc
I personally did 1 map from different games, the Tomahawk is different enough from Crystals.

April 21, 2012, 12:44:03 AM
Reply #54

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #54 on: April 21, 2012, 12:44:03 AM »
I dunno, it just looks vaugely similar.

April 21, 2012, 01:05:45 AM
Reply #55

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #55 on: April 21, 2012, 01:05:45 AM »
I feel like the Heatman stage is too bland...any suggestions? If someone is willing to code the gimmicks, I could...place them...I REALLY WISH I COULD CODE!

Btw, coolguy, when you say you want a walkway above the divider, do you want it just for show or for someone to walk on?

April 21, 2012, 01:12:48 AM
Reply #56

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #56 on: April 21, 2012, 01:12:48 AM »
No one should be able to get on it. It should be high above and shootable. To look even cooler, make the sides have something like a bar texture but shots go through them.

For Heat, you could make tellies go by that block shots. Or random yoku blocks appear near the divider that can be stood on but block shots.

April 21, 2012, 01:17:48 AM
Reply #57

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #57 on: April 21, 2012, 01:17:48 AM »
Hmmmm...I've played around with coding before, so we'll see. Great ideas, so I'll give them a shot! (Absolutely no promises)

EDIT: Question: If I do the yoku blocks near the divider, would you want them more for an obstacle or something to jump on?

April 21, 2012, 01:56:43 AM
Reply #58

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #58 on: April 21, 2012, 01:56:43 AM »
Have em close to the divider, but not on them, so they can be jumped on to.

April 21, 2012, 06:43:56 AM
Reply #59

Offline Knux

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Re: [GAME MODE] Dodgeball mode
« Reply #59 on: April 21, 2012, 06:43:56 AM »
Quote from: "coolguy773"
Alright, thanks for the contributions. Can you pm me the wads when they're done?
Derp, I'll get to this right away.