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Author Topic: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)  (Read 27393 times)

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April 22, 2012, 12:52:58 AM
Reply #75

Offline -FiniteZero-

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Re: [GAME MODE] Dodgeball mode
« Reply #75 on: April 22, 2012, 12:52:58 AM »
Hmm, mayhaps I could have half of the map have high gravity, the other half low gravity.

April 22, 2012, 01:03:04 AM
Reply #76

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #76 on: April 22, 2012, 01:03:04 AM »
oooooooooooooooooooooooooooor

On high gravity, dodgeballs fly normally. On low gravity, Dodgeballs go FLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING with little weight.

April 22, 2012, 01:08:14 AM
Reply #77

Offline -FiniteZero-

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Re: [GAME MODE] Dodgeball mode
« Reply #77 on: April 22, 2012, 01:08:14 AM »
Well, yeah. That's what I was saying, I guess. I know very little ACS.

April 22, 2012, 01:12:51 AM
Reply #78

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #78 on: April 22, 2012, 01:12:51 AM »
I don't think you'd be able to do that until the dodgeball weapon has been made, though. After it's done, then you do to the weapon the same thing that happens to the players on Gravityman's stage in vanilla MM8BDM? Not like I'd be able to/be interested enough to do that, but do ya see what I'm saying?

April 22, 2012, 01:13:49 AM
Reply #79

Offline -FiniteZero-

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Re: [GAME MODE] Dodgeball mode
« Reply #79 on: April 22, 2012, 01:13:49 AM »
I was just going to change the gravity of the rooms.

April 22, 2012, 01:21:10 AM
Reply #80

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #80 on: April 22, 2012, 01:21:10 AM »
Anyhow, I've changed the tellies' radius & height to 40, which satisfies me

Here's the download in case anyone cares.

April 22, 2012, 07:20:22 AM
Reply #81

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #81 on: April 22, 2012, 07:20:22 AM »
Quote from: "fortegigasgospel"
Quote from: "FiniteZero"
I may feel like making a court for this, but I'm not sure which ones are taken. Could you please put a list of some sort on the front page of all courts made and in progress?
So far:
Cut by Shade
Centaur, Crystal, Wood by me
Tomahawk by Knux
Heat by Doc

Thats whats been shown here so far.

I made Cut >.>

April 22, 2012, 02:18:12 PM
Reply #82

Offline BiscuitSlash

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Re: [GAME MODE] Dodgeball mode
« Reply #82 on: April 22, 2012, 02:18:12 PM »
Making the weapon. What I need however is sprites. Anyone want to make the dodgeball? i'm using hyper bomb as a placeholder

April 22, 2012, 03:15:08 PM
Reply #83

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #83 on: April 22, 2012, 03:15:08 PM »
Quote from: "coolguy773"
Quote from: "fortegigasgospel"
Quote from: "FiniteZero"
I may feel like making a court for this, but I'm not sure which ones are taken. Could you please put a list of some sort on the front page of all courts made and in progress?
So far:
Cut by Shade
Centaur, Crystal, Wood by me
Tomahawk by Knux
Heat by Doc

Thats whats been shown here so far.

I made Cut >.>
woops sorry, confused "Shadeguy" for "coolguy"

April 22, 2012, 03:25:21 PM
Reply #84

Offline Magnet Dood

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Re: [GAME MODE] Dodgeball mode
« Reply #84 on: April 22, 2012, 03:25:21 PM »
Quote from: "Michael712"
Making the weapon. What I need however is sprites. Anyone want to make the dodgeball? i'm using hyper bomb as a placeholder

boink



Use whichever one you want. One of them was edited from Hyper Bomb, and one I made myself.

April 22, 2012, 03:41:45 PM
Reply #85

Offline BiscuitSlash

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Re: [GAME MODE] Dodgeball mode
« Reply #85 on: April 22, 2012, 03:41:45 PM »
I'll be using those ones for now. Thanks!

Whenever I play dodgeball in real life, we usually don't use real dodgeballs so I would have needed help either way.

April 22, 2012, 04:15:36 PM
Reply #86

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode
« Reply #86 on: April 22, 2012, 04:15:36 PM »
Quote from: "Michael712"
Whenever I play dodgeball in real life, we usually don't use real dodgeballs so I would have needed help either way.

What DO you use? Kickballs?

I'd like to announce that the Brightman stage is going well. It's just that 300 Wattons and Domphans were programmed to go left after spawning, so they're being real pains in the ass. I have an idea to make all players get "flashed" after killing the domphan, and make it go away after killing the 300 Watton.

April 22, 2012, 04:24:42 PM
Reply #87

Offline Magnet Dood

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Re: [GAME MODE] Dodgeball mode
« Reply #87 on: April 22, 2012, 04:24:42 PM »
They're called 100 Wattons

April 22, 2012, 04:31:49 PM
Reply #88

Offline Atticus

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Re: [GAME MODE] Dodgeball mode
« Reply #88 on: April 22, 2012, 04:31:49 PM »
So I tried to compile all the current maps into a single wad. I went into their mapinfos and changed some of the names and map codes to make things and little more uniform. Didn't touch any code or anything. Loaded it, went to console, typed "map MMDBCEN"

No map found.

Dafuq.

The only way they work is if I load the original, raw wads individually. How do I fix this?

April 22, 2012, 05:04:55 PM
Reply #89

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode
« Reply #89 on: April 22, 2012, 05:04:55 PM »
Quote from: "coolguy773"
So I tried to compile all the current maps into a single wad. I went into their mapinfos and changed some of the names and map codes to make things and little more uniform. Didn't touch any code or anything. Loaded it, went to console, typed "map MMDBCEN"

No map found.

Dafuq.

The only way they work is if I load the original, raw wads individually. How do I fix this?
Open the map in Doom Builder, hit F2, change the map name.  In mapinfo is telling it what to look for.