0 Members and 1 Guest are viewing this topic.
Missile BarrageFunction: Fires five homing missiles at the enemy, doing 4 damage each. You can find this weapon in CSCC.Colour: Red, same as Screw Crusher.HUD: The general buster.
Here's some more weapons. (click to show/hide)Flash JumpReplaces: Sakugarne or Charge KickHUD: Top Spin HUD or Toad Man’s HUDColor Scheme: Cyan and WhiteThis weapon can only be used in the air. Flash Jump will give a big boost in altitude and rush forward. If the user runs into a target, the target will take 15 damage.Light BarrierReplaces: Skull Barrier or Leaf ShieldHUD: Standard shield HUDColor Scheme: Cream/Yellow and WhiteWhen Light Barrier is used, the user is slowed to almost a stop. When the user is completely invincible, covered by the barrier, and blinded at the same time, and the user can still move slowly. The shield will break off by itself after a while, and when it does, Flame Blast shard like shots will fly everywhere (think Unepix’s Elemental Specialist’s alt), causin' minor damage (around 4-5 per shard). The shots won’t make pillars.Magma PillarReplaces: Flame Blast HUD: Standard buster HUDColor Scheme: Red and OrangeThink of Wood Tower from Uki’s weapon, a ground huggin’ projectile that does not deal damage. After a while or runnin' into a wall, it will “pop” up and stay around for a long time (Think Gamma's fire attack). Ya can only have one Magma Pillar out at a time.Earth ShakerReplaces: Super Arm HUD: Shield/AoE HUDColor Scheme: Dark Brown and Light BrownThis weapon can only be used in the air. The player will plunge onto the ground, dealin’ 30-40 damage. The closer a victim is to the source of the quake, the more damage they take. If a victim is directly underneath the user, they will be OHK’d, however there will be no quake.Gravity AuraReplaces: Gravity HoldHUD: Standard AoE HUDColor Scheme: Purple and WhiteOnce used, it will cause a Gravity Hold effect once. One orb will be staying on where the weapon was used. Anyone who is within the orb’s range cannot jump. They may jump after by either exitin’ the area or wait until the orb disappears.Hunter MineReplaces: Hard Knuckle, Hyper Bomb, Search Snake, or Water WaveHUD: Standard Buster HUDColor Scheme: Cyan and YellowWhen fired, there will be a mine set onto the floor movin’ in a straight line. If it hits a wall, it will detonate, but it won’t cause damage. If it hits a target, it will do 80 explode damage. Hunter Mine was a slow RoF and has a weak homin’ system. It might try to lock onto someone, but the mine will never leave the ground.
This isn't one of the ideas in store that I mentioned earlier, but it did come to mind:Name: Brigade BarrierWeapon Replaced: Junk ShieldColors: Yellow and BlackDescription:Brigade Barrier creates three small robot units around you that are static, but follow you everywhere until you call them off. When you get hit while this is activated, damage is halved and one of the robot units will fire a shot so fast that it can't be seen. Think of it as the same as having a Reflection Rune and an Armor in Skulltag at the same time. When called off, the robot units simply dissapear. Just remember that both activating this weapon and taking hits will deplete the ammo bar. You should be especially careful with ripping weapons, because even if your enemy will take damage too, the damage done to you isn't negated as well as other non-ripping weapons for obvious reasons. Getting up close to an enemy with this won't do damage, but it sure might discourage attacking.As for how much ammo it has and how much is consumed when the barrier is activated or when you take a hit, that can be adjusted to balance things out. I have no idea how much it should have.
As far as I can see, there's 32 weapons that are accepted at the moment.Since these weapons will be replacin' all the core weapons, the core weapon amount "limit" is 62 (includes all 4 busters and Time Stopper). So that's just somethin' to think about. So ya may want to stop at 57 or 58 if ya want, but definitely, yar limited to 62. Since this project's purpose is to replace'em all.