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Author Topic: CSCAT: Taking Submissions and Looking for Coders!  (Read 21656 times)

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April 04, 2012, 09:43:44 PM
Reply #60

Offline HD_

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Re: CSCAT: Taking Submissions!
« Reply #60 on: April 04, 2012, 09:43:44 PM »
Quote from: "SaviorSword"
At the same time, yar tryin' to get enough weapons so that none of the core weapons would appear?

They would be included in the randomizer, so they would still appear.

April 05, 2012, 05:01:31 PM
Reply #61

Offline ice

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #61 on: April 05, 2012, 05:01:31 PM »
Meh, might as well

Ice ball
Hud sprite: Throwing hand
colors: dark grey and light blue (depending on if i'ts not ugly)
Tosses a 10 damage ice ball that splits into 6 5 damage chunks, the chunks become 10 damage spikes on contact with the floor

April 05, 2012, 05:12:53 PM
Reply #62

Offline BiscuitSlash

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #62 on: April 05, 2012, 05:12:53 PM »
Here's a weapon I started to work on. It's based directly off brotoad's megaman sprite comic

Name: Basket Ball
Colours: Orangey brown and orange. Typical basketball colours
Hud: Hand and foot.
Concept: Upon firing, you drop a basketball in front of you. After a short amount of time, you then kick it forwards. The basketball will then bounce around the map at high speeds really a lot, as well as bouncing on enemies and doing 20 damage per hit to them. If the basketball get hit by cutter attacks too much it dies.
Obituary "victim choked on player's basket ball"
Weapon to replace: It would have replaced Crystal eye but no.

I'll code it.

If you accept I'll even throw in some basketball pasta as an item or something

April 05, 2012, 06:12:14 PM
Reply #63

Offline Magnet Dood

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #63 on: April 05, 2012, 06:12:14 PM »
So it's basically Mega Ball?

April 05, 2012, 06:18:35 PM
Reply #64

Offline Ivory

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Minus dying to cutter weapons.
« Reply #64 on: April 05, 2012, 06:18:35 PM »
That is exactly how the Megaball works in MM8's expansion.

April 05, 2012, 06:32:32 PM
Reply #65

Offline BiscuitSlash

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #65 on: April 05, 2012, 06:32:32 PM »
Oh, well it wasn't inspired by Mega ball at all. Just brotoad's sprite comic and me deciding that the ball should be kicked instead of thrown.

Don't think it'll be the exact same. Mine will be effected by gravity and will bounce around like crazy, along with some other stuff. It's not meant to be Mega ball at all.

April 05, 2012, 06:35:29 PM
Reply #66

Offline Ivory

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #66 on: April 05, 2012, 06:35:29 PM »
Sorry. MM8's Mega Ball is effected by gravity too, bounces around like mad. It bounces off actors too. Your idea is exactly like the expansions version of Megaball.

April 05, 2012, 06:36:45 PM
Reply #67

Offline BiscuitSlash

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #67 on: April 05, 2012, 06:36:45 PM »
*gathers anger*

I want to cry now.

April 05, 2012, 06:36:56 PM
Reply #68

Offline HD_

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #68 on: April 05, 2012, 06:36:56 PM »
Ice yours is ACCEPTED.

Michael, for reasons already stated by Ivory, yours is REJECTED.

April 05, 2012, 06:47:10 PM
Reply #69

Offline Knux

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #69 on: April 05, 2012, 06:47:10 PM »
Here's one more from me.

Name: Clam Sled
Could replace: Charge Kick
Colors: Pink and White

Description:

This is exactly what it sounds like. When this weapon is equipped, you will be forced to stand still. Press the Fire key to launch forward. Each time you do, you gradually slow down to a halt, and you will bounce off walls should you hit them. When an enemy is hit, they get knocked back and receive 20 damage, and you grind to a halt. This covers more distance than Charge Kick, however it's also more difficult to maneuver. You can keep pressing fire to gain more speed (which caps at a point), but the damage will stay the same.

It has 28 ammo and consumes 4 ammo for each use. This weapon works best in the more open areas with no pits and plenty of walls.

April 05, 2012, 06:51:00 PM
Reply #70

Offline BiscuitSlash

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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
« Reply #70 on: April 05, 2012, 06:51:00 PM »
Guess I'll try making it elsewhere. HOW THE HELL DID THIS HAPPEN?
is mm8 expansion's mega ball automatically kicked like mine?

So hard for me to submit weapons here. Weapon making is what I enjoy doing here and y'know. Lemme think....

Name: Thunder Rail
Colours: Bright orange and bright yellow or purple and bright purple/yellow.
HUD: Standard hud, possibly with a few decorations on it or something.
Concept: Must stand still when firing. When firing (by holding down), you launch several rings full of electric sparks, ripping through enemies and creating load thunderous noises. It does light damage, but stunlocks, and if they escape the blast, they will still be receiving poison damage. When running around during this poison damage, they will emit decorative sparks as if they have been electrocuted. This weapon can be deadly if mastered, but if not, your enemies will have an easy time avoiding you.

April 05, 2012, 07:38:21 PM
Reply #71

Offline HD_

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #71 on: April 05, 2012, 07:38:21 PM »
Quote from: "Knux"
Here's one more from me.

Name: Clam Sled
Could replace: Charge Kick
Colors: Pink and White

Description:

This is exactly what it sounds like. When this weapon is equipped, you will be forced to stand still. Press the Fire key to launch forward. Each time you do, you gradually slow down to a halt, and you will bounce off walls should you hit them. When an enemy is hit, they get knocked back and receive 20 damage, and you grind to a halt. This covers more distance than Charge Kick, however it's also more difficult to maneuver. You can keep pressing fire to gain more speed (which caps at a point), but the damage will stay the same.

It has 28 ammo and consumes 4 ammo for each use. This weapon works best in the more open areas with no pits and plenty of walls.

Sounds like fun. APPROVED!

Oh and M712's thingy is APPROVED too

April 05, 2012, 08:15:49 PM
Reply #72

Offline ice

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #72 on: April 05, 2012, 08:15:49 PM »
...well, Ice ball is coded but I came to a conclusion, do we really want bots with infinite ammo and people with E tanks spamming this thing? I made a newer version

Tosses a10 damage ball that splits into 6 10 damage bits, though the bits will die on contact with the wall this time, it will only make a spike when it hits the floor

April 05, 2012, 08:17:56 PM
Reply #73

Offline Hallan Parva

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #73 on: April 05, 2012, 08:17:56 PM »
I suggest that the spikes be vulnerable to fire weapons. Using a fire weapon (or maybe a break weapon?) would destroy the spikes much earlier than waiting for them to fade or someone touching them.

April 05, 2012, 08:30:39 PM
Reply #74

Offline Korby

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #74 on: April 05, 2012, 08:30:39 PM »
Name: Afterburner Arrows
Colors: Generic Blue and White
Replaces: Any Rapid Fire Weapon, or just Needle Cannon.
HUD: Buster
Concept: Fires a burst of 5 speedy rippers that stand in place when first fired, then fly forwards after a short time. Think Punk Ball.