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Author Topic: CSCAT: Taking Submissions and Looking for Coders!  (Read 21660 times)

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April 05, 2012, 09:27:08 PM
Reply #75

Offline Knux

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #75 on: April 05, 2012, 09:27:08 PM »
It's like Photon (Missile?), except it has more projectiles. I think it could work if they all dealt less damage that one of those. Unless their traveling doesn't go all the way, and/or if they fire in a spread fashion. Just a few suggestions.

April 05, 2012, 10:26:59 PM
Reply #76

Offline Hallan Parva

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #76 on: April 05, 2012, 10:26:59 PM »
Alternatively, the attack could temporarily lock the user's movement while it shoots six flames outward in a circular shape. What I mean is, the player stops moving, then six flames are spawned in a circular shield effect, then the player regains movement just as the flames all shoot outward in a sort of hexagonal "spread".

It would be a lot more unique, to say the least.

April 05, 2012, 11:17:09 PM
Reply #77

Offline ? Manibogi ?

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #77 on: April 05, 2012, 11:17:09 PM »
I got an idea:

Name:Core Spinner
Colors: Yellow/White (Red/Orange)
HUD: 2 Busters
Concept:Basically, it fires 3 lightning projectiles (can also be fire), 1 in the center and 2 next to it. The ones to the sides spin around the center one, and dissapear on hit (only one, not all 3). The center one (Core) does more damage, but causes all three projectiles to dissapear on hit.
Damage:
10 (Orbiting ones)
25 (Core)

April 06, 2012, 12:29:52 AM
Reply #78

Offline Korby

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #78 on: April 06, 2012, 12:29:52 AM »
Quote from: "Knux"
It's like Photon (Missile?), except it has more projectiles. I think it could work if they all dealt less damage that one of those. Unless their traveling doesn't go all the way, and/or if they fire in a spread fashion. Just a few suggestions.

Every weapon I've suggested so far has been flat out ripped from Custom Robo, so any relations to other weapons is purely accidental.

April 06, 2012, 09:09:17 AM
Reply #79

Offline BiscuitSlash

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I'm still angry at that basketball incident
« Reply #79 on: April 06, 2012, 09:09:17 AM »
Here's a weapon I thought of some time ago.

Name: I don't know yet.
Colours: Red and blue
HUD: Megaman's HUD.
Concept: Upon firing you will shoot 1 of 3 projects. They are based on the Wily Capsule from MM7, only they are at your control! The red one will stun enemies in place, setting them on fire as they slowly take damage. They'll flash dark red. The blue one freezes them in place, doing little damage but allowing you to strike them with another attack that you have. The yellow one is a generic damaging attack. You shoot one at a time instead of four, and when you do so, it stays in front of you for a second before flying towards the nearest player, pausing, then chasing them again. RoF is about 2-3 seconds. Ammo is about 2-3 units per use.

Problem is, making projectiles do that Wily Capsule thing that the boss does is REAL tricky, so I might not be able to code this one.

April 06, 2012, 12:27:27 PM
Reply #80

Offline Hilman170499

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #80 on: April 06, 2012, 12:27:27 PM »
Name:Flash Dash
Colours:Red and Blue
HUD:Use Bass' dash HUD recoloured
Concept:Like Kuwanger's teleport, you can project a hologram of yourself, move it and even aim! After 2 seconds, you teleport, hurting all in the path. It has its own cons however: It takes up a large amount of weapon energy, you stop when you use it, leaving you vulnerable, and the damage varies depending on your distance: The teleport path deals small damage but whoever you land on will be killed instantly. Hence, use the obituary below:
"%o was telefragged by %k's Flash Dash."
Flash Dash can also be used to get past Chain Presses when they are up.

Name:Circling Ice
Colours:Chill Spike Colours
HUD:Shield HUD
Concept:Shoots 5 pieces of ice that circle you, hence the name. When thrown, they will travel in outward spirals. Like Junk and Star, you can hug enemies to deal damage.

Name:Laser Bomb
Colour:Green and White
HUD:Buster
Concept:It will bounce like Napalm Bomb. When it explodes, it will shoot four small green lasers in a cross direction. The explosion itself will blind the enemy.

Name:Hil Spread
Colour:Blue and Yellow
HUD:Buster
Concept:Yet another buster upgrade... This one is chargeable and costs weapon energy. No weapon energy used when uncharged, but when charged, it will use weapon energy and fire a spread shot.

Name:Unchargeable Atomic Fire
Colour:Atomic Fire
HUD:Buster
Concept:An unoriginal idea. This is set up just to show sympathy to uncharged Atomic Fire. You cannot charge this weapon.

April 06, 2012, 12:31:21 PM
Reply #81

Offline Magnet Dood

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #81 on: April 06, 2012, 12:31:21 PM »
Kinda sounds similar to Break Dash.

April 06, 2012, 01:47:30 PM
Reply #82

Offline HD_

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #82 on: April 06, 2012, 01:47:30 PM »
Afterburner Arrows and Core Spinner are APPROVED.

Michael, I like it, but it needs a name. Can't be approved with out a name.

As for Hilman's weps:

Flash Dash isn't anything like Break Dash actually. I like it. APPROVED

Laser Bomb is kewl. APPROVED

Buster upgrades that cost ammo=no good REJECTED

Obviously the Atomic Fire is REJECTED

As for Circling Ice, I'm still thinking about it.

Still looking for some coders btw. I don't want to force people to code their own weps because of my incompetence. =/

April 06, 2012, 02:07:39 PM
Reply #83

Offline SaviorSword

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #83 on: April 06, 2012, 02:07:39 PM »
I'd reject Circlin' Ice since it'll cause the same kind of lag problem Junk Shield would. Flash Dash's obituary could use some work in my opinion.

April 06, 2012, 02:20:29 PM
Reply #84

Offline ? Manibogi ?

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Re: I'm still angry at that basketball incident
« Reply #84 on: April 06, 2012, 02:20:29 PM »
Quote from: "Michael712"
Here's a weapon I thought of some time ago.

Name: I don't know yet.
Colours: Red and blue
HUD: Megaman's HUD.
Concept: Upon firing you will shoot 1 of 3 projects. They are based on the Wily Capsule from MM7, only they are at your control! The red one will stun enemies in place, setting them on fire as they slowly take damage. They'll flash dark red. The blue one freezes them in place, doing little damage but allowing you to strike them with another attack that you have. The yellow one is a generic damaging attack. You shoot one at a time instead of four, and when you do so, it stays in front of you for a second before flying towards the nearest player, pausing, then chasing them again. RoF is about 2-3 seconds. Ammo is about 2-3 units per use.

Problem is, making projectiles do that Wily Capsule thing that the boss does is REAL tricky, so I might not be able to code this one.
Sound good, but remember afterburn counts as a suicide, not a frag.

April 06, 2012, 05:11:31 PM
Reply #85

Offline fortegigasgospel

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Re: CSCAT: Taking Submissions!
« Reply #85 on: April 06, 2012, 05:11:31 PM »
Need to make obituaries so I'll do that now.

"%o was broken by %k's Boulder Cracker."
"%o got speared by %k's Root Lancer."
"%o was ripped to pieces by %k's Chainsaw Slasher."
"%k engulfed %o in their Trinity Storm."
"%o got sand in their gears from %k's Sand Burst."
"%o short circuited due to %k's EMP Blaster."
"%o was tricked by %k's Kitsune Fire."
"%o was obliterated by %k's Oblivion Buster."

Any suggestions for changes if any are the same as vanilla weapons are welcome.

April 06, 2012, 05:14:54 PM
Reply #86

Offline DarkAura

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #86 on: April 06, 2012, 05:14:54 PM »
I already pre-coded Frost Fangs for a class I wanted to do, which was scrapped (the class, that is). Just gotta pack it into a single .wad and I can send it over. I'll code Miracle Bomb on my own as well.

April 06, 2012, 07:13:39 PM
Reply #87

Offline BiscuitSlash

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #87 on: April 06, 2012, 07:13:39 PM »
Quote from: "Manibogi"
Quote from: "Michael712"
Here's a weapon I thought of some time ago.

Name: I don't know yet.
Colours: Red and blue
HUD: Megaman's HUD.
Concept: Upon firing you will shoot 1 of 3 projects. They are based on the Wily Capsule from MM7, only they are at your control! The red one will stun enemies in place, setting them on fire as they slowly take damage. They'll flash dark red. The blue one freezes them in place, doing little damage but allowing you to strike them with another attack that you have. The yellow one is a generic damaging attack. You shoot one at a time instead of four, and when you do so, it stays in front of you for a second before flying towards the nearest player, pausing, then chasing them again. RoF is about 2-3 seconds. Ammo is about 2-3 units per use.

Problem is, making projectiles do that Wily Capsule thing that the boss does is REAL tricky, so I might not be able to code this one.
Sound good, but remember afterburn counts as a suicide, not a frag.
I'll make sure I find some way around that, such as not killing if the health is one or something. Also my weapon is going to be called "Wily Roulette". Thanks to Beed28 for the name.

April 06, 2012, 09:09:41 PM
Reply #88

Offline Pikmin747

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #88 on: April 06, 2012, 09:09:41 PM »
Rocket Jump.
Color sceme: sky blue and yellow.
HUD: hand with with wires coming out of it.
 Well, what it generally does when the power bar is charged up, it will send you flying far and moderatly high. When flying through the air, you see blue rings, striking a resemblelance to Noise Chrusher's, follow you.
To use it, you have to wait about one minute to fully charge up.
Plus, it hurts opponents.

April 07, 2012, 02:09:00 AM
Reply #89

Offline Ceridran

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Re: CSCAT: Taking Submissions and Looking for Coders!
« Reply #89 on: April 07, 2012, 02:09:00 AM »
Name: Absorb Claw
Colors: Cyan and Yellow
HUD General Appearance: That basic hand HUD.
Concept: When the enemy is hurt, the dealt damage is converted into HP for you.
If you feel the need, It can be about as strong as the megabuster, (Which is rather weak, yes?) or could be a little bit higher or lower than the megabuster's damage.
Obituary:"%o was drained by %k's Absorb Claw."