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TrineColours: Blue / Light RedRole: finishing moveHUD: opening hand"%o was triangulated by %k's Trine."Trine is a mid-to-long-range attack that locks onto enemies but deals low damage, and is a very effective finishing move on a fleeing enemy or a target with low health. When Trine is used, an invisible non-damaging projectile is launched that will home in on an enemy player. If a target is hit, three triangles are spawned away from the target - one directly in front, two behind the target at 60-degree angles. These triangles will spin and spawn new triangles closer to the enemy, and those triangles will spawn new triangles in front, until a sort of "beam" of triangles is formed. These three beams will converge at the original lock-on point, then cross and continue to spread until they reach opposite points of the circle they started on.Trine has six uses with a full ammo bar, and it will leave some weapons energy as a remainder. The weapon is slightly slow-filling, and the triangles are short-lived one-damage rippers that are more of an annoyance than an actual threat. It is possible to "combo hit" an enemy if they are attacked at the point of convergence (as they could be receiving ripping damage from up to six triangles!), though this is usually difficult to accomplish against moving targets.Other than bein' super flashy, doesn't this kinda remind ya of Dive Missile, except with an invisible projectile?Smash UpperColours: Red / OrangeRole: Top Spin in reverseHUD: uppercut punch"%o got Shoryuken'd by %k's Smash Upper."It's a melee. It's an uppercut. It throws foes sky-high. And it's on FIRE. What more could you ever ask for?Can I ask for a weapon that doesn't look like Slash Claw/Flame Sword?StoneBodColours: Light Gray / Dark GrayRole: panic button / anti-GHoldHUD: clenching fist"%o was armor locked by %k's StoneBod."StoneBod isn't a weapon so much as it is a utility. When this attack is used, the player transforms into stone and plummets to the ground, dealing immense damage to anyone caught underfoot. Like Sakugarne, StoneBod can also deal radius damage, but the damage increases based on the height of the player when the attack is used. For the duration of the attack the user is unable to move, change weapons, or shoot, though they are immune to any and all forms of damage (similar to Skull Barrier). Unlike Skull Barrier, StoneBod can be interrupted early (as long as the player is on the ground) and has four uses in a full ammo bar. StoneBod will also be triggered automatically if the player is attacked by Gravity Hold if they have sufficient ammo, effectively nullifying the damage (and potentially launching a counterattack). However, StoneBod takes IMMENSE amounts of ammo to recharge and cannot be filled with W-Tanks (though an M-Tank still does the job).This weapon bares a few resemblance to my Earth Shaker weapon.Wondrous PantaloonsColours: Blue / CyanRole: "however"? Anchor Feet is AWESOME!HUD: opening hand"%o was pantsed in public by %k's Wondrous Pantaloons."STEP 1: WEAR PANTSSTEP 2: ANCHOR FEETSTEP 3: ?????STEP 4: PROFIT!.........What......... .........?
Quote from: "SmashBroPlusB"TrineColours: Blue / Light RedRole: finishing moveHUD: opening hand"%o was triangulated by %k's Trine."Trine is a mid-to-long-range attack that locks onto enemies but deals low damage, and is a very effective finishing move on a fleeing enemy or a target with low health. When Trine is used, an invisible non-damaging projectile is launched that will home in on an enemy player. If a target is hit, three triangles are spawned away from the target - one directly in front, two behind the target at 60-degree angles. These triangles will spin and spawn new triangles closer to the enemy, and those triangles will spawn new triangles in front, until a sort of "beam" of triangles is formed. These three beams will converge at the original lock-on point, then cross and continue to spread until they reach opposite points of the circle they started on.Trine has six uses with a full ammo bar, and it will leave some weapons energy as a remainder. The weapon is slightly slow-filling, and the triangles are short-lived one-damage rippers that are more of an annoyance than an actual threat. It is possible to "combo hit" an enemy if they are attacked at the point of convergence (as they could be receiving ripping damage from up to six triangles!), though this is usually difficult to accomplish against moving targets.Other than bein' super flashy, doesn't this kinda remind ya of Dive Missile?Trine has a wider effective attack radius and can hit multiple targets in the same area. It's also more powerful. However, it's a little trickier to land hits with, and it eats ammo like there's no tomorrow. On the subject of ammo, Trine also doesn't use any ammo unless it confirms a "lock" on the target.Smash UpperColours: Red / OrangeRole: Top Spin in reverseHUD: uppercut punch"%o got Shoryuken'd by %k's Smash Upper."It's a melee. It's an uppercut. It throws foes sky-high. And it's on FIRE. What more could you ever ask for?Can I ask for a weapon that doesn't look like Slash Claw?I guess I didn't sufficiently explain this. Smash Upper can only be used on the ground and moves the player UPWARD whereas Top Spin can only be used in air and moves the player towards the ground. Smash Upper is also an uppercut as the name and description imply, meaning it launches players who are hit by it straight towards the nearest ceiling / skybox. Oh, it's also on FIRE.StoneBodColours: Light Gray / Dark GrayRole: panic button / anti-GHoldHUD: clenching fist"%o was armor locked by %k's StoneBod."StoneBod isn't a weapon so much as it is a utility. When this attack is used, the player transforms into stone and plummets to the ground, dealing immense damage to anyone caught underfoot. Like Sakugarne, StoneBod can also deal radius damage, but the damage increases based on the height of the player when the attack is used. For the duration of the attack the user is unable to move, change weapons, or shoot, though they are immune to any and all forms of damage (similar to Skull Barrier). Unlike Skull Barrier, StoneBod can be interrupted early (as long as the player is on the ground) and has four uses in a full ammo bar. StoneBod will also be triggered automatically if the player is attacked by Gravity Hold if they have sufficient ammo, effectively nullifying the damage (and potentially launching a counterattack). However, StoneBod takes IMMENSE amounts of ammo to recharge and cannot be filled with W-Tanks (though an M-Tank still does the job).This weapon bares a few resemblance to my Earth Shaker weapon.Huh... I suppose it does. I was going for an alternative to Skull Barrier personally, because unless you land a direct hit StoneBod's "attack" is virtually nonexistent.Wondrous PantaloonsColours: Blue / CyanRole: "however"? Anchor Feet is AWESOME!HUD: opening hand"%o was pantsed in public by %k's Wondrous Pantaloons."STEP 1: WEAR PANTSSTEP 2: ANCHOR FEETSTEP 3: ?????STEP 4: PROFIT!.........What......... .........?I have a feeling you were thrown off by the third step.My thoughts to yar weapons.
TrineColours: Blue / Light RedRole: finishing moveHUD: opening hand"%o was triangulated by %k's Trine."Trine is a mid-to-long-range attack that locks onto enemies but deals low damage, and is a very effective finishing move on a fleeing enemy or a target with low health. When Trine is used, an invisible non-damaging projectile is launched that will home in on an enemy player. If a target is hit, three triangles are spawned away from the target - one directly in front, two behind the target at 60-degree angles. These triangles will spin and spawn new triangles closer to the enemy, and those triangles will spawn new triangles in front, until a sort of "beam" of triangles is formed. These three beams will converge at the original lock-on point, then cross and continue to spread until they reach opposite points of the circle they started on.Trine has six uses with a full ammo bar, and it will leave some weapons energy as a remainder. The weapon is slightly slow-filling, and the triangles are short-lived one-damage rippers that are more of an annoyance than an actual threat. It is possible to "combo hit" an enemy if they are attacked at the point of convergence (as they could be receiving ripping damage from up to six triangles!), though this is usually difficult to accomplish against moving targets.Other than bein' super flashy, doesn't this kinda remind ya of Dive Missile?Trine has a wider effective attack radius and can hit multiple targets in the same area. It's also more powerful. However, it's a little trickier to land hits with, and it eats ammo like there's no tomorrow. On the subject of ammo, Trine also doesn't use any ammo unless it confirms a "lock" on the target.Smash UpperColours: Red / OrangeRole: Top Spin in reverseHUD: uppercut punch"%o got Shoryuken'd by %k's Smash Upper."It's a melee. It's an uppercut. It throws foes sky-high. And it's on FIRE. What more could you ever ask for?Can I ask for a weapon that doesn't look like Slash Claw?I guess I didn't sufficiently explain this. Smash Upper can only be used on the ground and moves the player UPWARD whereas Top Spin can only be used in air and moves the player towards the ground. Smash Upper is also an uppercut as the name and description imply, meaning it launches players who are hit by it straight towards the nearest ceiling / skybox. Oh, it's also on FIRE.StoneBodColours: Light Gray / Dark GrayRole: panic button / anti-GHoldHUD: clenching fist"%o was armor locked by %k's StoneBod."StoneBod isn't a weapon so much as it is a utility. When this attack is used, the player transforms into stone and plummets to the ground, dealing immense damage to anyone caught underfoot. Like Sakugarne, StoneBod can also deal radius damage, but the damage increases based on the height of the player when the attack is used. For the duration of the attack the user is unable to move, change weapons, or shoot, though they are immune to any and all forms of damage (similar to Skull Barrier). Unlike Skull Barrier, StoneBod can be interrupted early (as long as the player is on the ground) and has four uses in a full ammo bar. StoneBod will also be triggered automatically if the player is attacked by Gravity Hold if they have sufficient ammo, effectively nullifying the damage (and potentially launching a counterattack). However, StoneBod takes IMMENSE amounts of ammo to recharge and cannot be filled with W-Tanks (though an M-Tank still does the job).This weapon bares a few resemblance to my Earth Shaker weapon.Huh... I suppose it does. I was going for an alternative to Skull Barrier personally, because unless you land a direct hit StoneBod's "attack" is virtually nonexistent.Wondrous PantaloonsColours: Blue / CyanRole: "however"? Anchor Feet is AWESOME!HUD: opening hand"%o was pantsed in public by %k's Wondrous Pantaloons."STEP 1: WEAR PANTSSTEP 2: ANCHOR FEETSTEP 3: ?????STEP 4: PROFIT!.........What......... .........?I have a feeling you were thrown off by the third step.