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Author Topic: "Show some Love for CTF" {Voting Closed: Results Are In!}  (Read 50390 times)

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May 04, 2012, 01:50:03 AM
Reply #105

Offline Jakeinator

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #105 on: May 04, 2012, 01:50:03 AM »
Should be practicing trumpet but no screw that mapping XD
Edit:I'm going to place Guts Man statues so it goes with the name a bit more

May 04, 2012, 12:12:08 PM
Reply #106

Offline Jennifer

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #106 on: May 04, 2012, 12:12:08 PM »
Even though I'm helping AwNet with stuff Sure I'll overload myself with work.

/me Signs up

May 04, 2012, 03:17:26 PM
Reply #107

Offline BiscuitSlash

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #107 on: May 04, 2012, 03:17:26 PM »
I be signin' up. Hopefully my idea for the music will motivate me enough :/

May 04, 2012, 08:02:29 PM
Reply #108

Offline Tesseractal

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #108 on: May 04, 2012, 08:02:29 PM »
Quote from: "SmashBroPlusB"
... I just figured out what Ivory meant by "four blizzard blocks".

Holy crap 6000 units is HUUUUGE!! I probably won't even need HALF of that!
Distance travelled is a more important element to consider than time. Mendez's average time taken to get from one flag to the other was 30-35 seconds. Traps in CTF05 increase the length of time getting the flag without changing the size. Which is why a size cap is important. (Maps can be too small, too. 06 is a classic example of CTF mapping failure. If it was submitted at this time I doubt it would be accepted.)
Quote from: "Donutyoshi"
Another question: Where's the textures stuff for 9, 10, and Bass? I'm not really intending to use custom textures, as I'm going to vanilla stuff.
R&F textures have been ripped by NemZ. CopShowGuy has ripped Endless textures from 9 and 10. Splash Woman textures can be found in Ryuga Knight's map pack. TBG pack has used some of the endless textures and has a few texture recolors in his map pack; X-pack contains Needle Man recolors. You can probably find any stage from 9 and 10 at vgmaps.com if you want to go the long way. If you want a cool skybox, look at the "sunset" skybox used in official target maps.

If you want a good model to use from the existing CTF maps, use 10. 03 covers the basics well also. TBG03 and XCTF02 (Corvus Keep and Molten Mountain, I believe) are not stock but also play fairly well. I could highlight obvious flaws in 01, 02, and 06 if anyone isn't aware of them.

May 04, 2012, 10:25:35 PM
Reply #109

Offline Magnet Dood

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #109 on: May 04, 2012, 10:25:35 PM »
R&F was custom made by Nemz :/

May 04, 2012, 10:29:12 PM
Reply #110

Offline Korby

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #110 on: May 04, 2012, 10:29:12 PM »
well, the "custom madeness" of all of cold man is debatable, but yes, you're right.

May 04, 2012, 10:35:55 PM
Reply #111

Offline Ivory

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #111 on: May 04, 2012, 10:35:55 PM »
Then forget &Bass textures. But understand this. These maps are for the vanilla game, and you should be sticking to vanilla content as much as possible. The more vanilla  map is, the more likely it will get a pass on getting into MM8BDM.

May 05, 2012, 06:43:42 AM
Reply #112

Offline fortegigasgospel

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #112 on: May 05, 2012, 06:43:42 AM »
Whats a good number of seconds it should take to get from one flag to the other taking the shortest path and not getting hit? The vanilla maps seem to be from 10-15 seconds with the exception of Ice Base which was about 8-9.

May 05, 2012, 07:42:08 AM
Reply #113

Offline Mr. Sean Nelson

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #113 on: May 05, 2012, 07:42:08 AM »
Can I submit a map in time if I don't sign up?

I don't know if I can make a map or not (for lack time or skill) and I don't want to sign into a list and feel like I HAVE to make some piece of crap.

May 05, 2012, 07:44:46 AM
Reply #114

Offline Ivory

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #114 on: May 05, 2012, 07:44:46 AM »
If all slots are filled up, I wouldn't accept it. You can always drop out if you feel you can't handle it.

May 05, 2012, 08:31:34 AM
Reply #115

Offline Mendez

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« Reply #115 on: May 05, 2012, 08:31:34 AM »
Quote from: "fortegigasgospel"
Whats a good number of seconds it should take to get from one flag to the other taking the shortest path and not getting hit? The vanilla maps seem to be from 10-15 seconds with the exception of Ice Base which was about 8-9.
Savior and I worked around with the idea of how long the quickest route should take. Our estimates say the sweet spot is somewhere between 15-18 seconds from one flag to another. Of course, you would have to consider that rarely do people go on such a fast run unless they were playing classes CTF. What's more, they would get deservedly pummeled for taking such a quick run if they encountered an opponent with a powerful weapon.
Truth be told, you should be worrying more about weapon layout than general layout. Focus on giving each weapon a significant purpose, rather than placing a weapon there for the sake of placing it there. Simple example is placing Search Snake on a map with a lot of height variation, or Yamato Spear for those long & narrow corridors.
And then you have to consider weapon tiers, and how people will tend to stick to a stronger weapon even if the weapon doesn't work for all situations. Best example I can come up with is Knight Crush in Ice Base. Sure, you have water wave and air shooter there, but such a powerful and convenient weapon as Knight Crush makes the rest of the weapon layout seem null. I dare you to tell me that Crash Bomb gets more kills in that map than Knight Crush.

May 05, 2012, 12:09:58 PM
Reply #116

Offline BiscuitSlash

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« Reply #116 on: May 05, 2012, 12:09:58 PM »
Question: I want to use a music that comes from a MM5 rom hack, is very catchy, but wasn't originally from a megaman game (infact I have no idea what it was originally from, probably something obscure). Since it's not megaman or original, would it be okay? Should I post/PM what I want to use?

May 05, 2012, 02:59:56 PM
Reply #117

Offline Beed28

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #117 on: May 05, 2012, 02:59:56 PM »
Would love to know, too. I'm using this music for my CTF map:


May 05, 2012, 03:04:57 PM
Reply #118

Offline fortegigasgospel

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Re: "So Savior, what have we learned today?" "I was wrong :/
« Reply #118 on: May 05, 2012, 03:04:57 PM »
Quote from: "Bluebrawl"
Quote from: "fortegigasgospel"
Whats a good number of seconds it should take to get from one flag to the other taking the shortest path and not getting hit? The vanilla maps seem to be from 10-15 seconds with the exception of Ice Base which was about 8-9.
Savior and I worked around with the idea of how long the quickest route should take. Our estimates say the sweet spot is somewhere between 15-18 seconds from one flag to another. Of course, you would have to consider that rarely do people go on such a fast run unless they were playing classes CTF. What's more, they would get deservedly pummeled for taking such a quick run if they encountered an opponent with a powerful weapon.
Truth be told, you should be worrying more about weapon layout than general layout. Focus on giving each weapon a significant purpose, rather than placing a weapon there for the sake of placing it there. Simple example is placing Search Snake on a map with a lot of height variation, or Yamato Spear for those long & narrow corridors.
And then you have to consider weapon tiers, and how people will tend to stick to a stronger weapon even if the weapon doesn't work for all situations. Best example I can come up with is Knight Crush in Ice Base. Sure, you have water wave and air shooter there, but such a powerful and convenient weapon as Knight Crush makes the rest of the weapon layout seem null. I dare you to tell me that Crash Bomb gets more kills in that map than Knight Crush.

Ok thank you. I think I have a good weapon selection already and the person I had looking it over said it just felt a bit short so I wanted to get an idea if I should lengthen it or not.  I will give my weapon select another look through though.

May 05, 2012, 04:33:45 PM
Reply #119

Offline Ivory

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Re: The "Show some Love for CTF" Mapping Competition!
« Reply #119 on: May 05, 2012, 04:33:45 PM »
Custom music can be anything, so long as it's 8 bit and MM8BDM wouldn't get in trouble for using it. Be smart, that is all.