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... I just figured out what Ivory meant by "four blizzard blocks".Holy crap 6000 units is HUUUUGE!! I probably won't even need HALF of that!
Another question: Where's the textures stuff for 9, 10, and Bass? I'm not really intending to use custom textures, as I'm going to vanilla stuff.
Whats a good number of seconds it should take to get from one flag to the other taking the shortest path and not getting hit? The vanilla maps seem to be from 10-15 seconds with the exception of Ice Base which was about 8-9.
Quote from: "fortegigasgospel"Whats a good number of seconds it should take to get from one flag to the other taking the shortest path and not getting hit? The vanilla maps seem to be from 10-15 seconds with the exception of Ice Base which was about 8-9.Savior and I worked around with the idea of how long the quickest route should take. Our estimates say the sweet spot is somewhere between 15-18 seconds from one flag to another. Of course, you would have to consider that rarely do people go on such a fast run unless they were playing classes CTF. What's more, they would get deservedly pummeled for taking such a quick run if they encountered an opponent with a powerful weapon.Truth be told, you should be worrying more about weapon layout than general layout. Focus on giving each weapon a significant purpose, rather than placing a weapon there for the sake of placing it there. Simple example is placing Search Snake on a map with a lot of height variation, or Yamato Spear for those long & narrow corridors.And then you have to consider weapon tiers, and how people will tend to stick to a stronger weapon even if the weapon doesn't work for all situations. Best example I can come up with is Knight Crush in Ice Base. Sure, you have water wave and air shooter there, but such a powerful and convenient weapon as Knight Crush makes the rest of the weapon layout seem null. I dare you to tell me that Crash Bomb gets more kills in that map than Knight Crush.