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Author Topic: "Show some Love for CTF" {Voting Closed: Results Are In!}  (Read 44563 times)

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June 13, 2012, 05:42:58 PM
Reply #270

Offline Jc494

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Re: "Show some Love for CTF" Mapping Compo! {Day 1 Complete}
« Reply #270 on: June 13, 2012, 05:42:58 PM »
Quote from: "CutmanMike"
Ah yes, someone mentioned to me that there were quite a few texture issues in Sky Castle and some other maps. I thought she was just being picky but then I turned software mode on, and yeah there's quite a few! Always best to test your maps in both renderers (it's okay, I forget too).

I knew about all my bad offsets but I just left them there... on purpose.  :ugeek:

June 13, 2012, 05:44:17 PM
Reply #271

Offline fortegigasgospel

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Re: "Show some Love for CTF" Mapping Compo! {Day 1 Complete}
« Reply #271 on: June 13, 2012, 05:44:17 PM »
Well I'll say my general opinions
(click to show/hide)

And luckly we all know maps are all up for change (and likely will be) before being added to the actual game so problems that are found can easily be fixed.

June 13, 2012, 07:37:33 PM
Reply #272

Offline Jakeinator

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Re: "Show some Love for CTF" Mapping Compo! {Day 1 Complete}
« Reply #272 on: June 13, 2012, 07:37:33 PM »
Hey Ivory do i still get to test in the first round or am i considered a public tester now?

June 13, 2012, 07:41:19 PM
Reply #273

Offline Ivory

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Re: "Show some Love for CTF" Mapping Compo! {Day 1 Complete}
« Reply #273 on: June 13, 2012, 07:41:19 PM »
You dropped out, so yes, you are not longer a contestant. Only the Judges, Contestants and Mike will be permitted for the first round.

June 14, 2012, 12:08:57 AM
Reply #274

Offline Ivory

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Re: "Show some Love for CTF" Mapping Compo! {Day 1 Complete}
« Reply #274 on: June 14, 2012, 12:08:57 AM »

June 14, 2012, 01:15:45 AM
Reply #275

Offline PressStart

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #275 on: June 14, 2012, 01:15:45 AM »
Those maps are far out. Only problems I had was the one that had teams spawning on the wrong side, and the one with all the crazy water rising/lowering being too much for the server to handle with all those people. Thanks mappers!

June 14, 2012, 02:12:29 AM
Reply #276

Offline CutmanMike

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #276 on: June 14, 2012, 02:12:29 AM »
So many of these maps have multiple floors, we desperately need to figure out a way to make it easier to track where the enemy and ally team flags are. Something to look into for the future perhaps.

June 14, 2012, 05:36:54 AM
Reply #277

Offline OrangeMario

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #277 on: June 14, 2012, 05:36:54 AM »
Quote from: "CutmanMike"
So many of these maps have multiple floors, we desperately need to figure out a way to make it easier to track where the enemy and ally team flags are. Something to look into for the future perhaps.


Doesn't this map, somewhat, cover that?
(click to show/hide)

Multiple floors, you can track whos below/above you (understanding its not all the time), its even kinda like a way to make the main room, seem less crowded with projetiles flying across your head.

June 14, 2012, 09:34:21 AM
Reply #278

Offline Duora Super Gyro

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #278 on: June 14, 2012, 09:34:21 AM »
I have to say. Two of the stages in this part of the compo seem seriosly awsome.

June 14, 2012, 10:53:13 AM
Reply #279

Offline Beed28

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #279 on: June 14, 2012, 10:53:13 AM »
Time for my comments on each stage, except for weapon balance since I'm apparently not that great at that:

Spaced Out: I acually like this stage. The moving space outside was a nice touch.
I'm a fish~: No Yashichi. :( I get FPS drops when I add bots, but it's not as intense as Tunnel Network, Lost Temple, Crystal Crater, or Deserted City as mentioned below. Also, what's with the hilariously random name? :p
Double Castle: I don't know what to say about this map, except the Dr. Light side has some red textures, which might confuse some.
Triple Trouble: No Yashichi. :( There's some weird texture screw up on the lower moving walls in the center of the map. Also, why are we recycling MM7 Wily 3 music?
Clash in the City: Why does this map have the exact same music as Tunnel Network? Also, we only need one Yashichi, not two.
Deserted City: No Yashichi. :( When I add bots, my FPS dies and makes this map unplayable.

June 14, 2012, 11:15:46 AM
Reply #280

Offline HD_

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #280 on: June 14, 2012, 11:15:46 AM »
IIRC, there were weapons dropping into pits in Spaced Out. I think it had something to do with the moving platforms...

June 14, 2012, 02:59:57 PM
Reply #281

Offline fortegigasgospel

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #281 on: June 14, 2012, 02:59:57 PM »
Quote from: "Beed28"
Triple Trouble: No Yashichi. :( There's some weird texture screw up on the lower moving walls in the center of the map. Also, why are we recycling MM7 Wily 3 music?
That texture screwup may not be fixable after looking at it, a lower unpegging may mess it up worse due to the sand.  As for the music possible for file size? Music takes up space.  And not everyone is good at going out and finding music to add to their maps or able to loop unlooped songs they want to use. Besides didn't they say the music wasn't to be judged?

Quote from: "Beed28"
Clash in the City: Why does this map have the exact same music as Tunnel Network? Also, we only need one Yashichi, not two.
Just means both people found the song and thought it fit their maps.  If both get in I'm sure the team will change one's song.

Onto my comment:
CTFC07 - Spaced Out: The skybox effect was neat and the music is nice and relaxing, but honestly, this one doesn't really stand out to me all that much.

CTFC08 - I'm a fish: I really like this one, my only problem is the having to climb ladders to get to the flag.

CTFC09 - Double Castle: I'm on the fence with this one, it doesn't really stand out that much to me.

CTFC10 - Triple Trouble: I see what you guys did, Double followed by Triple.  Onto the map. Its ok, the gimmick is interesting. Not much else to say.

CTFC11 - Clash in the City: I actually do enjoy this one, just never take the water path if you have bots on, they will get stuck in the Hyper Bomb room and just bomb the hell out of the middle room making it near impossible to take the lower path.

CTFC12 - Deserted City: I don't really know what to say about this one other then the impossible to play with bots.

June 14, 2012, 03:29:44 PM
Reply #282

Offline Max

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #282 on: June 14, 2012, 03:29:44 PM »
Woo I didn't suck!

Also the thing with the items on the floor, they're not actually on the floor the graphics are just being weird... I'll get BB to I'll try to fix it!

Also be nice to bb he stopped this map from sucking
(click to show/hide)

June 14, 2012, 05:55:55 PM
Reply #283

Offline Korby

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #283 on: June 14, 2012, 05:55:55 PM »
Quote from: "Beed28"
Also, what's with the hilariously random name? :p
I forgot to name it, so Ivory did for me based on an inside joke.

One of the main non-texture complaints I get about my map seem to be the ladders to the flag. I'm pretty darn sure I'm not allowed to edit my map, especially seeing as we've already tested it, but if I lowered the height of the flag and made the ladders tractor beams instead, would that help?

June 14, 2012, 06:36:07 PM
Reply #284

Offline Hallan Parva

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Re: "Show some Love for CTF" Mapping Compo! {Public Testing}
« Reply #284 on: June 14, 2012, 06:36:07 PM »
YOU made "I'm a Fish?"

I don't mean for this to come out wrong, but I was actually somewhat disappointed. :?

Also, I actually liked the ladders. One of the problems of CTF is that nobody wants to be the Team Mom and babysit the flag, and with the simplistic design of bases these days people can just run in and WHOOP -- now the flag's gone and FUCKIN' EVERYBODY is trying to chase after the thing.

With the ladders being there, it helps the few defenders do their job better. Knight Crush is a great tool to use when defending, but Super Arm can also get the job done. I'd prefer if you put Ring Boomerang or Dust Crusher somewhere just to make my life easier, but I'm not complaining.

Now, even though I thought the ladders in the base were a good idea, I didn't like the shape of the upper level. It's practical, yes, but it also looks hideous what with the Attack Of The 20-Foot Ladders sticking up in the middle of the room with nothing else in it to make it look prettier. I also found the middle section lacking. While I thought the lower path was very well made, the upper glass-floor part was boring and the outer part with Super Arm felt "tacked on", what with your floating perfect squares with no missing edges or funky elevation levels.

Honestly, if the side areas were changed up / removed and the bases were made to look less bad, this would be one of my favorites (if not THE favorite) of the map simply due to playability. Personally, I don't care if a map doesn't have catchy music or a gimmick around every corner as long as IT PLAYS A GOOD GAME OF CTF.

That's my two cents, anyway. :ugeek: