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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187490 times)

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September 09, 2012, 12:34:04 AM
Reply #105

Offline Bacon

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #105 on: September 09, 2012, 12:34:04 AM »
(click to show/hide)
*edited to make more interesting*

also, i suggest you put all unused suggestions on the front page in its on spoiler/section so people can give their opinions on them
without going through every page.

September 09, 2012, 01:12:16 AM
Reply #106

Offline LifeCraft J

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Boss idea time!
« Reply #106 on: September 09, 2012, 01:12:16 AM »
Name: Portal Man.
Theme:
(click to show/hide)
Skin: Galaxy Man.
Health: Same as Hale.
Mainfire: Portal gun. Shoot to a wall or floor two times, and if you touch it, it teleports you to where you shoot the other portal. Range will be like V2D Cave Johnson. If successfully shot at a person, insta-kill.  
Item: Freezes opponents when in close range. Will have a slow reload time.
Rage: Time stopper. Everyone freezes for about 5 or maybe 10 seconds, and In that time, you can place portals under them, killing them.

September 09, 2012, 02:16:19 AM
Reply #107

Offline Bacon

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #107 on: September 09, 2012, 02:16:19 AM »
Cave Johnson's main does not kill, can we please have old cave back, just make him rarer or lower hp?

*also edited this accursed thing again*
(click to show/hide)

September 09, 2012, 02:17:43 AM
Reply #108

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #108 on: September 09, 2012, 02:17:43 AM »
Quote from: "LifeCraft J"
In that time, you can place portals under them, not killing them, but doing HUGE damage.

Quote from: "SilverSin"
you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)

September 09, 2012, 02:30:48 AM
Reply #109

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #109 on: September 09, 2012, 02:30:48 AM »
Quote from: "xColdxFusionx"
Name: Gamzee Makara
Theme:
(click to show/hide)

Health: Slightly less than Hale. Around the same value, though.

Passive: Sopor Slime - Gamzee does not react to pain at all (+NOPAIN). All attacks deal half damage to Gamzee with the exception of Magnet Missile (F***ing magnets. How do they work?!). While walking, Gamzee teeters back and forth slightly.

Attack: Juggling Club - Gamzee clocks the target with a juggling club.
SuperJump: Leap - Gamzee takes to the sky. This jump goes slightly higher than Saxton's.

Rage: Sober Up - Gamzee flies into a frenzy. He is completely immune to damage, moves twice as fast, does not stumble, and can push Rage again to throw one of his juggling clubs (it flies up into the air and returns to him after hitting a wall).
Oh, a homestuck boss. Oh, and it's Gamzee. Oh, and he's sober for rage.
brb, resting in peace.

Quote from: "LifeCraft J"
Name: Portal Man.
Theme:
(click to show/hide)
Skin: Galaxy Man.
Health: Same as Hale.
Mainfire: Portal gun. Shoot to a wall or floor two times, and if you touch it, it teleports you to where you shoot the other portal. Range will be like V2D Cave Johnson. If successfully shot at a person, insta-kill. If
Item: Freezes opponents when in close range. Will have a slow reload time.
Rage: Time stopper. Everyone freezes for about 5 or maybe 10 seconds, and In that time, you can place portals under them, not killing them, but doing HUGE damage.
Are...are portals even possible in this?  :?

September 09, 2012, 03:51:03 AM
Reply #110

Offline MusashiAA

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #110 on: September 09, 2012, 03:51:03 AM »
Quote from: "SilverSin"
Are...are portals even possible in this?  :?

http://www.mediafire.com/?5cek9eoy412kg52

This was made by Tsuki a long time ago, IIRC

September 09, 2012, 03:53:20 AM
Reply #111

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #111 on: September 09, 2012, 03:53:20 AM »
Quote from: "MusashiAA"
Quote from: "SilverSin"
Are...are portals even possible in this?  :?

http://www.mediafire.com/?5cek9eoy412kg52

This was made by Tsuki a long time ago, IIRC
Oh, i did not know that.
Also today i learned to never have saxton hale with cheats or fast weapons on.

September 09, 2012, 04:15:49 AM
Reply #112

Offline Bacon

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #112 on: September 09, 2012, 04:15:49 AM »
Name: CutMut
Color Scheme: White&Black
Mini Background Story: You should have been there.

Attack: creates a small force field that lasts half of a second (like a ring around you)
(1.5 second cool-down)
Passive: can double jump (second jump is half of normal jump height)
Passive: when it falls into a pit it automatically super jumps out
Passive: randomly taunts after a kill (not always)
Rage: fires triple cutmanwep. lasts 25 seconds (travels faster, less than half the distance.)

HP: base hp 1337  
Speed: .3 times faster than normal
Defense: .50 more than normal
Skin: Cutman (currently working on a custom skin)
music: CUTMUT and OCTMUT (for last person) from the CUTMUT Music pack

Sounds:
(click to show/hide)

I am currently working on sounds, skin and a music pack for CUTMUT. Feel free to add any suggestions.

September 09, 2012, 05:02:33 AM
Reply #113

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #113 on: September 09, 2012, 05:02:33 AM »
I hope you guys don't mind another double boss:
(click to show/hide)
I think that's it. Tell me if I missed a detail.

September 09, 2012, 05:51:26 AM
Reply #114

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #114 on: September 09, 2012, 05:51:26 AM »
best hale ever



Name: Nidoqueen
Health: High
Speed: Average-ish
Sounds: Oh Yeah!

Trait: Can't strafe. At all. Ever. Instead, she steadily turns with the Strafe buttons. She also does steady damage to enemies on contact; drive over your opponents to flatten their chances of victory!

Primary: Crash Roulette. Items are automatically generated over time through a spinning reel. When the reel stops, Nido can use the item to attack enemies or increase her own powers. The player can stop the reel early with a press of primary fire, though it will slightly lower the chances of receiving a higher-tier item.

Alt-Fire: Boost Slider. Nido performs a short hop before starting a drift to the left or right. Drifting builds up Mini-Turbo energy, which can be charged to one of two levels during a drift. Ending a drift by releasing a button returns Nido's handling to normal and may also grant a Mini-Turbo depending on the energy collected.

Item: Boost Fire. Trades health for speed in a furious forward dash. Nido doesn't spin out or take recoil during the dash, but she still takes damage. Don't overdo it, or else you might be running on empty sooner than you think!

Rage: Triple Trouble. After her health dips to a fairly low amount, many Nido's items drawn from Crash Roulette are drawn in triplets. For example, a Red Shell becomes a set of Triple Red Shells, though she can't draw things like Triple Bob-Ombs. Unlike other Hales, this rage is auto-activated and doesn't fade over time like other rage bonuses.

Theme: either Shroom Ridge or Daisy Circuit.

September 09, 2012, 06:42:49 AM
Reply #115

Offline OrangeMario

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #115 on: September 09, 2012, 06:42:49 AM »
Name: Mangos and Oranges
 Saxton team consisting the skins OrangeMario () and Angel Girl , which is Mango's usual skin from my knowlege. (Plans on changing to ()


Theme:
(click to show/hide)

Voice Clips:
(click to show/hide)


Color Schemes:
 
(click to show/hide)

Passive:
(click to show/hide)

MainFire:
(click to show/hide)

Item (if not restricted to Super Jump):
(click to show/hide)

Rage:
(click to show/hide)

HP:
(click to show/hide)
This is subject to change, as this will also be based on feedback from mango and his opinions on this. I have plans on making my own sound clips for my character.

edit #1 (9/10/2012, 10:01 p.m.) A Theme has been chosen for the hales. forgot to finnish my sentence for a Passive, leaving it at "--If ally is already dead"
edit #2 (9/17/2012, 12:50 a.m.) Mango wished to have his main attack changed to a Punch-Like attack/ minuim range attack, because... lets face it; the arms are basicly Wings. yeup~! Also, Mango found some voice clips he wants for his hale, and is posted above.
We added another theme that could be used instead, so both themes are posted for decision.

September 09, 2012, 02:44:56 PM
Reply #116

Offline Turbodude

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #116 on: September 09, 2012, 02:44:56 PM »
If you don't mind CF, I'll use your post as a base.

Name:  M. Bison
Theme:
(click to show/hide)

Health: Same as Hale.

Color Scheme: Crimson Red with White outlines.

Attack: Hard Punch - Bison punches with his Psycho Power enhancing it's strength. (Bison's hand is enhanced with the aura of his power upon punching, so perhaps his punch can have a bit of extra range at the cost of speed.)

Rage: Psycho Crusher - Bison drills forward like a torpedo, moving at twice his normal speed, with his entire body engulfed in his Psycho Power's flame. This works sorta like Heatman's tackle in Classes, but with a wider hitbox and sprite. This gives him hitstun armor and lasts for maybe 3 or so seconds.

September 09, 2012, 07:46:34 PM
Reply #117

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #117 on: September 09, 2012, 07:46:34 PM »
Quote from: "Gizmo The Cat"
I also have an idea for another boss but eh, you'd really need to get the reference to understand/overall enjoy it, so I'll probably just leave it out. But I might as well say what I had in mind for it's attacking. It only attacks by doing collision damage to you, meaning it'll chase after and trample you.


Alright, alright. I give. It doesn't matter much to me if nobody else gets the reference, I would just enjoy this boss too much to let the chance go by.

(click to show/hide)



Even if this doesn't get accepted, I'm still going to make that skin.

September 09, 2012, 09:24:41 PM
Reply #118

Offline LifeCraft J

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #118 on: September 09, 2012, 09:24:41 PM »
Quote from: "Bacon"
Name: CutMut

Wow, I just make one simple typo and everyone in my server laughed to death. It's amazing lolololol

September 09, 2012, 10:25:26 PM
Reply #119

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #119 on: September 09, 2012, 10:25:26 PM »
Ah man, I remember another Hale idea I had before.

(click to show/hide)