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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187490 times)

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September 09, 2012, 10:52:04 PM
Reply #120

Offline OrangeMario

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #120 on: September 09, 2012, 10:52:04 PM »
SilverSin? It feels like whenever a special saxton is chosen during theLMS Countdown, that it will always choose the regular saxton hale, limiting the special hales even more so. isn't there a way to disable boss selection during the countdown, so that special classes still have a chance to be played?


Quote from: "Gizmo The Cat"
Ah man, I remember another Hale idea I had before.

(click to show/hide)

And I second this. I would probably say that he should be given a seperate rage bar for No Items Ever/make it a Auto attack that has him rip through everyone to get to the item user, stopping at a linedef that seperates the floor from a death pit or somthin, idk.

*Saxton is chosen. A player imedietly summons eddie. eddie pops out Barbat-- "wait wha--" Player is instakilled by Barbatos*

September 09, 2012, 11:16:46 PM
Reply #121

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #121 on: September 09, 2012, 11:16:46 PM »
Quote from: "OrangeMario"

And I second this. I would probably say that he should be given a seperate rage bar for No Items Ever/make it a Auto attack that has him rip through everyone to get to the item user, stopping at a linedef that seperates the floor from a death pit or somthin, idk.

*Saxton is chosen. A player immediately summons eddie. eddie pops out Barbat-- "wait wha--" Player is instakilled by Barbatos*

Yeah, that would probably be the better way to go about it. I would have said that but I wasn't sure if that was even possible.

September 10, 2012, 04:09:14 AM
Reply #122

Offline Russel

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #122 on: September 10, 2012, 04:09:14 AM »
Code: [Select]
If(Timer()>0){terminate;}
I think that would do it, if you attach this to whatever script freezes the player and chooses the hale, then it should work...

Although, it might be more beneficial to have the hale type chosen on an UNLOADING script, so that the hale would be chosen when the map loads rather than on LMS restart

like so
Code: [Select]
script X UNLOADING
{
Haletypevariableformula;
}

But yea....I think that could lead to boring matches that looked promising in the beginning

September 10, 2012, 06:12:28 AM
Reply #123

Offline OrangeMario

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #123 on: September 10, 2012, 06:12:28 AM »
Quote from: "Lego"
But yea....I think that could lead to boring matches that looked promising in the beginning

Wait do you mean with using this code, or without this code? cause when you said "that" I thought you meant the above code you just mentioned...

September 10, 2012, 07:31:28 PM
Reply #124

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #124 on: September 10, 2012, 07:31:28 PM »
Quote from: "Lego"
Code: [Select]
If(Timer()>0){terminate;}
I think that would do it, if you attach this to whatever script freezes the player and chooses the hale, then it should work...

Although, it might be more beneficial to have the hale type chosen on an UNLOADING script, so that the hale would be chosen when the map loads rather than on LMS restart

like so
Code: [Select]
script X UNLOADING
{
Haletypevariableformula;
}

But yea....I think that could lead to boring matches that looked promising in the beginning

Ooh, okay. thanks.
#stillanovice
EDIT:Either i'm stupid, or for some reason the UNLOAD script isn't working (it's only choosing saxton hale  :?)

September 11, 2012, 12:55:18 AM
Reply #125

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #125 on: September 11, 2012, 12:55:18 AM »
Ooh ooh ooh! I just found a MUCH better theme for Zero (in my opinion), and I've already got an .ogg file for it. Also changed a few things.
Quote from: "TheDoc"
Boss Name: Zero
Theme:
(click to show/hide)
Colors: Red & Yellow (Super Adaptor Red & Thunder Beam Yellow)

Health: Below Average

Attack: Z-Saber - Slash Claw's range

Second Attack: Saber Throw - Like Ring Boomerang, except it's wider, a longer reach, and, you know, 1HKO

Second Cooldown: 45 seconds-1 minute.

Super Jump: Zero Dash - YD Megaman's slide, except much more speed (negative recoil). Recharge is slightly longer than Saxton's

Rage: Zero Virus - For 1 minute (can be changed), turns invincible and speed increases.

If this needs tweaking, then by all means, go ahead. Also, could you tell us which suggestions you've considered?

September 11, 2012, 08:03:01 PM
Reply #126

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #126 on: September 11, 2012, 08:03:01 PM »
Quote from: "Gizmo The Cat"
Ah man, I remember another Hale idea I had before.

(click to show/hide)
Welp, late reviews.
Wow, that item thing would be annoying, mainly cause items are essential when it comes to fighting bosses.
Is there an axe hud out there already? I cant sprite for crap. >_<
I could try to make one, but we all already know how that story ended.
As for the skin...uhm...I don't know actually. Knightman maby?  :?
Quote from: "TheDoc"
Ooh ooh ooh! I just found a MUCH better theme for Zero (in my opinion), and I've already got an .ogg file for it. Also changed a few things.
Quote from: "TheDoc"
Boss Name: Zero
Theme:
(click to show/hide)
Colors: Red & Yellow (Super Adaptor Red & Thunder Beam Yellow)

Health: Below Average

Attack: Z-Saber - Slash Claw's range

Second Attack: Saber Throw - Like Ring Boomerang, except it's wider, a longer reach, and, you know, 1HKO

Second Cooldown: 45 seconds-1 minute.

Super Jump: Zero Dash - YD Megaman's slide, except much more speed (negative recoil). Recharge is slightly longer than Saxton's

Rage: Zero Virus - For 1 minute (can be changed), turns invincible and speed increases.

If this needs tweaking, then by all means, go ahead. Also, could you tell us which suggestions you've considered?

Heh, your really determined to get zero into here. The rage looks a lot like NeoDS's rage, so i might change that, just maby. I was about to ask: "Why no super Jump?" then I realised, Saber Throw.
Hmm...now that I think about it...this does look a bit like NeoDS, but with a few changes here and there (like the saber throw, and the dash).

Also, the list is coming soon, once I choose one more hale or so. (I've decided that each update should have a maximum of 2 new hales, to reduce the amount of time required waiting for each version =P.)

September 11, 2012, 08:24:17 PM
Reply #127

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #127 on: September 11, 2012, 08:24:17 PM »
Restricting the use of items is annoying in just about any game. Not to mention having to get penalized for it...

Anyway, Knightman could work. I THINK there's a HUD sprite of an axe somewhere, but I could be wrong.

September 11, 2012, 08:34:40 PM
Reply #128

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #128 on: September 11, 2012, 08:34:40 PM »
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: Below average

Attack: Non directional Beam (works just like Gemini Beam but its OHKO and it lasts longer and only one can be fired at a time plus it has piercing ability and it has a long cool down to make it harder to use)

Super Jump: Temporary Flight (she fly's till the jump meter empty's i'd say 15 seconds)

Rage: Master spark - Kills everyone in front of her with a huge Beam and Yells Master Spark!!!and it make's her invincible for the length of the attack and the she can't move also

Skin: Lightdashers Marisa skin
The edits are in blue
we need more ranged hales i'd say

September 11, 2012, 08:41:22 PM
Reply #129

Offline Kapus

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #129 on: September 11, 2012, 08:41:22 PM »
Jafar's Marisa skin is better, I think.

September 11, 2012, 08:46:42 PM
Reply #130

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #130 on: September 11, 2012, 08:46:42 PM »
Quote from: "Kapus"
Jafar's Marisa skin is better, I think.
Really?! I'll check then (edit: i never found it i looked on Jafar's post but i never found it plus i even went deep digger mode too)

September 11, 2012, 10:00:48 PM
Reply #131

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #131 on: September 11, 2012, 10:00:48 PM »
Quote from: "SilverSin"
Heh, your really determined to get zero into here.

Sorry if I came across as pushy. I just needed to edit sometimes and wanted to see if it was under consideration. You should make a list of suggestions you've seen so we know we haven't been completely ignored.

Quote from: "SilverSin"
this does look a bit like NeoDS

I'm unfamiliar with NeoDS's attacks, so I wouldn't know. It'd be nice to have stats and attacks on the front page and not just the rage name.

September 11, 2012, 10:03:40 PM
Reply #132

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #132 on: September 11, 2012, 10:03:40 PM »
Quote from: "TheDoc"
Quote from: "SilverSin"
Heh, your really determined to get zero into here.

Sorry if I came across as pushy. I just needed to edit sometimes and wanted to see if it was under consideration. You should make a list of suggestions you've seen so we know we haven't been completely ignored.

Quote from: "SilverSin"
this does look a bit like NeoDS

I'm unfamiliar with NeoDS's attacks, so I wouldn't know. It'd be nice to have stats and attacks on the front page and not just the rage name.

Yeah, i've been planning on editing the boss info stuff.

September 11, 2012, 10:46:26 PM
Reply #133

Offline DarkAura

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Subliminal advertising
« Reply #133 on: September 11, 2012, 10:46:26 PM »


Seemed like the perfect map to pic this.

Gilgamesh is done as far as weapons and HUD goes. The only thing left to do is fetching the sound clips for him. Also, the sword is modeled after the Excalibur sword that Gilgamesh uses in 012 Dissidia.

Since I will be inactive starting Wednesday night until sometime Sunday, I'll need someone else to fetch the sounds for me. After that, all is left is the scripting and he'll be set for the next release.

September 11, 2012, 11:09:15 PM
Reply #134

Offline SilverSin

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Re: Subliminal advertising
« Reply #134 on: September 11, 2012, 11:09:15 PM »
Quote from: "DarkAura"


Seemed like the perfect map to pic this.

Gilgamesh is done as far as weapons and HUD goes. The only thing left to do is fetching the sound clips for him. Also, the sword is modeled after the Excalibur sword that Gilgamesh uses in 012 Dissidia.

Since I will be inactive starting Wednesday night until sometime Sunday, I'll need someone else to fetch the sounds for me. After that, all is left is the scripting and he'll be set for the next release.
Whoa, that looks really nice. Good work! :)