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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187494 times)

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September 12, 2012, 12:15:24 AM
Reply #135

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #135 on: September 12, 2012, 12:15:24 AM »
I'm pretty sure there are some issues with my entry, but I think I'll need some help finding out what those are. I can make adjustments accordingly then (assuming it even gets cosidered).

That's a pretty detailed sword there, by the way. Heh, reminds me of that time I put together that gate from CSCM28.

September 12, 2012, 12:40:41 AM
Reply #136

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #136 on: September 12, 2012, 12:40:41 AM »
Quote from: "Zard1084"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: Below average

Attack: Non directional Beam (works just like Gemini Beam but its OHKO and it lasts longer and only one can be fired at a time plus it has piercing ability and it has a long cool down to make it harder to use)

Super Jump: Temporary Flight (she fly's till the jump meter empty's i'd say 15 seconds)

Rage: Master spark - Kills everyone in front of her with a huge Beam and Yells Master Spark!!!and it make's her invincible for the length of the attack and the she can't move also

Skin: Lightdashers Marisa skin
The edits are in blue
we need more ranged hales i'd say
Just to show what the Master spark looks like
(click to show/hide)
sorry for re-posting my idea ^^;

September 12, 2012, 01:58:27 AM
Reply #137

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #137 on: September 12, 2012, 01:58:27 AM »
Quote from: "Knux"
I'm pretty sure there are some issues with my entry, but I think I'll need some help finding out what those are. I can make adjustments accordingly then (assuming it even gets cosidered).

That's a pretty detailed sword there, by the way. Heh, reminds me of that time I put together that gate from CSCM28.

Im looking through your entry again. Some of the things is that for the glove primary, survivors cant take damage to, prevent team killing, so adjusting damage would not be possible. The other thing is that because the survivors have NOPAIN on, I dont think that blinding item is possible either >_<


Quote from: "Zard1084"
Quote from: "Zard1084"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: Below average

Attack: Non directional Beam (works just like Gemini Beam but its OHKO and it lasts longer and only one can be fired at a time plus it has piercing ability and it has a long cool down to make it harder to use)

Super Jump: Temporary Flight (she fly's till the jump meter empty's i'd say 15 seconds)

Rage: Master spark - Kills everyone in front of her with a huge Beam and Yells Master Spark!!!and it make's her invincible for the length of the attack and the she can't move also

Skin: Lightdashers Marisa skin
The edits are in blue
we need more ranged hales i'd say
Just to show what the Master spark looks like
(click to show/hide)
sorry for re-posting my idea ^^;
Sweet jebus that looks overpowered.

September 12, 2012, 03:07:09 AM
Reply #138

Offline Hilman170499

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My Boss Idea
« Reply #138 on: September 12, 2012, 03:07:09 AM »
Name:H-Commander(Made up the name)
Colours:Thunder Bolt Colours with Purple Outline
Skin:Ballade-alt(if accepted)

Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)
Obituary:"%o was knocked out by H-Commander's Energy Punch."

Super Jump:Rock-a-chute(The jump is propelled by a rocket booster and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the rocket booster.)

Rage Attack:Beam Field(Fires lasers in 8 directions. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)
Obituary:"%o was radiated by H-Commander's Beams."


Not sure about music and sounds.

September 12, 2012, 05:02:08 AM
Reply #139

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #139 on: September 12, 2012, 05:02:08 AM »
Quote from: "SilverSin"
Sweet jebus that looks overpowered.
You can nerf parts as needed

September 12, 2012, 06:47:53 AM
Reply #140

Offline Hallan Parva

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Re: Subliminal advertising
« Reply #140 on: September 12, 2012, 06:47:53 AM »
Quote from: "DarkAura"


Seemed like the perfect map to pic this.

Gilgamesh is done as far as weapons and HUD goes. The only thing left to do is fetching the sound clips for him. Also, the sword is modeled after the Excalibur sword that Gilgamesh uses in 012 Dissidia.

Since I will be inactive starting Wednesday night until sometime Sunday, I'll need someone else to fetch the sounds for me. After that, all is left is the scripting and he'll be set for the next release.
all of my yes

I can easily get you some sound clips of Gilgamesh as needed. Oh, would you mind working with me on a little something? I had planned to make other Dissidia bosses after reading your Gilgamesh draft but I was going to not say anything... until I saw that Excalibur.

ALL OF MY YES

September 12, 2012, 06:40:10 PM
Reply #141

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #141 on: September 12, 2012, 06:40:10 PM »
Quote from: "SilverSin"
Im looking through your entry again. Some of the things is that for the glove primary, survivors cant take damage to, prevent team killing, so adjusting damage would not be possible. The other thing is that because the survivors have NOPAIN on, I dont think that blinding item is possible either >_<
Oh... that complicates things. I'll see what I can do about these. I'll be back once I figure things out.

September 12, 2012, 10:48:56 PM
Reply #142

Offline Proto Man

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #142 on: September 12, 2012, 10:48:56 PM »
Quote from: "TheDoc"
Ooh ooh ooh! I just found a MUCH better theme for Zero (in my opinion), and I've already got an .ogg file for it. Also changed a few things.
Quote from: "TheDoc"
Boss Name: Zero
Theme:
(click to show/hide)
Colors: Red & Yellow (Super Adaptor Red & Thunder Beam Yellow)

Health: Below Average

Attack: Z-Saber - Slash Claw's range

Second Attack: Saber Throw - Like Ring Boomerang, except it's wider, a longer reach, and, you know, 1HKO

Second Cooldown: 45 seconds-1 minute.

Super Jump: Zero Dash - YD Megaman's slide, except much more speed (negative recoil). Recharge is slightly longer than Saxton's

Rage: Zero Virus - For 1 minute (can be changed), turns invincible and speed increases.

If this needs tweaking, then by all means, go ahead. Also, could you tell us which suggestions you've considered?
In my opinion the second attack should be the Z-Buster, but it sould be nerfed. ie: How far it travels. (and for some reason it's very underrated.)

September 12, 2012, 11:56:49 PM
Reply #143

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #143 on: September 12, 2012, 11:56:49 PM »
I actually did add the Z-Buster, but it did damage and stunned (both of which won't work) and I don't like the thought of his buster being a 1HKO, so I took it out

September 13, 2012, 09:59:57 AM
Reply #144

Offline LifeCraft J

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #144 on: September 13, 2012, 09:59:57 AM »
Man... you guys have posted like about 10 or 13 bosses! This is going to be fun to battle them all!

September 13, 2012, 12:28:32 PM
Reply #145

Offline MusashiAA

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #145 on: September 13, 2012, 12:28:32 PM »
Quote from: "LifeCraft J"
This is going to be fun to battle them all!

cue saxton hale

for the next 10 rounds

September 13, 2012, 03:22:13 PM
Reply #146

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #146 on: September 13, 2012, 03:22:13 PM »
Quote from: "LifeCraft J"
Man... you guys have posted like about 10 or 13 bosses! This is going to be fun to battle them all!

But only two are going into the next version.

September 13, 2012, 03:54:44 PM
Reply #147

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #147 on: September 13, 2012, 03:54:44 PM »
Quote from: "Rozark"
Quote from: "LifeCraft J"
Man... you guys have posted like about 10 or 13 bosses! This is going to be fun to battle them all!

But only two are going into the next version.

I will still be adding after the next version. I will decide when i will stop accepting hales.

September 14, 2012, 12:28:48 AM
Reply #148

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #148 on: September 14, 2012, 12:28:48 AM »
bump for updates

September 14, 2012, 01:07:13 AM
Reply #149

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #149 on: September 14, 2012, 01:07:13 AM »
I'd like to beta test if you're still accepting those.