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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187494 times)

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September 14, 2012, 02:02:28 AM
Reply #150

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #150 on: September 14, 2012, 02:02:28 AM »
+1 Beta Signup

September 14, 2012, 02:08:59 AM
Reply #151

Offline Hilman170499

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Re: My Boss Idea
« Reply #151 on: September 14, 2012, 02:08:59 AM »
Just asking, is this ignored?(not to attract attention.) Also, making new update.

Quote from: "Hilman170499"
Name:H-Commander(Made up the name)
Health:Regular or Slightly Below Average
Colours:Thunder Bolt Colours with Purple Outline
Skin:Ballade-alt(if accepted)

Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)
Obituary:"%o was knocked out by H-Commander's Energy Punch."

Super Jump:Rock-a-chute(The jump is propelled by a jetpack and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the jetpack. Parachute can be destroyed after a few hits, which returns the user's gravity to normal.)

Rage Attack:Fierce Beams(Fires lasers in 8 directions one-by-one. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)
Obituary:"%o was radiated by H-Commander's Beams."

Not sure about music and voice.

Edit: I may want to be a beta tester. This modification is fun.

September 14, 2012, 04:11:28 AM
Reply #152

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #152 on: September 14, 2012, 04:11:28 AM »
I will also ask to be a beta tester as well. I sometimes have a knack of finding bugs, or at least confirming bugs unknowingly.

September 14, 2012, 03:35:00 PM
Reply #153

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #153 on: September 14, 2012, 03:35:00 PM »
Hnng, so many replies.
Quote from: "TailsMK4"
I will also ask to be a beta tester as well. I sometimes have a knack of finding bugs, or at least confirming bugs unknowingly.
Okay, you can be one.
Quote from: "Rozark"
+1 Beta Signup
+1 Tester
Quote from: "TheDoc"
I'd like to beta test if you're still accepting those.
Sure, just need to know if your good at finding bugs.
Quote from: "Hilman170499"
Just asking, is this ignored?(not to attract attention.) Also, making new update.

Quote from: "Hilman170499"
Name:H-Commander(Made up the name)
Health:Regular or Slightly Below Average
Colours:Thunder Bolt Colours with Purple Outline
Skin:Ballade-alt(if accepted)

Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)
Obituary:"%o was knocked out by H-Commander's Energy Punch."

Super Jump:Rock-a-chute(The jump is propelled by a jetpack and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the jetpack. Parachute can be destroyed after a few hits, which returns the user's gravity to normal.)

Rage Attack:Fierce Beams(Fires lasers in 8 directions one-by-one. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)
Obituary:"%o was radiated by H-Commander's Beams."

Not sure about music and voice.

Edit: I may want to be a beta tester. This modification is fun.
Remember that the beta testers have to be good at finding bugs as well. As for your hale, you didnt add anything impossible to do, so i'll consider it. The super jump makes you slowly desend? Maby a feature that makes it dissapear if you attack or somin. And the rage, how far would the lasers travel?

September 14, 2012, 03:44:26 PM
Reply #154

Offline Kage

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #154 on: September 14, 2012, 03:44:26 PM »
Mind if I be a beta tester? I'm confident that I'll be able to spot some bugs.

September 14, 2012, 03:46:11 PM
Reply #155

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #155 on: September 14, 2012, 03:46:11 PM »
Quote from: "Kage"
Mind if I be a beta tester? I'm confident that I'll be able to spot some bugs.
Okay, you can be one.
well, time to edit the topic.

September 14, 2012, 03:59:31 PM
Reply #156

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #156 on: September 14, 2012, 03:59:31 PM »
I noticed the Hale info is much more updated. I really like the "backstory" each Hale has; I especially got a kick out of the stories for Saxton and Gilgamesh.

Good work, keep it coming!

September 14, 2012, 04:24:44 PM
Reply #157

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #157 on: September 14, 2012, 04:24:44 PM »
Alright, I have no idea if the stun made by T-Bone's bazooka explosion would work, because of the NOPAIN thing Silver mentioned earlier. Therefore, I took it out. Also made changes to both bosses.
(click to show/hide)
I am thinking of sound clip ideas at the moment.

September 14, 2012, 04:53:05 PM
Reply #158

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #158 on: September 14, 2012, 04:53:05 PM »
Quote from: "Knux"
Alright, I have no idea if the stun made by T-Bone's bazooka explosion would work, because of the NOPAIN thing Silver mentioned earlier. Therefore, I took it out. Also made changes to both bosses.
(click to show/hide)
I am thinking of sound clip ideas at the moment.
>Cement Gun
OMG! How did i not think of that for stunning b4!? I guess it would only work for projectiles, but still!
As for the rage, i assume that means that they can only use their rage once? or is that after 250 hits?

September 14, 2012, 04:54:01 PM
Reply #159

Offline Hilman170499

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Anwers
« Reply #159 on: September 14, 2012, 04:54:01 PM »
Quote from: "SilverSin"
Quote from: "Hilman170499"
Just asking, is this ignored?(not to attract attention.) Also, making new update.

Quote from: "Hilman170499"
Name:H-Commander(Made up the name)
Health:Regular or Slightly Below Average
Colours:Thunder Bolt Colours with Purple Outline
Skin:Ballade-alt(if accepted)

Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)
Obituary:"%o was knocked out by H-Commander's Energy Punch."

Super Jump:Rock-a-chute(The jump is propelled by a jetpack and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the jetpack. Parachute can be destroyed after a few hits, which returns the user's gravity to normal.)

Rage Attack:Fierce Beams(Fires lasers in 8 directions one-by-one. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)
Obituary:"%o was radiated by H-Commander's Beams."

Not sure about music and voice.

Edit: I may want to be a beta tester. This modification is fun.
Remember that the beta testers have to be good at finding bugs as well. As for your hale, you didnt add anything impossible to do, so i'll consider it. The super jump makes you slowly desend? Maby a feature that makes it dissapear if you attack or somin. And the rage, how far would the lasers travel?

For the lasers, I would say the same distance as Drill Bomb when the fire key is not held. As for the Super Jump, I said that the parachute is destroy-able.

Edit:Appearence Ratio:Same as Ninja Spy? Maybe the Ghost of Starman?

Edit 2:Colours:Blue and Yellow with Purple outline.

September 14, 2012, 05:01:22 PM
Reply #160

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #160 on: September 14, 2012, 05:01:22 PM »
Quote from: "SilverSin"
>Cement Gun
OMG! How did i not think of that for stunning b4!? I guess it would only work for projectiles, but still!
As for the rage, i assume that means that they can only use their rage once? or is that after 250 hits?
Everytime they take 250 damage, their rage attack is ready.

September 14, 2012, 07:51:22 PM
Reply #161

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #161 on: September 14, 2012, 07:51:22 PM »
Quote from: "SilverSin"
Sure, just need to know if your good at finding bugs.

I have experience at being a bug reporter, so I'm also confident I can spot bugs.

September 14, 2012, 11:59:00 PM
Reply #162

Offline D25

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #162 on: September 14, 2012, 11:59:00 PM »
I have an idea for a hale... :twisted:
Kung-fu Cutman: Tired of being a normal, weak robot, Cutman set out to master the art of kung-fu. Now he is ready to destroy all who stand in his way.

Health:Average
Weapon:Fist of Furry (Same as normal Saxton Hale)
Rage:Cutman's Secret weapon
Rage Info:Kung-fu Cutman sends out rolling cutters in a circle around him, killing all close to him.
Skin:Cutman
Music:The Megaman 1 boss music.
Colour:Normal Saxton hale colour.

It would be ridiculously awesome.

September 15, 2012, 01:34:19 AM
Reply #163

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #163 on: September 15, 2012, 01:34:19 AM »
Quote from: "Game&Watcher"
Here's my suggestion for a boss:
Inredible Woodman and Kung-Fu Cutman!That's right, another duo
Intros:
1.)WM:"I feel incredible!", CM:"I'm going to make paper dolls out of you!"

2.)CM:"Let's see how you do against Kung-Fu Cutman!", WM:"Prepare for Wood! (And make it good.)"

3.)CM:"Grab Him, I'll slice and dice him!", WM:"Oh yeah, I'm bad!"

Woodman Health: About Average

Woodman Speed: Somewhat low

Woodman Attack: Incredible Tackle! (Works just like YD Wood's alt)

Woodman SJump: Same as Saxton (Sound: WOOSH!)

Woodman Rage: Powerful Leaf Attack (AOE Leaf Rain, Less range than GOS' PSI Starstorm ?)

Cutman Health: Below average

Cutman Speed: Pretty Fast (Not Quickman Fast, But faster than vanilla Mega)

Cutman Attack: Karate Chop (Cutter Slice, see older YD classes/current KY classes)

Cutman SJump: Not a Jump, but a teleport (similar to his appearance in the arcade games) (Sound: He-ya!)

Cutman Rage: Tri-Cutter: Rolling Cutter + Spread = You get the Idea
Way ahead of you, Mr. D25, (with tweaks in red)

September 16, 2012, 05:03:20 AM
Reply #164

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #164 on: September 16, 2012, 05:03:20 AM »
Quote from: "Zard1084"
Quote from: "Zard1084"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: Below average

Attack: Non directional Beam (works just like Gemini Beam but its OHKO and it only one can be fired at a time and it has about the same range as cave's attack but a bit longer range but not much plus it has piercing ability and it has a long cool down to make it harder to use)

Super Jump: Temporary Flight (she fly's till the jump meter empty's i'd say 15 seconds)

Rage: Master spark - Kills everyone in front of her with a huge Beam(its 2x the size of a quick beam) and Yells Master Spark!!!and the she can't move also which makes her a easy target for the people who avoided the attack

Skin: Lightdashers Marisa skin
The edits are in blue
we need more ranged hales i'd say
Just to show what the Master spark looks like
(click to show/hide)
sorry for re-posting my idea ^^;
Quote from: "SilverSin"
Sweet jebus that looks overpowered.

Not really the person used cheats to make it last longer and i made edits again