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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 209558 times)

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September 16, 2012, 06:33:38 AM
Reply #165

Offline Hilman170499

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Re: My Boss Idea
« Reply #165 on: September 16, 2012, 06:33:38 AM »
New updates.

Quote from: "Hilman170499"
Name:H-Commander(Made up the name)
Health:Regular or Slightly Below Average
Colours:Blue and Yellow with Purple Outline
Skin:Ballade-alt(if accepted)
Appearence Ratio:Should it be the same as Ninja Spy or the Ghost of Starman?

Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)
Obituary:"%o was knocked out by H-Commander's Energy Punch."

Super Jump:Rock-a-chute(The jump is propelled by a jetpack and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the jetpack. Parachute is destroy-able.)

Rage Attack:Fierce Beams(Fires lasers in 8 directions one-by-one. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)
Obituary:"%o was nuked to nothing by H-Commander's Beams."

Not sure about music and voice.

Also, I am trying to code this myself.

September 16, 2012, 02:11:32 PM
Reply #166

Offline SilverSin

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Re: My Boss Idea
« Reply #166 on: September 16, 2012, 02:11:32 PM »
Quote from: "Hilman170499"
Appearence Ratio:Should it be the same as Ninja Spy or the Ghost of Starman?
All the bosses currently have the same chance of appearing.

September 16, 2012, 03:27:57 PM
Reply #167

Offline Tengu

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #167 on: September 16, 2012, 03:27:57 PM »
Quote
I have an idea for a Boss:
BALROG (from Cave Story)

Colors: That red/gray/white that Christian Brutal Sniper uses

Skin: Kage's Balrog Skin

Health: Much more than hale

Movement Speed: About .7 (Slower than megaman)

Attack: Power jump
Like Stoneman's Stone stomp, with about a 5 second cooldown.

Super Jump: A bit less height than Sax

Rage: Balrog Flight
Think of balrog's actual flying attack from the game, there you go. Can (slowly) fly in the air by holding down MOUSE2 for awhile. Letting go will cause him to fall and kill anyone underneath.

SOUNDS:

Intro: 1) This sound clip: http://www.youtube.com/watch?v=UTzw-jBLPdY
2) This sound clip heuehue: http://www.youtube.com/watch?v=UHwegwXwwHs
Jump: Heihachi's laugh http://www.youtube.com/watch?v=crIrUSSOMYY
Rage: This Huehuehe http://www.youtube.com/watch?v=nhnygLQ4 ... ults_video
Lose: NOOOOOOOOOOOO 1) http://www.youtube.com/watch?v=YKss2uYpih8

Music: Cave Story Final Boss http://www.youtube.com/watch?v=IdAzVhCof_4



Just saying. Fella. You should give me feedback

September 16, 2012, 03:39:06 PM
Reply #168

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #168 on: September 16, 2012, 03:39:06 PM »
Quote from: "Tengu and Tango"
Quote
I have an idea for a Boss:
BALROG (from Cave Story)

Colors: That red/gray/white that Christian Brutal Sniper uses

Skin: Kage's Balrog Skin

Health: Much more than hale

Movement Speed: About .7 (Slower than megaman)

Attack: Power jump
Like Stoneman's Stone stomp, with about a 5 second cooldown.

Super Jump: A bit less height than Sax

Rage: Balrog Flight
Think of balrog's actual flying attack from the game, there you go. Can (slowly) fly in the air by holding down MOUSE2 for awhile. Letting go will cause him to fall and kill anyone underneath.

SOUNDS:

Intro: 1) This sound clip: http://www.youtube.com/watch?v=UTzw-jBLPdY
2) This sound clip heuehue: http://www.youtube.com/watch?v=UHwegwXwwHs
Jump: Heihachi's laugh http://www.youtube.com/watch?v=crIrUSSOMYY
Rage: This Huehuehe http://www.youtube.com/watch?v=nhnygLQ4 ... ults_video
Lose: NOOOOOOOOOOOO 1) http://www.youtube.com/watch?v=YKss2uYpih8

Music: Cave Story Final Boss http://www.youtube.com/watch?v=IdAzVhCof_4



Just saying. Fella. You should give me feedback
Alrighty then.
THIS BOSS IS TERRIBAD AND YOU SH--*shot*
No, jk. I guess you wanted his clips to sound...diffrent?  :?
Anywho, the primary and secondary look pretty similar...would the rage have more range than the primary?

September 16, 2012, 04:44:48 PM
Reply #169

Offline Tengu

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #169 on: September 16, 2012, 04:44:48 PM »
Well, what was intended is that the rage move would be somethjing you could move around and control, then let go of the mouse button when you want to land, the primary is a small range/height and non-controllable.


And well the sound clips can be whatever, I don't really care what they are lol.

September 16, 2012, 05:33:15 PM
Reply #170

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #170 on: September 16, 2012, 05:33:15 PM »
I originally sent my idea via PM, but since my idea is more developed now, I'll post it here so I can get feedback if anything about the hale is OP or UP (under-powered).

Code: [Select]
Boss Info: A mysterious being constantly searches around the planet for anyone strong to fight. Upon finding a place absolutely flowing with robots, and noticing that these robots constantly battle each other, he intercepts a battle-in-progress and challenges all the contenders to fight him.

Name: Deathfox (based off of Tails)
Skin: I have one in mind I might make, but Gyroman will work.
Color: Blackish outline, perhaps similar to any skin color when using Oil Slider. In Rage, this color changes to that of Gilgamish, or use Thunder Beam's skin's color.
HP: Below Average
Speed: Average (of the Hales)
Defense: Below Average

Primary Attack: Electric Pulse. Make it the same range as Gilgamish's range for his primary (which is narrower than Hale's, but can hit from a little further away than Hale can).
Message for successful hit: [player] was electrocuted by Deathfox's Electric Pulse.

Item 2s: There will be two of them. The first will be the typical Hale super jump, which I have renamed the Death Jump, and the other one is called the Death Flight item, which enables the hale to use the Gyroman (I guess YD's) class's flying. Neither will deal damage. I will provide the item icons for both.

Rage: Lightning Shield: A barrier surrounds the hale for a brief time (amount to the length of a regular Hale Rage), which causes anyone that makes physical contact with the hale to be destroyed, and ups the Defense of the hale to Average.
Message for anyone that touches the hale during this time: [player] was burnt to ashes by Deathfox's Lightning Shield.


Weapon Strengths and Weaknesses (spoilered to reduce size of post):

(click to show/hide)


Other notes: I'll just throw this in since I do not know if I make something too powerful or too weak:

If Hale is OP (from most desired to least):

Remove the Defense boost from the Rage.
Reduce the range of the primary attack.
Remove the Super Jump ability.
Set the hale's HP to Low.


If Hale is UP:

Remove Stun from being hit by weapons while flying.
Remove Stun from being hit by weapons during Rage.
Increase walking speed to Above Average.
Set the hale's HP to Average.


Theme:

(click to show/hide)

Stuff still to do if approved:

Sound clips (will make my own using my voice)
HUD sprites and Item 2 Icons (as soon as I can figure out how to do them)(completed?)
Custom skin (though GyroMan will work)


All done. Now if it's approved, the ball is in Silver's court now.

September 16, 2012, 05:44:37 PM
Reply #171

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #171 on: September 16, 2012, 05:44:37 PM »
Quote from: "TailsMK4"
I originally sent my idea via PM, but since my idea is more developed now, I'll post it here so I can get feedback if anything about the hale is OP or UP (under-powered).

Code: [Select]
Boss Info: A mysterious being constantly searches around the planet for anyone strong to fight. Upon finding a place absolutely flowing with robots, and noticing that these robots constantly battle each other, he intercepts a battle-in-progress and challenges all the contenders to fight him.

Name: Deathfox (based off of Tails)
Skin: I have one in mind I might make, but Gyroman will work.
Color: Blackish outline, perhaps similar to any skin color when using Oil Slider. In Rage, this color changes to that of Gilgamish, or use Thunder Beam's skin's color.
HP: Below Average
Speed: Average (of the Hales)
Defense: Below Average

Primary Attack: Electric Pulse. Make it the same range as Gilgamish's range for his primary (which is narrower than Hale's, but can hit from a little further away than Hale can).
Message for successful hit: [player] was electrocuted by Deathfox's Electric Pulse.

Item 2s: There will be two of them. The first will be the typical Hale super jump, which I have renamed the Death Jump, and the other one is called the Death Flight item, which enables the hale to use the Gyroman (I guess YD's) class's flying. Neither will deal damage. I will provide the item icons for both.

Rage: Lightning Shield: A barrier surrounds the hale for a brief time (amount to the length of a regular Hale Rage), which causes anyone that makes physical contact with the hale to be destroyed, and ups the Defense of the hale to Average.


Weapon Strengths and Weaknesses (spoilered to reduce size of post):

(click to show/hide)


Other notes: I'll just throw this in since I do not know if I make something too powerful or too weak:

If Hale is OP (from most desired to least):

Remove the Defense boost from the Rage.
Reduce the range of the primary attack.
Remove the Super Jump ability.
Set the hale's HP to Low.


If Hale is UP:

Remove Stun from being hit by weapons while flying.
Remove Stun from being hit by weapons during Rage.
Increase walking speed to Above Average.
Set the hale's HP to Average.


Theme:

(click to show/hide)

Stuff still to do if approved:

Sound clips (will make my own using my voice)
HUD sprites and Item 2 Icons (as soon as I can figure out how to do them)
Custom skin (though GyroMan will work)

Interesting, a lightning character. I could combine the items that you described (Preform a jump if x number of ammo is left, say half of the bar, then continue flying.)
As for the rage, will he be able to attack during this time or will he just ram people, similarly to seeldier?

September 16, 2012, 06:25:33 PM
Reply #172

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #172 on: September 16, 2012, 06:25:33 PM »
Quote from: "SilverSin"
Interesting, a lightning character. I could combine the items that you described (Preform a jump if x number of ammo is left, say half of the bar, then continue flying.)
As for the rage, will he be able to attack during this time or will he just ram people, similarly to seeldier?

That could be done as well, but are you implying that flight would actually compliment the Hale Super Jump (and thus one Item 2 altogether), or just that the hale could also perform flight even after a Super Jump?

As for the Rage, it would be regular attacking during the rage, no speed change at all. If players were able to avoid the hale before the rage, nothing changes about the chase except they must not touch the hale at all during the hale's rage. Once the rage is over with, contact with the hale doesn't kill players. Also, you can just give the regular rate of increase of the rage bar just like with Saxton Hale.

September 17, 2012, 08:35:08 AM
Reply #173

Offline OrangeMario

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #173 on: September 17, 2012, 08:35:08 AM »
Just Bumping this up, because more changes, and Mango's Main fire has been changed around. Totally not op changes

Quote from: "OrangeMario"
Name: Mangos and Oranges
 Saxton team consisting the skins OrangeMario () and Angel Girl , which is Mango's usual skin from my knowlege. (Plans on changing to ()


Theme:
(click to show/hide)

Voice Clips:
(click to show/hide)


Color Schemes:
 
(click to show/hide)

Passive:
(click to show/hide)

MainFire:
(click to show/hide)

Item (if not restricted to Super Jump):
(click to show/hide)

Rage:
(click to show/hide)

HP:
(click to show/hide)
This is subject to change, as this will also be based on feedback from mango and his opinions on this. I have plans on making my own sound clips for my character.

edit #1 (9/10/2012, 10:01 p.m.) A Theme has been chosen for the hales. forgot to finnish my sentence for a Passive, leaving it at "--If ally is already dead"
edit #2 (9/17/2012, 12:50 a.m.) Mango wished to have his main attack changed to a Punch-Like attack/ minuim range attack, because... lets face it; the arms are basicly Wings. yeup~! Also, Mango found some voice clips he wants for his hale, and is posted above.
We added another theme that could be used instead, so both themes are posted for decision.

if theres any chages you feel neccacery if hales are op, let me know.

September 17, 2012, 08:50:32 AM
Reply #174

Offline Kapus

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #174 on: September 17, 2012, 08:50:32 AM »
I don't recall anyone asking to use the Angel Girl skin for this mode!

I don't mind, but please let me know if you're going to use a skin I made in this!

September 17, 2012, 02:41:48 PM
Reply #175

Offline Neo

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #175 on: September 17, 2012, 02:41:48 PM »
In the mean time, since no one on my server yesterday liked my ideas, <_> while silver does v3c, ill be "TRYING" to make my own "classes" mod (tried be4, but kinda failed) thats designed for game types like LMS or TLMS, not like KY or YD classes
also, needs more item-2's, it needs more love =(

September 17, 2012, 04:38:21 PM
Reply #176

Offline Korby

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #176 on: September 17, 2012, 04:38:21 PM »
I design my classes sans astroman for TLMS.
Just saying.

September 18, 2012, 12:44:00 AM
Reply #177

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #177 on: September 18, 2012, 12:44:00 AM »
I'm curious to know, what is the name of the theme that plays for Cave Johnson? because asking in servers gets you nowhere.

September 18, 2012, 01:19:43 AM
Reply #178

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #178 on: September 18, 2012, 01:19:43 AM »
Look in Slade if you're too lazy for that, it's CAVMUS

September 18, 2012, 01:27:29 AM
Reply #179

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #179 on: September 18, 2012, 01:27:29 AM »

Ugh, I KNEW someone was going to say that. That's not what I meant. The name of the actual song, not the music code. Where is it from?