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Name:H-Commander(Made up the name)Health:Regular or Slightly Below AverageColours:Blue and Yellow with Purple OutlineSkin:Ballade-alt(if accepted)Appearence Ratio:Should it be the same as Ninja Spy or the Ghost of Starman?Attack:Energy Punch(The fist is covered in a circular blue and yellow aura.)Obituary:"%o was knocked out by H-Commander's Energy Punch."Super Jump:Rock-a-chute(The jump is propelled by a jetpack and the user will slowly float down using a parachute(use whatever gravity you want that is less than normal). Cannot attack while using the jetpack. Parachute is destroy-able.)Rage Attack:Fierce Beams(Fires lasers in 8 directions one-by-one. Lasers travel slowly and will disappear after a certain distance. Takes a few seconds to charge up. User can't move while charging.)Obituary:"%o was nuked to nothing by H-Commander's Beams."Not sure about music and voice.
Appearence Ratio:Should it be the same as Ninja Spy or the Ghost of Starman?
I have an idea for a Boss:BALROG (from Cave Story)Colors: That red/gray/white that Christian Brutal Sniper usesSkin: Kage's Balrog SkinHealth: Much more than haleMovement Speed: About .7 (Slower than megaman)Attack: Power jumpLike Stoneman's Stone stomp, with about a 5 second cooldown.Super Jump: A bit less height than SaxRage: Balrog FlightThink of balrog's actual flying attack from the game, there you go. Can (slowly) fly in the air by holding down MOUSE2 for awhile. Letting go will cause him to fall and kill anyone underneath.SOUNDS:Intro: 1) This sound clip: http://www.youtube.com/watch?v=UTzw-jBLPdY2) This sound clip heuehue: http://www.youtube.com/watch?v=UHwegwXwwHsJump: Heihachi's laugh http://www.youtube.com/watch?v=crIrUSSOMYYRage: This Huehuehe http://www.youtube.com/watch?v=nhnygLQ4 ... ults_videoLose: NOOOOOOOOOOOO 1) http://www.youtube.com/watch?v=YKss2uYpih8Music: Cave Story Final Boss http://www.youtube.com/watch?v=IdAzVhCof_4
QuoteI have an idea for a Boss:BALROG (from Cave Story)Colors: That red/gray/white that Christian Brutal Sniper usesSkin: Kage's Balrog SkinHealth: Much more than haleMovement Speed: About .7 (Slower than megaman)Attack: Power jumpLike Stoneman's Stone stomp, with about a 5 second cooldown.Super Jump: A bit less height than SaxRage: Balrog FlightThink of balrog's actual flying attack from the game, there you go. Can (slowly) fly in the air by holding down MOUSE2 for awhile. Letting go will cause him to fall and kill anyone underneath.SOUNDS:Intro: 1) This sound clip: http://www.youtube.com/watch?v=UTzw-jBLPdY2) This sound clip heuehue: http://www.youtube.com/watch?v=UHwegwXwwHsJump: Heihachi's laugh http://www.youtube.com/watch?v=crIrUSSOMYYRage: This Huehuehe http://www.youtube.com/watch?v=nhnygLQ4 ... ults_videoLose: NOOOOOOOOOOOO 1) http://www.youtube.com/watch?v=YKss2uYpih8Music: Cave Story Final Boss http://www.youtube.com/watch?v=IdAzVhCof_4Just saying. Fella. You should give me feedback
Boss Info: A mysterious being constantly searches around the planet for anyone strong to fight. Upon finding a place absolutely flowing with robots, and noticing that these robots constantly battle each other, he intercepts a battle-in-progress and challenges all the contenders to fight him.Name: Deathfox (based off of Tails)Skin: I have one in mind I might make, but Gyroman will work.Color: Blackish outline, perhaps similar to any skin color when using Oil Slider. In Rage, this color changes to that of Gilgamish, or use Thunder Beam's skin's color.HP: Below AverageSpeed: Average (of the Hales)Defense: Below AveragePrimary Attack: Electric Pulse. Make it the same range as Gilgamish's range for his primary (which is narrower than Hale's, but can hit from a little further away than Hale can).Message for successful hit: [player] was electrocuted by Deathfox's Electric Pulse. Item 2s: There will be two of them. The first will be the typical Hale super jump, which I have renamed the Death Jump, and the other one is called the Death Flight item, which enables the hale to use the Gyroman (I guess YD's) class's flying. Neither will deal damage. I will provide the item icons for both.Rage: Lightning Shield: A barrier surrounds the hale for a brief time (amount to the length of a regular Hale Rage), which causes anyone that makes physical contact with the hale to be destroyed, and ups the Defense of the hale to Average.Message for anyone that touches the hale during this time: [player] was burnt to ashes by Deathfox's Lightning Shield.
I originally sent my idea via PM, but since my idea is more developed now, I'll post it here so I can get feedback if anything about the hale is OP or UP (under-powered).Code: [Select]Boss Info: A mysterious being constantly searches around the planet for anyone strong to fight. Upon finding a place absolutely flowing with robots, and noticing that these robots constantly battle each other, he intercepts a battle-in-progress and challenges all the contenders to fight him.Name: Deathfox (based off of Tails)Skin: I have one in mind I might make, but Gyroman will work.Color: Blackish outline, perhaps similar to any skin color when using Oil Slider. In Rage, this color changes to that of Gilgamish, or use Thunder Beam's skin's color.HP: Below AverageSpeed: Average (of the Hales)Defense: Below AveragePrimary Attack: Electric Pulse. Make it the same range as Gilgamish's range for his primary (which is narrower than Hale's, but can hit from a little further away than Hale can).Message for successful hit: [player] was electrocuted by Deathfox's Electric Pulse. Item 2s: There will be two of them. The first will be the typical Hale super jump, which I have renamed the Death Jump, and the other one is called the Death Flight item, which enables the hale to use the Gyroman (I guess YD's) class's flying. Neither will deal damage. I will provide the item icons for both.Rage: Lightning Shield: A barrier surrounds the hale for a brief time (amount to the length of a regular Hale Rage), which causes anyone that makes physical contact with the hale to be destroyed, and ups the Defense of the hale to Average.Weapon Strengths and Weaknesses (spoilered to reduce size of post): (click to show/hide)Since NeoDS has weapon resistances and weaknesses, and since my hale primarily uses electricity, I will set up some for my hale as well. The choices for my weapons came from this post:http://cutstuff.net/forum/viewtopic.php ... 59#p176359Weapons that deal lower damage to the hale than usual (I guess 0.8x): Thunder BeamSpark ShockThunder BoltThunder Claw (when MM8 Expansion comes out)Weapons that deal more (1.2x):Super ArmDrill BombPower StoneSakugarneAll other weapons do normal damage.Other notes: I'll just throw this in since I do not know if I make something too powerful or too weak:If Hale is OP (from most desired to least):Remove the Defense boost from the Rage.Reduce the range of the primary attack.Remove the Super Jump ability.Set the hale's HP to Low.If Hale is UP:Remove Stun from being hit by weapons while flying.Remove Stun from being hit by weapons during Rage.Increase walking speed to Above Average.Set the hale's HP to Average.Theme: (click to show/hide)Stuff still to do if approved:Sound clips (will make my own using my voice)HUD sprites and Item 2 Icons (as soon as I can figure out how to do them)Custom skin (though GyroMan will work)
Boss Info: A mysterious being constantly searches around the planet for anyone strong to fight. Upon finding a place absolutely flowing with robots, and noticing that these robots constantly battle each other, he intercepts a battle-in-progress and challenges all the contenders to fight him.Name: Deathfox (based off of Tails)Skin: I have one in mind I might make, but Gyroman will work.Color: Blackish outline, perhaps similar to any skin color when using Oil Slider. In Rage, this color changes to that of Gilgamish, or use Thunder Beam's skin's color.HP: Below AverageSpeed: Average (of the Hales)Defense: Below AveragePrimary Attack: Electric Pulse. Make it the same range as Gilgamish's range for his primary (which is narrower than Hale's, but can hit from a little further away than Hale can).Message for successful hit: [player] was electrocuted by Deathfox's Electric Pulse. Item 2s: There will be two of them. The first will be the typical Hale super jump, which I have renamed the Death Jump, and the other one is called the Death Flight item, which enables the hale to use the Gyroman (I guess YD's) class's flying. Neither will deal damage. I will provide the item icons for both.Rage: Lightning Shield: A barrier surrounds the hale for a brief time (amount to the length of a regular Hale Rage), which causes anyone that makes physical contact with the hale to be destroyed, and ups the Defense of the hale to Average.
Interesting, a lightning character. I could combine the items that you described (Preform a jump if x number of ammo is left, say half of the bar, then continue flying.)As for the rage, will he be able to attack during this time or will he just ram people, similarly to seeldier?
Name: Mangos and Oranges Saxton team consisting the skins OrangeMario () and Angel Girl , which is Mango's usual skin from my knowlege. (Plans on changing to ()Theme: (click to show/hide)orVoice Clips: (click to show/hide)OrangeStill trying to find a sutible means of getting good voice quality, other than Skype's Pamela program...MangoSaxton is chosen: "Here I come!" , "I'm here!~" , "Wanna dance?"Item Jump: The "MEOW!" around 1:26. And if there could be a sound for each jump, then the various "Nyas" will do.Rage: either "Let's dance!" or "Showtime!"Death: "No no nooo~ Ouchie..." , "Call me!" and "You rub me the wrong way"Color Schemes: (click to show/hide)Orange outline for both, green and light-green colors for OrangeMario, reversed skullbarrier colors for Mango.Passive: (click to show/hide)#1 Whenever O/M makes a kill, their partner's rage meter fills 1/5 up (unless partner is dead, then it fills their own.)#2 If partner falls into a pit/lava/deathwater etc. they will teleport to where their partner is at, with a mild stun, and actual vunrability to pits/lava/deathwater etc. If ally is already dead, then this will not take part, or will sufice for a filled rage bar.MainFire: (click to show/hide)Orange Similar to the delay in the zombie's infect swipe in roboenza keeping him in place for the delay, but throws himself foward to kill players (similar to woodman's alt in Classes), un-affected by actual hit-stun from weapons during the flight of his body-slam. It will take about 5/8th of a second for him to be able to activate his main again after he lands on the ground.Mango A attack based on using his wings to slice the air with feathers that are sent infront of his general view, flapping them once like clapping hands. the hit box(s) start out from the left and right sides (starting from the edges of the hale's 1st person view), in which the hit boxes move their way to meet to the middle, basicly right where the hale is aiming at. When they hit-boxes meet, the hit box pokes out foward from the wings meeting together, and hitting each other causing some feathers to appear infront. Wing radious is much more smaller than the radious/reach (which range is half the range of saxton hales fist) of the feathers that go foward (in which that range is slightly further than saxton hale's fist range). The delay-time it takes to begin the attack (from the left and right) is the same time as Saxton Hale's fist delay, and it takes about .3 seconds for the hit boxes to meet to the center, and throw foward the last hitbox (which is the feathers). Reload time is 1.2 seconds longer than Saxton's reload time.Item (if not restricted to Super Jump): (click to show/hide)Orange A hookshot like item that stops OrangeMario in place for a half second, even if airborn. The player will be given the chance to aim his hookshot towards a wall/floor/ceiling, in which when it lands, it will have a half second delay before reeling in OrangeMario in a fixed line & speed of him and the grapiling hook. once he meets the end of the grapiling hook, he gets a 1/4th of a second delay before making a small hop upward (weather this can be cancled mid reel-in or not is undecided, but if cancled, he will immedietly drop straight down). If he stops at a ceiling, instead of a hop, he will launch foward to the direction he's facing. This has the same recharge time as the main saxton.Mango Mango's Item jump would be similar to the functions this video shows... or at least an idea on how strong the jumps should be.\Continuation from Mango's Item jump//Each use uses up only 1/7th of the item bar for each mini super-jump. it can go up two 4 blocks high jumping from the ground, and while mid air, 3 blocks high. each use has 5/8th of a second of a delay between jumps, and will be disabled if Mango attacks in the air, making him go back to the ground after attacking. The jumps can only be recharged when returning back to the ground from using them. This super-jump is aimed more towards getting players at a difficult to reach horizontal plain, and not a straight up/down scenario, like for certaint spots in MM5DAR.Rage: (click to show/hide)Orange Triple Orange! 3 Oranges orbit OrangeMario like JunkShield does (Think Mario Kart Green koopa shells), in which replaces Orange's Main fire to fire off each individual orange. the oranges hug the ground, and ricoche off of walls up to 7 times, and can travle up slopes. The oranges will splat when a orange has successfuly smacked/killed a player or ricoche off of a wall for the 8th time. They do not break when in contact with a wall when orbiting, but only if a orbiting orange bumps a player. OrangeMario will be given about 10 seconds each orange to fire them off, or he will automaticly fire them foward after every 10 seconds, to prevent abusing attack range. When firing off a orange, OrangeMario will have a 3/4th of a second delay before firing another orange/using his regular main again after running out of orbiting oranges.Mango Triple Mango! Mango will summon 3 mangos (fruit) that trail behind him whereever he goes, 1 second apart from each other (Think of King Yamato's GeminiMan class Shadow Marios from Mario Galaxy 2 but with mangos chasing Mango). The mangos will be able to deflect/stop projectiles, so it could be used as somewhat of a shield if Mango ran in certaint places at the right time. During the time, Mango will still be able to preform his regular attacks, and his super-jump item. When a player comes to contact with the following mangos, the player is killed, and the mangos continue following Mango. This will last up to the same amount of time that the ninja spy can stay invisible, in which they will one by one, explode in the current spot they follow to, still 1 second away from each other in timing.HP: (click to show/hide)Both will have 450 ( + 78 hp for each additional player that isn't a hale) Aimed below average.This is subject to change, as this will also be based on feedback from mango and his opinions on this. I have plans on making my own sound clips for my character.edit #1 (9/10/2012, 10:01 p.m.) A Theme has been chosen for the hales. forgot to finnish my sentence for a Passive, leaving it at "--If ally is already dead"edit #2 (9/17/2012, 12:50 a.m.) Mango wished to have his main attack changed to a Punch-Like attack/ minuim range attack, because... lets face it; the arms are basicly Wings. yeup~! Also, Mango found some voice clips he wants for his hale, and is posted above.We added another theme that could be used instead, so both themes are posted for decision.