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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 209558 times)

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September 18, 2012, 01:45:12 AM
Reply #180

Offline Isaac940

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #180 on: September 18, 2012, 01:45:12 AM »
It's called "The Part Where He Kills You" from Portal 2

September 18, 2012, 01:52:58 AM
Reply #181

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #181 on: September 18, 2012, 01:52:58 AM »
Ah, Thank you.

September 18, 2012, 04:58:51 AM
Reply #182

Offline TailsMK4

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #182 on: September 18, 2012, 04:58:51 AM »
Well, I think it's time I put my status as a beta tester to good use. There's a few issues regarding using Saxton Hale in Rockman No Constancy. I know the mod was intended for vanilla LMS, but bare with me here, especially since people are tempted to combine both, hence why I'm making this information public.

1. NeoDS has problems spawning in RNC, and ends up getting his abilities and items, plus the items the player started with. His health is at 0 in the HUD, but definitely has health, and his music does not play, instead the regular stage music. Tsuki said that NeoDS's music was not found, if that helps any. All other hales are confirmed to spawn normally.

2. There may be problems with some hales in the Wily 3's RNC stage, the one with the teleporters. I can confirm Ra Thor cannot walk on the ceiling after using a teleporter, but NeoDS was fine.

3. Unknown why this happens, but occasionally survivors end up gaining more weapons than the amount they usually start with. I noticed this especially at Air Man's RNC stage.

4. This last one is minor, but no weapon bars for the RNC weapons in Saxton Hale.


This other thing I noticed is related to the mod itself, but are all the Special Round hales set so each one has an equal chance to appear? In Saxless Hale, the Ninja Spy appears almost 50% of the time.

September 18, 2012, 06:41:31 PM
Reply #183

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #183 on: September 18, 2012, 06:41:31 PM »
It's a freshly-made idea, so this roughdraft is a bit incomplete. The only thing I need is an idea for a Rage attack.


Name: Scrooge Mc'Duck (alt name: Duck In Freaking Space)

Color: Red/White
Code: [Select]
192:192=178:178, 198:198=4:4Theme:
(click to show/hide)
Boss Health: *HNNG* 250 per person *HNNG*
Speed: 0.70, 0.70 / 0.68, 0.68
Skin: Scrooge Mc'Duck made by Dusty
Attack [Main] - Cane: Basic melee attack.
Attack [Rage] - ???
Jump - Pogo-Cane: A high-jump that can insta-kill anyone below or very close to Scrooge. Basically, an item-use version of an Instagib Sakugarne.

September 18, 2012, 06:44:46 PM
Reply #184

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #184 on: September 18, 2012, 06:44:46 PM »
Quote from: "DarkAura"
Boss Health: 400 per person


inb4 a server has approximately 23 people..

September 18, 2012, 07:40:56 PM
Reply #185

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #185 on: September 18, 2012, 07:40:56 PM »
Quote from: "DarkAura"
It's a freshly-made idea, so this roughdraft is a bit incomplete. The only thing I need is an idea for a Rage attack.


Name: Scrooge Mc'Duck (alt name: Duck In Freaking Space)

Color: Red/White
Code: [Select]
192:192=178:178, 198:198=4:4Theme:
(click to show/hide)
Boss Health: 400 per person
Speed: 0.70, 0.70 / 0.68, 0.68
Skin: Scrooge Mc'Duck made by Dusty
Attack [Main] - Cane: Basic melee attack.
Attack [Rage] - ???
Jump - Pogo-Cane: A high-jump that can insta-kill anyone below or very close to Scrooge. Basically, an item-use version of an Instagib Sakugarne.
Quote from: "DarkAura"
Boss Health: 400 per person
Quote from: "DarkAura"
Boss Health: 400 per person
Quote from: "DarkAura"
400 per person
200 more health than saxton hale. Thats all i have to say about that.
For rage...uh...i dunno. I...i just dont know >.<

September 18, 2012, 08:43:58 PM
Reply #186

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #186 on: September 18, 2012, 08:43:58 PM »
Quote from: "SilverSin"
200 more health than saxton hale. Thats all i have to say about that.

FFF...I don't know where I got the idea that Saxton Hale had 500 HP per.

*proceeds to use Neo's desk for facedesking*

Make it 250 HP for DuckInFreakingSpace.

September 18, 2012, 08:54:02 PM
Reply #187

Offline Orange juice :l

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #187 on: September 18, 2012, 08:54:02 PM »
Moon Party: Lowers Gravity and Aircontrol, Summons Mobies everywhere. Anyone who touches a whale dies instantly.

September 18, 2012, 09:23:36 PM
Reply #188

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #188 on: September 18, 2012, 09:23:36 PM »
Quote from: "Rozark"
Quote from: "DarkAura"
Boss Health: 400 per person


inb4 a server has approximately 23 people..

Did anyone do the math on this? :p

September 19, 2012, 03:40:11 AM
Reply #189

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #189 on: September 19, 2012, 03:40:11 AM »
Just re posting these to make sure I don't lose them back there. These are all the Hale's I came up with.

Akuma
(click to show/hide)


???
(click to show/hide)

Barbatos Goetia
(click to show/hide)


Also, seeing how Neo got away with making a Hale out of himself, I was wondering if I could do the same with Smash. Granted, I'm not as enthusiastic about it as I am about the other three, but I did come up with many more ideas for him than the others. I might as well show what I've got, regardless of whether or not he gets accepted.

(click to show/hide)


Whew. That makes 4 Hale's I've submitted. I kinda doubt any of them will actually make it, but I think that's enough submissions out of me.

September 19, 2012, 03:29:42 PM
Reply #190

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3A + NOW ACCEPTING HAL
« Reply #190 on: September 19, 2012, 03:29:42 PM »
(click to show/hide)

Just reposting so it doesn't get lost.

Oh, and I haven't seen the new version, but is Cave Johnson decent to play as now/not horrid as before?

September 19, 2012, 04:25:03 PM
Reply #191

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #191 on: September 19, 2012, 04:25:03 PM »
Yes, Cave Johnson is better now. Definitely so.

September 19, 2012, 07:21:21 PM
Reply #192

Offline JJ Boom

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #192 on: September 19, 2012, 07:21:21 PM »
Re-posting so it's not lost back there...

(click to show/hide)

September 19, 2012, 07:33:32 PM
Reply #193

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #193 on: September 19, 2012, 07:33:32 PM »
Copycats.... >_>;

Imean, Wario might be pretty good, but I don't think he should have higher HP than Saxton.


Also I don't really like how the new page obscured my group of submissions, so I'll just quote it. =X

Quote from: "Gizmo The Cat"
Just re posting these to make sure I don't lose them back there. These are all the Hale's I came up with.

Akuma
(click to show/hide)


???
(click to show/hide)

Barbatos Goetia
(click to show/hide)


Also, seeing how Neo got away with making a Hale out of himself, I was wondering if I could do the same with Smash. Granted, I'm not as enthusiastic about it as I am about the other three, but I did come up with many more ideas for him than the others. I might as well show what I've got, regardless of whether or not he gets accepted.

(click to show/hide)


Whew. That makes 4 Hale's I've submitted. I kinda doubt any of them will actually make it, but I think that's enough submissions out of me.


Apparently you can't stack spoilers in eachother, like I was just about to do.

September 19, 2012, 07:35:09 PM
Reply #194

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3B + NOW ACCEPTING HAL
« Reply #194 on: September 19, 2012, 07:35:09 PM »
Quote from: "Gizmo The Cat"
Yes, Cave Johnson is better now. Definitely so.
I laughed too hard at that.

Quote from: "Gizmo The Cat"
Copycats.... >_>;

Imean, Wario might be pretty good, but I don't think he should have higher HP than Saxton.


Also I don't really like how the new page obscured my group of submissions, so I'll just quote it. =X

Quote from: "Gizmo The Cat"
Just re posting these to make sure I don't lose them back there. These are all the Hale's I came up with.

Akuma
(click to show/hide)


???
(click to show/hide)

Barbatos Goetia
(click to show/hide)


Also, seeing how Neo got away with making a Hale out of himself, I was wondering if I could do the same with Smash. Granted, I'm not as enthusiastic about it as I am about the other three, but I did come up with many more ideas for him than the others. I might as well show what I've got, regardless of whether or not he gets accepted.

(click to show/hide)


Whew. That makes 4 Hale's I've submitted. I kinda doubt any of them will actually make it, but I think that's enough submissions out of me.


Apparently you can't stack spoilers in eachother, like I was just about to do.
Aright, here we go.
Still feeling the same way for Akuma, if I knew how to make projectiles give stuff without pain states for the rage, this would be so cool.
Armless sonic...er...huh...
Barbatos might be the best of your suggestions IMO. Also, if  i were to add him, knight man skin is taken, so...how 'bout Tomahawkman? =P
Smash looks cool, I have to admit that. The secondary attack also looks pretty interesting (I would probably make it consume some of the ammo for super jump.) Also that double rage, holy shit that sounds awesome. Lower knock back? The hales use A_Stop, like Megaman. I would make that stun armor IMO, but thats just what I think.