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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187466 times)

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September 02, 2012, 09:32:55 PM
Reply #45

Offline MusashiAA

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #45 on: September 02, 2012, 09:32:55 PM »
Quote from: "JJ Boom"
I have an idea for a Boss:
WARIO

Colors: Pretty much reversed Ballade Cracker colors (Blue=Yellow and Cyan=Purple)

Health: More than Hale.

Movement Speed: Slightly slower than Hale.

Attack: Wario Slam
Identical to Saxton Hale's Fist, but a bit slower.

Super Jump: Slightly less height than Hale.

Rage: Wario Waft
An AoE Explosion (Think Centaur Flash.) after a 1 second delay.

SOUNDS:

Intro:  1) “I’m-a Wario! I’m-a gonna win!” (Mario Kart 64)
   2) “Okay, Here we go!”  (Dr. Mario 64)
   3)”Here I go!” (Mario Kart 64)
Jump: *Wario’s laugh from Mario Kart 64*
Rage:  “Fire!” (Mario Kart 64)
Lose:    1) “Waaaaaah!” (Mario Kart 64)
   2) “D’oh I missed!” (Mario Party)

Music: Greenhorn Forest – Wario World

I support this. Just make the fist a dash attack with a huge delay both for the start and the end of it.

September 03, 2012, 02:30:26 AM
Reply #46

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #46 on: September 03, 2012, 02:30:26 AM »
Quote from: "JJ Boom"
I have an idea for a Boss:
WARIO

Colors: Pretty much reversed Ballade Cracker colors (Blue=Yellow and Cyan=Purple)

Health: More than Hale.

Movement Speed: Slightly slower than Hale.

Attack: Wario Slam
Identical to Saxton Hale's Fist, but a bit slower.

Super Jump: Slightly less height than Hale.

Rage: Wario Waft
An AoE Explosion (Think Centaur Flash.) after a 1 second delay.

SOUNDS:

Intro:  1) “I’m-a Wario! I’m-a gonna win!” (Mario Kart 64)
   2) “Okay, Here we go!”  (Dr. Mario 64)
   3)”Here I go!” (Mario Kart 64)
Jump: *Wario’s laugh from Mario Kart 64*
Rage:  “Fire!” (Mario Kart 64)
Lose:    1) “Waaaaaah!” (Mario Kart 64)
   2) “D’oh I missed!” (Mario Party)

Music: Greenhorn Forest – Wario World

It looks good, but as for the rage, can you put a little more detail? Like, will it instantly kill, or stun? Also, I would make that rage cause a super jump because SSBB move.

Quote from: "Trentdude2"
Boss Name: Broly
Theme: http://www.youtube.com/watch?v=P81NzFqbNWw

Health: Same as Saxton

Attack: Punch (Same as Saxton)

Secondary attack: Explosive wave (Damages and launches players in a short range from Broly)

Secondary attack cooldown: About a minute maybe (For the sake of preventing spam)

Super jump: Same as Saxton except with Broly's evil laugh

Rage: Eraser Cannons (Has two chances to fire an eraser cannon which is basically the same projectile that Hale used in V1A. Yells "Kakarot!" each time one is fired)

That's pretty much all I have to say besides keeping the jump normal and the speed the same as the other Hales. (If they're not all the same speed then just make it the same as Saxton's)

Couldn't help it since I was a DBZ fan with an idea. (Sorry if anyone else thought of the same thing)

Looks interesting, but also a little bland. I like how he has an attack that blasts enemies away, but I'm not sure how I would do that if survivors have NOPAIN onis there a way to make a projectile blow enemies away without the need of pain states? =S...as for the rage, It looks like you want it to fire two of the Fire Balls of Doom? Personally, because this mod lacks a laser rage, I would make him fire a ray of death that's controllable, but that's just my opinion.

September 03, 2012, 02:45:32 AM
Reply #47

Offline JJ Boom

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #47 on: September 03, 2012, 02:45:32 AM »
Quote from: "SilverSin"
It looks good, but as for the rage, can you put a little more detail? Like, will it instantly kill, or stun? Also, I would make that rage cause a super jump because SSBB move.

Oops, Sorry about that.

I WAS thinking about having it be instant death, But on second thought it seems a bit OP. So, Stun.
As for causing a Super Jump, Yes. Just, yes.

September 03, 2012, 02:58:41 AM
Reply #48

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #48 on: September 03, 2012, 02:58:41 AM »
Boss Name: Zero (Music is Zero's X3 Theme)

Colors: Red & Yellow (Super Adaptor & Thunder Beam colors)

Health: Below Average

Attack: Z-Saber - Quite the range for a 1HKO. A little more than Charge Kick. (Come on. I mean, it's a saber, right?)

Secondary Attack: Z-Buster - Fires a fairly fast shot (faster than Megabuster, slower than charged Protoshot) that stuns the enemy and takes a quarter of health away. Good for following up with the Saber. (you can change the damage output)

Secondary Cooldown: Meh, give it 20 seconds

Third Attack (if possible don't push yourself): Saber Throw - Like Ring Boomerang, except it's, you know, 1HKO

Third Cooldown: Hoo boy. At the very least a minute.

Super Jump: I never really pay attention to the height and am usually busy trying to survive, so I guess Saxton's?

Rage: Zero Virus - For 30 seconds to 1 minute (can be changed), turns invincible and speed increases.

I hope this isn't OP. If so, you could take out the secondary or third attack.

September 03, 2012, 03:07:07 AM
Reply #49

Offline Trentdude2

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #49 on: September 03, 2012, 03:07:07 AM »
Quote from: "SilverSin"
I like how he has an attack that blasts enemies away, but I'm not sure how I would do that if survivors have NOPAIN onis there a way to make a projectile blow enemies away without the need of pain states? =S...as for the rage, It looks like you want it to fire two of the Fire Balls of Doom? Personally, because this mod lacks a laser rage, I would make him fire a ray of death that's controllable, but that's just my opinion.

I just had a thought that maybe the secondary attack could have an effect like when you get a cure in roboenza and just launch everyone instead of damaging them. Just making people fly into pits would be enough for me. As for the rage, I do kinda like the idea of a ray of death, as long as he yells "kakarot!" before the laser is fired.  :cool:

September 03, 2012, 03:28:19 AM
Reply #50

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #50 on: September 03, 2012, 03:28:19 AM »
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: Half of Saxon's HP (or less if way too OP)

Attack: Broom Sweep (just like Rolls attack in classes but a 1HKO)

Secondary attack: Non directional Beam (works just like Gemini Beam But weaker and it lasts longer and only one can be fired at a time and its a Spread shot)

Secondary Cooldown: 20 or 30 seconds (or longer if needed)

Third attack: None ( I didn't want her to be too OP)

Third Cooldown: None

Super Jump: Temporary Flight (she fly's about half the time of the Rush Jet)

Rage: Master spark - Kills everyone in front of her with a huge Beam and Yells Master Spark!!!

September 03, 2012, 04:17:35 AM
Reply #51

Offline Russel

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #51 on: September 03, 2012, 04:17:35 AM »
I support this, though it is highly doubtful that it will be going in....

September 03, 2012, 01:46:43 PM
Reply #52

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #52 on: September 03, 2012, 01:46:43 PM »
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: 3/4 of Saxton's HP. Maybe a bit more or less.

Attack: Broom Sweep (just like Rolls attack in classes but a 1HKO) Also fires a star that deals about 50% damage to whoever it hits.

Super Jump: Temporary Flight (she fly's about half the time of the Rush Jet)

Rage: Master spark - Kills everyone in front of her with a huge Beam (Think Quickbeam, but double the size). Also fires the star from her mainfire all around her to take out anyone trying to sneak up on her.

My version.

September 03, 2012, 01:59:43 PM
Reply #53

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #53 on: September 03, 2012, 01:59:43 PM »
I have an idea for one, though I was trying to think of something else, too.

Boss Name: Akuma

Health: Same as Saxton Hale's (I was thinking more, but that might be overdoing it.)

Attack: Punching (Or a kick using Charge Kick's sprites.)

Secondary Attack: Gou Hadouken (I'm thinking it should probably be light purple, and pretty large; a bit bigger than Megaman.)

Secondary Cooldown: 30 seconds

Rage: Shun Goku Satsu. (He floats forward, similar to YD Classes Pharaoh Man's alt. Once he touches somebody, he stuns them and anyone in a wide radius while attacking them repeatedly, ending in an explosion. The victims will get a status effect similar to Flash Stopper, except black and covering the whole screen for a more accurate effect. His float time will have a timer, so he has to reach someone before it runs out. )



Oh and music? I couldn't actually find the version I'd prefer anywhere but I did record it. I'll send it in if this is accepted.
Feel free to edit this in any way.

September 03, 2012, 02:54:14 PM
Reply #54

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #54 on: September 03, 2012, 02:54:14 PM »
@Gizmo's Akuma:
Wynaut use SSFIV's version of his theme? (It's better than his MvC3 theme i.m.o.)

September 03, 2012, 03:36:35 PM
Reply #55

Offline Zard1084

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #55 on: September 03, 2012, 03:36:35 PM »
Quote from: "xColdxFusionx"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: 3/4 of Saxton's HP. Maybe a bit more or less.

Attack: Broom Sweep (just like Rolls attack in classes but a 1HKO) Also fires a star that deals about 50% damage to whoever it hits.

Super Jump: Temporary Flight (she fly's about half the time of the Rush Jet)

Rage: Master spark - Kills everyone in front of her with a huge Beam (Think Quickbeam, but double the size). Also fires the star from her mainfire all around her to take out anyone trying to sneak up on her.

My version.
That can work too btw it was late when i posted that @_e

September 03, 2012, 04:21:40 PM
Reply #56

Offline Turbodude

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #56 on: September 03, 2012, 04:21:40 PM »
Quote from: "Game&Watcher"
@Gizmo's Akuma:
Wynaut use SSFIV's version of his theme? (It's better than his MvC3 theme i.m.o.)
Or how about this classic:
(click to show/hide)
Regardless of music chosen, I openly support the idea of Akuma being a Hale.
I can provide voice clips if needed as well.

Also, his health would have to be less than Hale's, In pretty much all of his games he has a smaller amount of health than most.

September 03, 2012, 05:07:48 PM
Reply #57

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #57 on: September 03, 2012, 05:07:48 PM »
^ That sounds like a bit of a remixed version of the one I have.

And SFIV's version was an alternative in my mind. In fact it sounds like what should play when you're the last survivor against him.

But really, most any version would be fine by me.


EDIT: Oh, and his color scheme should probably be dark and red. You know, because of his silhouette from the back...

September 03, 2012, 07:21:50 PM
Reply #58

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #58 on: September 03, 2012, 07:21:50 PM »
Quote from: "xColdxFusionx"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: 3/4 of Saxton's HP. Maybe a bit more or less.

Attack: Broom Sweep (just like Rolls attack in classes but a 1HKO) Also fires a star that deals about 50% damage to whoever it hits.

Super Jump: Temporary Flight (she fly's about half the time of the Rush Jet)

Rage: Master spark - Kills everyone in front of her with a huge Beam (Think Quickbeam, but double the size). Also fires the star from her mainfire all around her to take out anyone trying to sneak up on her.

My version.

Flight instead of super jump? Huh, interesting. Also, you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)...however I could make it so if you get hit twice by said attack then a script activates to kill the actor...?  :?

Quote from: "Gizmo The Cat"
I have an idea for one, though I was trying to think of something else, too.

Boss Name: Akuma

Health: Same as Saxton Hale's (I was thinking more, but that might be overdoing it.)

Attack: Punching (Or a kick using Charge Kick's sprites.)

Secondary Attack: Gou Hadouken (I'm thinking it should probably be light purple, and pretty large; a bit bigger than Megaman.)

Secondary Cooldown: 30 seconds

Rage: Shun Goku Satsu. (He floats forward, similar to YD Classes Pharaoh Man's alt. Once he touches somebody, he stuns them and anyone in a wide radius while attacking them repeatedly, ending in an explosion. The victims will get a status effect similar to Flash Stopper, except black and covering the whole screen for a more accurate effect. His float time will have a timer, so he has to reach someone before it runs out. )



Oh and music? I couldn't actually find the version I'd prefer anywhere but I did record it. I'll send it in if this is accepted.
Feel free to edit this in any way.

I assume the speed is same as saxton hale. For the secondary attack, like I asked b4 about the wario rage, does it have any effects? Or will it instantly kill? And for the rage, will the people near the victim also get effected by the explosion? Or will they just be frozen for a little longer b4 they can move?

September 03, 2012, 07:26:01 PM
Reply #59

Offline Super Bros Bros

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Re: [Game Mode] Stinko's SaxtonHale: V2D + NOW ACCEPTING HAL
« Reply #59 on: September 03, 2012, 07:26:01 PM »
Quote from: "Gizmo The Cat"
I have an idea for one, though I was trying to think of something else, too.

Boss Name: Akuma

Health: Same as Saxton Hale's (I was thinking more, but that might be overdoing it.)

Attack: Punching (Or a kick using Charge Kick's sprites.)

Secondary Attack: Gou Hadouken (I'm thinking it should probably be light purple, and pretty large; a bit bigger than Megaman.)

Secondary Cooldown: 30 seconds

Rage: Shun Goku Satsu. (He floats forward, similar to YD Classes Pharaoh Man's alt. Once he touches somebody, he stuns them and anyone in a wide radius while attacking them repeatedly, ending in an explosion. The victims will get a status effect similar to Flash Stopper, except black and covering the whole screen for a more accurate effect. His float time will have a timer, so he has to reach someone before it runs out. )



Oh and music? I couldn't actually find the version I'd prefer anywhere but I did record it. I'll send it in if this is accepted.
Feel free to edit this in any way.

I think we should use the same music for I cant defeat airman secret boss
nice to see some good ideas unlike my idea or atleast thats what I think other people think