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I think we should use the same music for I cant defeat airman secret bossnice to see some good ideas unlike my idea or atleast thats what I think other people think
I assume the speed is same as saxton hale. For the secondary attack, like I asked b4 about the wario rage, does it have any effects? Or will it instantly kill? And for the rage, will the people near the victim also get effected by the explosion? Or will they just be frozen for a little longer b4 they can move?
Survivors can't take damage
Boss Name: Zero (Music is Zero's X3 Theme)Colors: Red & Yellow (Super Adaptor & Thunder Beam colors)Health: Below AverageAttack: Z-Saber - Quite the range for a 1HKO. A little more than Charge Kick. (Come on. I mean, it's a saber, right?)Secondary Attack: Z-Buster - Fires a fairly fast shot (faster than Megabuster, slower than charged Protoshot) that stuns the enemy, but does no damage. Good for following up with the Saber. (you can change the damage output)Secondary Cooldown: Meh, give it 15 secondsThird Attack (if possible don't push yourself): Saber Throw - Like Ring Boomerang, except it's, you know, 1HKOThird Cooldown: Hoo boy. At the very least a minute.Super Jump: I never really pay attention to the height and am usually busy trying to survive, so I guess Saxton's?Rage: Zero Virus - For 30 seconds to 1 minute (can be changed), turns invincible and speed increases.I hope this isn't OP. If so, you could take out the secondary or third attack.
192:192=184:184, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162
192:192=118:118, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162
May need some help with the sound clips, if possible.
Name: GilgameshColor: Red/Gray with Yellow outlineCode: [Select]192:192=184:184, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162Theme: (click to show/hide)Boss Health: 300 per personRage Limit: 250 hitsSpeed: 0.65, 0.65 / 0.63, 0.63Attack [Main] - Muramasa: Basic melee attack.Attack [Rage] - Bitter End: Creates an orb of light and performs a large dash away from it. The orb explodes in a moderate-large radius after 5 seconds.Jump - Jump (ironically called): A basic high jump into the air. When he lands, creates a short, slow shockwave in all directions.And, for a possible 2-Hale matchName: EnkiduColor: Green/Gray with Yellow OutlineCode: [Select]192:192=118:118, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162Theme: Same as aboveBoss Health: 150 per personRage Limit: 100 hitsSpeed: 0.85, 0.85 / 0.83, 0.83Attack [Main] - Crushing Fangs: Basic melee attack. I pre-made Projectile rotations to use for this attack.Attack [Rage] - Growl: An AoE explosion that slows down nearby enemies. Does not OHKO.Jump - High Jump: A basic high jump.May need some help with the sound clips, if possible.
How about Chuck Norris for a hale?
So, are you going to make a list of all the accepted Hales?
Lee Sin, the Blind MonkTheme: (click to show/hide)Health: Somewhat lower than Hale'sAttack: Resonating Strike - Lee Sin shoots a chi-ball forward that dissipates after a brief duration. Hitting someone with this will stun them incredibly briefly and send you flying foot-first into their face. This kick is the actual attack; connecting with it is a one-shot kill.Super Jump: Flash - Screw super-jumps; how about a short-range teleport? Works like YD!CentaurMan's teleport, except incredibly fast, can go up and down elevations, and creates a bright yellow flash over the origin and destination. Much slower recharge than other super-jumps.Rage: Tempest/Dragon's Rage - Lee Sin slams the ground, stunning anyone in a somewhat small radius of him. He gets enough time out of this stun to run up to and kick one or two players. Players kicked by this ability are shot into the wall, killing anyone in their path before dying themselves.
I have an idea but it still needs some workName: InfectinatorPrimary: Infection [ he infects people like roboenza but the infected attack you for 1/2 your health for ]Speed:highHealth: Lowcolors: Green and purpleinfected colors: Roboenza colorsrage:Infection flash [a flash that infects all who are hit]instead of super jump why don't we give him triple jump and have his item be a dash fowardIm still working on this so it's open to change He may need a secondary due to uncoprotive infected