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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 209558 times)

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January 19, 2013, 12:34:29 AM
Reply #735

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #735 on: January 19, 2013, 12:34:29 AM »
Wow, I was just thinking about a Chimera Hale. I would rather have this be an extra hale with Slendy being replaced with Yurei, but this is cool all the same.

January 19, 2013, 05:10:05 PM
Reply #736

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #736 on: January 19, 2013, 05:10:05 PM »
The biggest thing I like about Slendy is that he's a survival hale (and that he makes the stage dark), so I'd love another survival hale.
The Chimera looks awesome, but I feel biased towards Slendy just because I love Slendy in general. I still encourage more survival Hales, and I say go for it with the Chimera idea.

January 19, 2013, 05:37:44 PM
Reply #737

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #737 on: January 19, 2013, 05:37:44 PM »
Referring back to this post if you're not paying attention
Quote from: "Orange juice :l"
Alternatively, Musashi and Orange Juice are immune to damage. Instead, they can only be killed by a third hale who tries to protect all the other players. If all survivors are killed, the third hale is also killed.
Quote from: "Gizmo The Cat"
Actually that alternate idea sounds pretty sweet. Who would our savior be?








wait...
Exactly.
(click to show/hide)
So to recap these bosses always appear together (I'd say with at least six people in the server)
The survivors' objective is to stay alive long enough for Savior to defeat OJ/AA
Savior's objective is to defeat OJ/AA and protect the survivors
OJ/AA's objective is to kill all the survivors, at which point Savior also dies

Definitely my most complicated Hale to date
Have fun

EDIT:  Oh yeah sort of forgot to mention.
All the survivors lose their weapons if you're battling this boss.  Yeah.  Originally Savior was going to have a tertiary attack called "Arm the Public" which spat out various weapons for the survivors to equip themselves with.  I decided against it for now, trying not to make the Hero Hale side too powerful, but if others like it, maybe it could be implemented?

2DIT:  Also Hale Packs.  We should make them.  Yes.

January 19, 2013, 06:17:48 PM
Reply #738

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #738 on: January 19, 2013, 06:17:48 PM »
Alright, I'm going to put my two cents in, and this may or may not be read prettily.

(click to show/hide)
Have a nice day, I said unsarcastically.

EDIT: Oh, a survival hale idea, you ask?
(click to show/hide)

January 19, 2013, 06:39:50 PM
Reply #739

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #739 on: January 19, 2013, 06:39:50 PM »
Hale Packs isn't about replacing Hales; it's about organizing them into specific locations.
Freak Fortress Hales.  Mega Man Hales.  CutStuff Hales.  Everything in its place and a place for everything.  That way when a bunch of pony Hales or Touhou Hales get made (Not if, when, because it is in fact inevitable), people can choose not to see them by simply not hosting that Hale Pack.
Even then bosses are getting removed.  A few pages ago it was announced that NeoDS is getting the boot for now.

Also I'm not SaviorSword.

January 19, 2013, 07:09:03 PM
Reply #740

Offline Mr.shadow

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #740 on: January 19, 2013, 07:09:03 PM »
Remeber Gizmo's Rawk Hawk idea?

Replace NeoDS with Rawk Hawk. Make a Hale after someone to deserves it

January 19, 2013, 07:16:18 PM
Reply #741

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #741 on: January 19, 2013, 07:16:18 PM »
Quote from: "tsukiyomaru0"
So, seems this mod is damned... Or is it? If I recall, the "last stable" was V3C, except for the replacing script causing many lags. So, I went on and modified it to adopt the new damagetypes and to use a lighter replacer. If it still breaks, then the problem is something else, not the mod. And, yes, only modded these. Didn't remove any boss nor anything. And I'm uploading right now. Damn huge files.

Well, here it is, the old V3C adapted for MM8BDM V3A.
Saxton&FriendsV3C-for-MM8DMV3A.pk3
I know this one still got NeoDS, I know Scrooge is still broken in it, I know there's no hard mode, but damn... Why do people get so reluctant to host a trully stable version?!

January 19, 2013, 07:29:14 PM
Reply #742

Offline Fyone

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #742 on: January 19, 2013, 07:29:14 PM »
Quote from: "Mr.shadow"
Remeber Gizmo's Rawk Hawk idea?

Replace NeoDS with Rawk Hawk. Make a Hale after someone to deserves it

I don't think anyone is worthy to be a hale 'cept CMM.

January 19, 2013, 07:32:46 PM
Reply #743

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #743 on: January 19, 2013, 07:32:46 PM »
Quote from: "CHAOS_FANTAZY"
Hale Packs isn't about replacing Hales; it's about organizing them into specific locations.
Freak Fortress Hales.  Mega Man Hales.  CutStuff Hales.  Everything in its place and a place for everything.  That way when a bunch of pony Hales or Touhou Hales get made (Not if, when, because it is in fact inevitable), people can choose not to see them by simply not hosting that Hale Pack.
Even then bosses are getting removed.  A few pages ago it was announced that NeoDS is getting the boot for now.

Also I'm not SaviorSword.


NeoDS is getting the boot? Well, this feels like news to me, and even then it's because that it's because of the scenario with neo and his acting. The rules were broken, and that's liable grounds to be removed. However, just simply replacing a hale because you believe your (not your, you get the idea, speaking as a whole) idea is better, the previous hale isn't going to be removed.

I'm aware your name isn't Saviorsword, Mr. Chaos. However, that's still a name of a hale that would be based on someone.

I wasn't ranting about Hale packs, just saying that Silversin perhaps will not make them.

January 19, 2013, 07:54:42 PM
Reply #744

Offline DarkAura

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #744 on: January 19, 2013, 07:54:42 PM »
Quote from: "Rozark"
I wasn't ranting about Hale packs, just saying that Silversin perhaps will not make them.
Because I came up with the idea.

Speaking of, I'm currently attempting to make one. The DA-Hale Pack, dare I even attempt to explain before someone says "I know what it means already," will include Gilgamesh, Scrooge, the first beta of Quote, and the guest of honor, of course. I'll probably need to hire someone to wrench out some of the kinks in the coding, especially ACS-wise.

I also need another hireling to find voice clips for Gilgamesh and Scrooge if they want them to do so.

January 19, 2013, 10:12:35 PM
Reply #745

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #745 on: January 19, 2013, 10:12:35 PM »
Quote from: "DarkAura"
the guest of honor
Spike pls

so I can actually finish the map I made for him

January 20, 2013, 02:58:24 AM
Reply #746

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #746 on: January 20, 2013, 02:58:24 AM »
My link above is dead. The new one is:
http://www.mediafire.com/?9e3qr9z7gpgz09b

January 21, 2013, 10:54:04 PM
Reply #747

Offline Jakeinator

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #747 on: January 21, 2013, 10:54:04 PM »
Can someone make a new link for hotfix 3? There are 2 populated servers right now and they both have the hotfix but the link is broke.

January 22, 2013, 12:50:54 AM
Reply #748

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #748 on: January 22, 2013, 12:50:54 AM »
For MM8DM V3A

V3C Revisited
http://www.mediafire.com/?9e3qr9z7gpgz09b

V3C Revisited Hotfix
http://www.mediafire.com/?6ga9j9af0dyew0p

Warning: Might NOT be compatible with Classes

January 22, 2013, 01:15:35 AM
Reply #749

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #749 on: January 22, 2013, 01:15:35 AM »
Why the fuck does anyone want to play with Classes anyway? The gameplay breaks fundamentally with dudes likeTopman and Gyroman around.

In other news, I have a "fixed" version of V3D ready for testing with less moronic coding and a fixed Slenderman darkness methodology thanks to Gummywormz. Look for it in a new thread whenever I get around to it.