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Quote from: "xColdxFusionx"Lee Sin, the Blind MonkTheme: (click to show/hide)Health: Somewhat lower than Hale'sAttack: Resonating Strike - Lee Sin shoots a chi-ball forward that dissipates after a brief duration. Hitting someone with this will stun them incredibly briefly and send you flying foot-first into their face. This kick is the actual attack; connecting with it is a one-shot kill.Super Jump: Flash - Screw super-jumps; how about a short-range teleport? Works like YD!CentaurMan's teleport, except incredibly fast, can go up and down elevations, and creates a bright yellow flash over the origin and destination. Much slower recharge than other super-jumps.Rage: Tempest/Dragon's Rage - Lee Sin slams the ground, stunning anyone in a somewhat small radius of him. He gets enough time out of this stun to run up to and kick one or two players. Players kicked by this ability are shot into the wall, killing anyone in their path before dying themselves.That's new, teleportation... I like the idea of that. So the primary shoots a ball and then he kicks? I think I got that right...For the rage, will he have to run up to the victims him self? Or will he run up to them automatically? is that even possible? :?
Lee Sin, the Blind MonkTheme: (click to show/hide)Health: Somewhat lower than Hale'sAttack: Resonating Strike - Lee Sin shoots a chi-ball forward that dissipates after a brief duration. Hitting someone with this will stun them incredibly briefly and send you flying foot-first into their face. This kick is the actual attack; connecting with it is a one-shot kill.Super Jump: Flash - Screw super-jumps; how about a short-range teleport? Works like YD!CentaurMan's teleport, except incredibly fast, can go up and down elevations, and creates a bright yellow flash over the origin and destination. Much slower recharge than other super-jumps.Rage: Tempest/Dragon's Rage - Lee Sin slams the ground, stunning anyone in a somewhat small radius of him. He gets enough time out of this stun to run up to and kick one or two players. Players kicked by this ability are shot into the wall, killing anyone in their path before dying themselves.
you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)
Quote from: "SilverSin"you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)I think you should make sure people see this.
Boss Name: Zero (Music is Zero's X3 Theme)Colors: Red & Yellow (Super Adaptor & Thunder Beam colors)Health: Below AverageAttack: Z-Saber - Quite the range for a 1HKO. A little more than Charge Kick. (Come on. I mean, it's a saber, right?)Second Attack: Saber Throw - Like Ring Boomerang, except it's wider, a sliiiiiiiiiiiiightly longer reach, and, you know, 1HKOSecond Cooldown: 45 seconds-1 minute.Super Jump: Zero Dash - YD Megaman's slide, except much more speed (negative recoil). Recharge is sliiiiiiiiiiiiiiiiiightly longer than Saxton'sRage: Zero Virus - For 30 seconds to 1 minute (can be changed), turns invincible and speed sliiiiiiiiiiiiiiiiiiiiiiiiiiightly increases.I hope this isn't OP. If so, you could take out the secondary or third attack.
Quote from: "DarkAura"Name: GilgameshHeh, Gilgamesh, I (tried to) mained him in dissidia Final Fantasy.
Name: Gilgamesh
Quote from: "SilverSin"Quote from: "DarkAura"Name: GilgameshHeh, Gilgamesh, I (tried to) mained him in dissidia Final Fantasy.my body is readySilverSin, if it's okay with you I'd like to make a side add-on for Saxton Hale. The finished product will have a few new hales and will be completely optional; players would have to load it alongside Saxton Hale to see the changes.I'm not going to say anything (except to SilverSin if he wants more information) so people don't pester me about it like they do with AwNet. I'm also going to say that it is somewhat near the bottom of my priorities list, so don't expect it next week. I just want permission before I start the project.
Erm Silversin...Sorry bro, but infinite Wily tanks or infinite exit units aren't going to cut it.Please get rid of!
- Name: Morshu -Color Scheme: Orange/Green/Brown- Attack: Throws a ohko bomb in an arc (like Bombman's), creating a Bombman sized explosion on impact (meaning no explosion delay), but here's the catches: 1. Long reload time. (About 5-7 seconds) 2. The bomb is held above Morshu's head. After about 3 seconds if it is not thrown, it will explode, giving Morshu HIMSELF 150-200 damage.- Rage: A massive explosion hyperbomb, incinerating and killing all of the survivors around the explosion, add the regular hyperbomb explosion + 1/2 and that's the time before it detonates. -HP: somewhere around 1800-Speed: I'd say around .8, if that's the slow side of 1.-Defense: Normal- Skin: A morshu skin, or bombman- Sounds: 1. Lamp oil, rope, bombs! You buy it? -says when match starts- 2. mmmmmmmmmmmmm -says at random times- 3. It's yours my friend! -says when activates rage- 4. Sorry! -says when defeated-- Music: (click to show/hide)annnnnnnnnnnnnnnnnnnnnd there's my idea. Of course things can be adjusted accordingly.
Quote from: "Rozark"- Name: Morshu -Color Scheme: Orange/Green/Brown- Attack: Throws a ohko bomb in an arc (like Bombman's), creating a Bombman sized explosion on impact (meaning no explosion delay), but here's the catches: 1. Long reload time. (About 5-7 seconds) 2. The bomb is held above Morshu's head. After about 3 seconds if it is not thrown, it will explode, giving Morshu HIMSELF 150-200 damage.- Rage: A massive explosion hyperbomb, incinerating and killing all of the survivors around the explosion, add the regular hyperbomb explosion + 1/2 and that's the time before it detonates. -HP: somewhere around 1800-Speed: I'd say around .8, if that's the slow side of 1.-Defense: Normal- Skin: A morshu skin, or bombman- Sounds: 1. Lamp oil, rope, bombs! You buy it? -says when match starts- 2. mmmmmmmmmmmmm -says at random times- 3. It's yours my friend! -says when activates rage- 4. Sorry! -says when defeated-- Music: (click to show/hide)annnnnnnnnnnnnnnnnnnnnd there's my idea. Of course things can be adjusted accordingly....not bad. I like the self damage thing, made me laugh a little. For the rage, exactly how big is the explosion? Also i have no idea where i would get those sound clips. And health, 1800? Is this the amount at...10 people? I'm a little confused at that. Assuming super jump because no item description, but that's not a bad thing. Other than those minor things, this boss looks pretty solid. People, have hopes for this hale.